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Dr. Chris Shamburg New Jersey City University cshamburg@njcu.edu http://is.gd/shamburg2012

20 years ago

30 years ago

Today

Realtor

100 years ago

Legal Immigration to the United States Immigration 1820-1930

Department of Homeland Security, Office of Immigration Statistics, Yearbook of Immigration Statistics (various years). Available at http://www.dhs.gov/files/statistics/publications/yearbook.shtm.)

1880-1920

Efficiency and Industrialization

Jobs requiring a Masters degree are expected to grow the fastest, while those requiring a high school diploma will experience the slowest growth over the 201020 timeframe.

Bureau of Labor Statistics, Overview of 2010-2020 Projections, 2012.

1900-1990

1991: SCANS Report

2012

1 2

:, Medium: a means of effectively conveying something.


--Merriam Webster Dictionary

O
sad

O
angry

O
surprised

Context: The situation or conditions in which something exists or occurs which can affect its meaning.

O
You stubbed your toe

O
You remembered something important

O
You just won a game

1 2

40 21?

Reading
Literacy 21st Century Literacy

1970

2011


MITs Scratch

http://scratch.mit.edu/projects/ncosta2/141667

http://youtu.be/_BWwJJ5QWn0

http://www.folger.edu/remix

(Remix)
Steal?

Borrow? Modify? Improve? Inspire? Transform?

Some Examples of Contemporary Remix Practices

http://www.youtube.com/watch? v=-ek9CchVpWE

http://www.youtube.com/watch? v=cWFExFp3HJ0

http://www.archive.org/details/DjDang erMouse-TheGreyAlbum

http://www.youtube.com/watch?v=dnhKP w2NXIw

http://www.youtube.com/watch?v=2T5_0 AGdFic

Guttenbergs Printing Press


Wine Press1st Century AD Chinese Moveable Type 10 Century AD Gutenberg Printing Press15th Century AD

Scientific innovation is more bricolage than breakthrough


--Steven Johnson, Where Good Ideas Come From

Design That Matters: The Car Parts Incubator

http://designthatmatters.org/portfolio/projects/incubator/

Steve Jobs
Tablet

2002

2010

MP3 Player Late 1990s 2001

From http://www.newyorker.com/reporting/2011/11/14/111114fa_fact_gladwell#ixzz1dPyB1d7Q

Futuremedia @ Georgia Tech

Machinima
Computer Game Video + Original Audio

http://youtu.be/0JTFgOIhdzs

http://youtu.be/8dp6yp1wAUc

Whats the Big Idea with Remix


Understanding by Design (UbD) / Backwards Design Synthesis Legal/Ethical Use Job Preparation
All using authentic assignments and student interest

Remix for Synthesis


PAPER REFERENCES [Remember to double space and indent all but first lines] BOOK, ONE AUTHOR MLA 5.6.1 Kaku, Michio. Hyperspace: A Scientific Odyssey through Parallel Universes, Time Warps and the Enth Dimension. New York: Oxford UP, 1994. BOOK, TWO OR THREE AUTHORS MLA 5.6.4 Maddock, Richard C., and Richard L. Fulton. Marketing to the Mind: Right Brain Strategies for Advertising and Marketing. Westport, CT: Quorum, 1996. BOOK, MORE THAN THREE AUTHORS MLA 5.6.4 Gilman, Sandra, et al. Hysteria Beyond Freud. Berkeley: U of California P, 1993. BOOK, AN EDITOR MLA 5.6.2 Lopate, Philip, ed. The Art of the Personal Essay: an Anthology from the Classical Era to the Present. New York: AnchorDoubleday, 1994.

http://youtu.be/idh5-P2fmQM

Organizer for Digital Storytelling Projects

Assessment Rubric

Full Project
http://is.gd/sendavideo

Trailers

Trailer Playlist http://www.youtube.com/watch?v=xrGWooNDPiE&list=PLD41EDDA0908B B486&feature=mh_lolz Ip man http://www.youtube.com/watch?v=1AJxXQ7xojE

Example: Dred Scott, the Movie

Book Important Math Concept Understudied Part of History (e.g. Whiskey Rebellion, the year 1799) DS Example Pi Example
For Dred Scott, look here for some starter media http://is.gd/trailermedia

Organizer

http://is.gd/trailermedia

Remix for Fair Use


Remix for Job Preparation Thomas Friedman


Friedman: Interviewer: Friedman: From School Administrator February 2008

1,500,000

On Major TV networks from 1948-2008

1,500,000

On Major TV networks from 1948-2008

On YouTube from JulyDecember 2008

iTunes

Khan Academy

http://www.khanacademy.org/ About KA https://www.khanacademy.org/about

Equality in Education
1954: Brown vs. Board of Education 1973: FAPE Free Appropriate Public Education (FAPE) for Students With Disabilities 1975: Individuals with Disabilities Actrequires testing and resources for all students 1999: Americans with Disabilities Act gives students with special needs more rights and a greater access to resources 2012: The majority of students with disabilities are now educated in their neighborhood school with non-disabled peers (US Department of Education)

Boy with ADHD Girl with cognitive impairment

Rephrasing a new term so all kids can understand it better Using overhead so he can write in color and improve handwriting so all kids can understand him better. Visually impaired and uses audio books

Universal Design

Universal Design for Learning 2010 US Educational Technology Plan


2020 .

U.D.L
Universal give access to as many students as possible Design planning and creating activities, environments, and experiences Learning growth in thoughts and behaviors

Why We Need UDL: A Student's Perspective

View the video at: http://www.youtube.com/watch?v=iFsRirR17oU

www.ULDcenter.org
Multiple Means of Representation
1. Options for Perception 2. Options for Language, Expression and Symbols 3. Options for Comprehension

UDL Guidelines
Multiple Means for Action and Expression
4. Options for Physical Action 5. Options for Expression and Communication. 6. Options for Executive Function

Multiple Means of Engagement


7. Options for Recruiting Interest 8. Options for Sustaining Effort and Persistence 9. Options for Self-Regulation

Cases in UDL
Multiple Means of Representation
1. Options for Perception 2. Options for Language, Expression and Symbols 3. Options for Comprehension

Multiple Means for Action and Expression


4. Options for Physical Action 5. Options for Expression and Communication. 6. Options for Executive Function

Multiple Means of Engagement


7. Options for Recruiting Interest 8. Options for Sustaining Effort and Persistence 9. Options for Self-Regulation

Case 1: Household Vocabulary

UDL Guidelines ________________ 4, 5, 7

Ms. Fernandez teaches Spanish. She is introducing students to the vocabulary of the household. She gives students 4 different optionsdraw a diagram, create a short skit, write a poem, or create a comiceach must include the set of household vocabulary words

Cases in UDL
Multiple Means of Representation Multiple Means for Action and Expression Multiple Means of Engagement

1. Options for Perception 2. Options for Language, Expression and Symbols 3. Options for Comprehension

4. Options for Physical Action 5. Options for Expression and Communication. 6. Options for Executive Function

7. Options for Recruiting Interest 8. Options for Sustaining Effort and Persistence 9. Options for Self-Regulation

Case 2: Unlike Denominators UDL Guidelines ________________ 1,2,4,7 Mrs. Kouse teaches a sixth-grade mathematics class. He notices many students have problems adding and subtracting fractions with unlike denominators. He gets a bunch of pebbles and puts them in plastic mixing cups and demonstrates adding amounts with unlike denominators (e.g. 1/4 of a cup and 3/8 of a cup). He sets this up as a station and rotates groups of students through as other groups do different activities.

Other Cases
Case 3: Enacting Novels Case 4: Feedback on Cards Case 5: Audio Tour Case 6: Figurative Language Contract Case 7: Pictures and Labels Case 8: Cheat Sheet
Multiple Means of Representation 1. Options for Perception 2. Options for Language, Expression and Symbols 3. Options for Comprehension Multiple Means for Action and Expression 4. Options for Physical Action 5. Options for Expression and Communication. 6. Options for Executive Function Multiple Means of Engagement 7. Options for Recruiting Interest 8. Options for Sustaining Effort and Persistence 9. Options for SelfRegulation

Gamification
What educators can borrow or steal from game designers.

What is a game?
An activity among two or more independent decision makers seeking to achieve their objectives is some limiting context Clark C. Abt, Serious Games One or more causally linked series of challenges in a simulated environment --Adams and Rollings, Andrew Rollings and Ernest Adams on Game Design A system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.-Salen and Zimmerman, The Rule of Play The voluntary effort to overcome unnecessary obstacles. Bernard Suits, Grasshopper: Games, Life, and Utopia.

Useful Ideas from Game Design


Core Mechanic Components Ambient Feedback Choice Agency Flow Low Barrier to Entry

The "game of school" is to learn symbolic rules of various kinds, that there is not supposed to be much continuity between what one knows outside school and what one learns in school

Core Mechanic
The purposeful interaction that occurs the most frequently. The moment to moment activities of a game. The most important activities of a game.

Core Mechanic Examples

The Mechanic is the Message

Ambient Feedback

Simple Entry

Choice, Agency, and Flow


These are features of games that research has shown connect to learning. Choicedecisions that impact the game Agencycontrol of an individuals path or future Flowa state of focused engagement

Related Ideas
7 slides7 ideas

Learning Management Systems: Webbased software designed with a collection of tools for teaching and learning is a secure, dedicated environment.
Used for:

Web Enhanced Courses Hybrid Courses Online Courses Autonomous Courses

Flipped Classroom
Homework

Lectures and Activities

Lectures and Activities

Homework

MOOC: Massive Online Open Courses

Adaptive Learningtechnology that adapts its content and methods to the assessment of the individual learner.
Individualized: Tutoring Assessments Practice Feedback Progress Goals

Examples: Aleks Cogbooks myitlab

BYOD (Bring Your Own Device)


Integrating a variety of different platforms and devices into the school environment. Supplied by the students and/or the school

STANDARDS
ISTE National Educational Technology Standards Common Core Math Language

Tension

Review
Remix DIY Media
Participatory Culture Reading / Literacy / 21st Century Literacy Gamification
Learning Management System Flipped Classroom MOOCs BYOD Adaptive Learning Standards


http://is.gd/shamburg2012

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