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Cultural
Psychological
Motivation Perception Learning Beliefs and attitudes
Buyer
SCOPE
CULTURE SUBCULTURE FAMILY FRIENDS general general specific specific
STRENGTH
High High High High/low
IMMEDIACY
Long-term Long-term Long-term Long term/short term
MKT STIMULI
specific
low
BUYER ROLES
INITIATOR First individual who suggests product/service should be evaluated/purchased. INFLUENCER Provides view and advice which are valued by others and can subsequently influence the final decision. DECIDER The individual who will take the decision in the buying process at what, how , when and where to buy (store choice), etc. BUYER The individual who actually makes the purchase USER The individual who consumes or users the service/product.
Modified Rebuy
Straight Rebuy
BEHAVIOURIST
COGNITIVIST
The model claims that a persons purchase decision is often influenced by more than one individuals. A family buying decision involves multiple influences from its members. This theory shows the concept of role structure, that is individuals members of the family takes on roles such as collecting information, deciding on the information budget, etc. The theory also states that retailers /businesses are not only dealing with a homogeneous unit but a collection of individuals with different goals, needs, motives and interests.
Acoording to the model, the 'inputs' (stimuli) that the consumer receives from his or her environment are: 1. significative - the 'real' (physical) aspects of the product or service (which the co make use of) 2. symbolic - the ideas or images attached by the supplier (for example by advertising) 3. social - the ideas or images attached to the product or service by 'society' (for example, by reference groups)
Adopter Categories
Late Majority
Early Adopters
13.5%
34%
34%
Laggards
16%
2.5%
Time of Adoption
Early
Late
Relative Advantage
Is the innovation superior to existing products?
Divisibility
Can the innovation be used on a trial basis?
Compatibility
Does the innovation fit the values and experience of the target market?
Complexity
Is the innovation difficult to understand or use?