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ONE OF THE WONDERS OF HUMAN INGENUITY THAT CARRIES OUT COMPLICATED MATHEMATICAL AND LOGICAL OPERATIONS.
WITH THE INVENTION OF MICROCOMPUTER, THE PC HAS BECOME THE TOOL FOR PROGRAMMED INSTRUCTION.
Computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor.
It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller.
Plan sequential & structured activities to achieve objectives. Evaluate the students achievement by ways of tests the specific expected outcomes.
CAI works best in reinforcing learning through repetitive exercises such that students can practice basic skills or knowledge in various subjects areas.
vocabulary building, math facts, basic science, and history or geography facts.
When and how can teachers integrate drill and practice programs with their lessons?
Use drill & practice programs for basic skills & knowledge that require rapid or automatic response by students. (e.g. multiplication table , letter & word recognition, identification of geometric shapes. etc.)
When and how can teachers integrate drill and practice programs with their lessons?
Ensure that drill & practice activities conform to the lesson plan /curriculum. Limit drill & practice to 20-30 min. Use drill & practice to assist students with particular weakness in basic skills.
Simulation software materials are another kind of software that is constructivist in nature.
Teaches strategies & rules applied to real-life problems. Asks students to make decision on models or scenarios. Allows students to manipulate elements of a model and get the experience of the effects of their decision.
While relating to low-level learning objectives (e.g. basic spelling or math skills), instructional computer games add elements of competition & challenge.
GeoSafari introduces adventure activities for Geography , History and Science. Learning outcomes can be achieved along simple memorization of information, keyboarding skills, cooperation and social interaction, ect.
These are sophisticated that the drill & practice exercises & allow students to learn & improve their problem solving ability.
Thinking Things 1 an example of a problem solving software in which the team learners must help each other by observing and comparing.
Multimedia Encyclopedia can store a huge database with texts, images, animation, audio, & video.
Childrens Encyclopedia
Electronic Books provide textual information for reading, supplemented by other types of multimedia information..
Just Grandma and Me
Computers will be come an integral component of the future classroom and not a mere machine that can deliver routine drills and exercises.