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Jerry Campbell Clovis West High School

Web Site:www.jerrycampbellfootball.com
E-mail: Midlineopt@aol.com Cell: 361-571-0463 Facebook. jerrycampbellfootball.com

Our offensive philosophy is to spread the field using multiple formations, motion, zones reads and throwing the ball and we are a no huddle team. Our offense primarily operates out of the shotgun and strives to have a very balanced attack (will also get under center if needed). We try and keep our run/pass ratio basically at 50/50 if all works out right. We want to control the tempo in every game with our no huddle approach. We operate at a hurry-up pace as our base tempo. Our goal is to get back to the line of scrimmage and snap the football as soon as possible. We want to press the tempo, but we still want to take advantage of what the defense gives us. We also have the ability within our system to slow down the tempo to control the clock or to force the defense to show us their hand with our check-with-me procedure.

The first thing we look at is formations and how our formations affect the opposing defense this, creates defensive tendencies. What kind of fronts are we going to see versus our formations? What kind of coverages? What are their adjustments to motion? What are their adjustments to formations that are set to the boundary? Then we look at situations. What kind of changes can we anticipate within field zones (particularly comingout situations, red zone and goal line)? What kind of changes can we anticipate with down and distance (particularly on 3rd down, 4th down and 2nd down and Long). We like to look at 2nd down and 10, so that we can have an attacking mentality on 1st down we want to throw the ball on 1st down and so we need a good 2nd and 10 plan to offset incomplete passes on those attempts. The last thing we look for is match-ups and how we can create favorable match-ups in our passing game thru formations, motions, shifts, play actions, screens, etc.

Understanding Field Position and Defensive Possibilities Field Broken Down Into 7 Zones
4

1. Green Zone (coming out) = Goal Line to the -20 Defense will take chances with pressure. Why? 2. Quick Kick Area = -20 to the -25 Also look for quick kick after a penalty. 3. Three Down Territory = -25 to the 50 yard line Defense must hold offense to 3 yards or less, will probably punt on 4th down. 4. Open It Up Territory = 50 to the +35 Offense will probably use their bread and butter plays 5. Four Down Territory = +35 to the +20 yard line Offense will use all four downs, look to get ball to the person that got you their. 6. Red Zone Territory = +20 to the +5 yard Line Play action passes and possible trick plays 7. Goal Line Territory = +5 and In Do we go into our heavy offense or stay spread?

Green Zone Quick Kick Three Down Territory

Defense must hold the offense to 3 yards or less. Look for pressure fronts. Defense looking for turnover. Hold opponent to
Defense can get very aggressive 2 1/2 yards or less G ood outside run area. Possible Quick Kick

Offense Coming Out Must Not Let Them G 1st dow et n

Quick Kick Territory

3 down territory offense will punt on 4 th down


Defense w probably ill punt on 4th dow n Hold opponent to 2 1/2 yards or less

Open It Up Territory 4 Down Territory Red Zone Goal Line Defense

Open It Up Territory
Use our breadand butter plays Trick Plays

Offense will probably use their bread and Butter plays.

Offense will use all 4 downs and will go to the person who got them there.
Play action passes

Offense likely to use play action passes and Trick plays. defense must get
Run Dow here ns tough G oal Line Offense

When does the offense move into their heavy Formations.

One Back

Two Back

Pro "I" or Under Center


Openside Tightside X T G C G T Y 4 1 Quarterback 3 Fullback 4 Tailback T

Gun
G C G T 1 3
QB, FB, and TB sets their heels at 5 yards of the L.O.S.

Y Z

The gun offense normally puts the standard depth of the quarterback at 5 yards off the ball. The running back depth will be determined by your athletic ability of the personnel along with your offensive philosophy for this type of an offense. When in the Gun formation whether you play with one back or two backs in the backfield your backs will offset to one side or the other along the side of the quarterback.

Pistol
T G C RG T G Y

1 Quarterback 3
Fullback

Control the Box Must Defend The Perimeter Opportunities to spread the defense Create gaps in the defense Mostly 6 and 5 man box Cross Key Responsibilities Adds Defensive Prep Time Misdirection opportunities Must Practice Defending 2-back triple option

Line of Scrimmage

Once breaking from the huddle the offense must sprint to the L.O.S.
4 Yards

Once play is over offensive linemen Return to L.O.S. await call from sideline

Wrist Bands

The center and quarterback gun exchange needs to be perfected for best results to create

a smooth mesh. Center should always strive to


snap the ball at the belt buckle of the quarterback

Flat Back Should Be Below Parallel Snap hips down In vision Snapping Ball To Belt Buckle of QB Bring Snap Up Through Middle of Center

10
Center should drop his tail and keep back out of parallel. Center will grip the ball as if throwing it.

11

Whats For Dinner an alert for those who may have forgotten the snap count. Any one can respond by alerting the snap count by using the following: Kill; (Sunday) First Sound (Go) Orange: On First Color Pizza (Monday): On first Hut Tuna (Tuesday): On Two Hut, Hut Steak (Wednesday: On Three Hut, Hut, Hut Freeze (Friday): Hold Your Water Easy, Easy: Changing Play Called Change play to other side: Xerox Alert or QB Clapping

12

Stance Heels at 5 yards Sit own in the chair Hands always up QB points to the potential motion man to get him moving

QB Toes at 4 yds.

13

Tight End

Offense at its strongest with two backs and a Tight End in the game.

14

Tight End will always follow his right or left call either made in the huddle or from a no huddle approach

Openside

Tightside

Right

Left

Tightside

Openside

LT LG C RG RT Y Z
Quarterback

Y LT LG C RG RT Z
Teen Series

1 3 4

4
Tailback

3
Fullback Set heels at 5 yards

Thirty Series Forty Series

Gun

15

Fullback TE

Tailback

TE

Right or Left Call Made Sets The Formation & TE Two Backs and Tight End Puts Offense at its Strongest

16

Backs will align their outside foot To the inside foot of the tackle to his side.

17

Backs will align their outside foot to the inside foot of the offensive tackle to their side.

18

Two points to consider with the depth of your Backs either 1 yard behind or at the same level as the quarterback.

Backs will align their outside foot To the inside foot of the offensive tackle.

19

Quarterback

Heels at 5 yards Staggered or balanced stance Outside foot to inside foot of tackle to their side. Heels at 5 yards 2-point stance Drop step allows for the mesh

Backs

Drop Step

Drop Step

Even

20

Whenever the QB brings the Ball out he wants to rock the Cradle as we call it.

Extend ball back as far as possible with slight bend in the elbow this, creates a longer ride and baits the defender.

21
QB keeps his eyes on The read

Inside Jersey Number

When QB keeps hisaskthe QB startsbackread. eyesrunning the ride we the on the to show his jersey numbers to the Lbers.

22

Quarterback once he brings the ball up through his third hand will extend the ball back as deep as possible with both hands and ride through his front Hip.

23

Once the running back goes through the ride he will start to come down over the top off the ball.

The disengage from the QB normally happens off the front knee of the QB.

24

Running back responsible for the mesh QB uses Slide Over & Glide In technique

Open to read Keep eyes on read Keep eyes on inside Jersey # Stick ball out Hop Skip One foot to foot shuffle

Baits the read

Slide into the Mesh and Glide into the L.O.S.

25

Slide

& Glide Slide It Over

Glide It In

Hop Skip Thru Ride

51

Gun Orange Rt. TB Orbit

TB

52

Gun Doubles Lt.TB Fly Motion


T G C G T

Z
Y

X 4

Orbit motion sends the designated offensive player motioning behind the quarterback and deepest back.

53

Gun Twins Rt. 28 Fly Sweep

QB

54

8 6 4 2 0 2 4 6 8 9 8i 7 6i 5 4i 3 2i 1 1 2i 3 4i 5 6i 7 8i 9

TE

OT

OG

OG

OT TE

Even Numbers = Head Up Defender / Odd Numbers Outside Shades (I) = Inside Shades

55

6 8

6 tech.

4 tech. 2 tech. 0 tech. 2 tech. 4 tech.

56

9 8i

7 6i

5
4i

3
2i

1 1
2i

5
4i 6i

7
8i

5 tech.

3 tech.

2i tech.

5 tech.

57

5 tech.

2i tech.

3 tech.

6 tech.

Football Starts Here

58

When coaching offensive line Never Compromise The


Box By Assuming Unblocked defenders Wont Make Plays, The Box Is Yours And Account For All Defenders Either By Assigning a Blocker To Them Or Leaving Them For The Quarterback To Read.

The Box

6, 7, 8, or 9-man Zone Read Schemes normally will eliminate defenses Ganging up inside the box.

59

Ace, Duece, and Trey are combo schemes that track one down defender to a second level Linebacker. Center - Left Guard Center - Right Guard
G C C G

Guard Tackle
G T

Tackle -Tight End


T Y

Ace Lion Ace Ram Lion left guard Ram right guard

Deuce

Trey

Ace, Deuce, and Trey calls are used to alert which linemen will be working together based upon the type of play called in the huddle.

60

LT

LG

Center

RG

RT

TE

Deuce Tackle & Guard

Ace Lion

Ace Ram

Deuce

Trey Tackle & TE

61

Ace Combo

Possible Deuce Base

Base

Ace Lion

Deuce

Ace, Deuce, & Trey means combo between a down defender and LBer 36

62

Center Near Ear Of Defenders Helmet

M
T
LG C RG RT

Guard Near Ear Of Defenders Helmet

LT

1
Ace Ram

63

Near

Ear is also known as a landmark

Block

nearest ear of the down defender according to play call Where you place your helmet Base block to near ear on helmet of down defender
When

making a verbal alert call

Never pull a covered lineman with you

64

Base

Ace Ram

Trey

65

Possible Deuce Possible Ace Lion

Covered

Uncovered

Play Direction

Play Direction

67

Covered

Uncovered

Depending upon play called Dont pull covered lineman When zone blocking.

Depending upon the play Called pull uncovered

68

X 4

LT LG

C RG RT

Z Y
Cowboy

1
Cowboy

When aligning in a formation that gives you a slot to either side you can audible into best play depending upon the read by the quarterback thus, either slot could possible cowboy into a pitchman

69

Possible Cowboy

Possible Cowboy

With the Cowboy technique use your imagination by motion and formations.

70

Gun Ace Rt. 13 Veer


X 4
Cowboy LT LG C RG RT Y

Z 3 1

The Cowboy will first step upfield with his outside foot and then will drop his inside foot at a 45 degree angle the will arc into pitch relationship.

Trips Rt.
Possible Cowboy

Possible Cowboy

The Cowboy technique also sets the Bubble screen

C
R W

QB Read

E
X
4
LT LG C RG RT

Z
Y

Pulling Tackle

Trap

Tackle Trap with Speed Option Cowboy the Slot

Cowboy Technique

Odd Holes 9
All " plays will be run to the left. The aiming point for odd numbers is the outside hip of the designated lineman that side.

Even Holes 4 RT
Odd"

7 X

5 LT

3 1 0 2 LG C RG

6 Y

8
All plays will be run to the right. The aiming point for even numbers is the outside hip of the designated lineman that side.

7
2'

5
2'

3 G

1
2'

0
2'

2
2'

4
2'

6 Y

Option Series

1 Quarterback
Fullback

Fullback Series 3 Tailback Series 4

Tailback

The following information will give you examples of how we call our plays and to what direction the play is to be run. Which Side and Hole Ball Is To Type of Blocking Series Be Run Scheme To Be Used Formation and Backfield Set

Gun Right 13 Veer or Gun Left 12 Veer

Type of play.

Odd Numbers run Left 1, 3, 5, 7, 9

0, 2, 4, 6, 8
Even Numbered plays run Right

30 Series
FB

Teen Series
QB

40 Series
TB

1 = Zone Read or Option 3 = Fullback Play 4 = Tailback Play

44 ISO = Tailback Give No Read

4 = Tailback Series

In this illustration 44 ISO has been called and this dictates Tailback Give on the ISO. QB will sell zone read fake to hold the backside 5 technique.

13 Veer = Zone Read or Option the 5 Technique 33 Veer = Fullback Give


Leave the 5 technique alone

3 = Fullback Series

1 = Read or Option Series

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Tackle Trap 0s and 1s (Backside Read) Crazy Option 2s and 3s (Frontside Read) Counter 2s and 3s (Frontside Read) Inside Veer 2s and 3s (Frontsideside Read) Speed Option 2s and 3s (Frontside Read) Iso 4s and 5s (Backside Read) Stretch 6s and 7s (Backside Read) Load Option 8s and 9s (Backside Read)

14 ISO = Zone Read The ISO 44 ISO = Tailback Give There Is No Read

In this illustration 44 ISO has been called and this dictates Tailback give on the ISO. QB will sell zone read fake to hold the backside 5 technique.

The second digit dictates the blocking scheme and direction 0 and 1 - Traps and Midline Plays 2 and 3 Take the scheme back, QB reads the 5 Technique 4 and 5 - ISO Plays Part The Sea 6 and 7 Drop Step Out on Tracks 8 and 9 - Bring the scheme around, QB reads the 9 technique Circle The Wagons

Example: 12 Veer ( 1 option series, 2 direction, take it back, read the 5 technique)

Type of Play and Blocking Scheme Dictated by Second Digit & Tag
58

13 Veer = Zone Read or Option the 5 Technique 33 Veer = Fullback Give


Leave the 5 technique alone

Type of Blocking Scheme Dictated by Second Digit & Tag


14 ISO = Zone Read The ISO 44 ISO = Tailback Give There Is No Read

84

In this illustration 44 ISO has been called and this dictates Tailback give on the ISO. QB will sell zone read fake to hold the backside 5 technique.

Types Of QB Zone Reads: Backside Tackle Pull Read Tackle Traps (1 0) and Tackle ISOs (4 5) 60

Three Ty 13 Veer = Zone Read or Option the 5 Technique 33 Veer = Fullback Give
Leave the 5 technique alone

Quarterback Backside Read

Types Of QB Zone Reads: Frontside Tackle Veer Release All plays with 2 & 3 attached is a frontside Veer Read 61

Quarterback Frontside Read


Cowboy

Types Of QB Zone Reads: Backside Tackle Stretch Release Any play that ends with a 6 or 7 is a backside Stretch Read 62

Quarterback Backside Read

Read
Zone Stretch puts the running back in front and across the Quarterback as he reads the backside 5 technique.

88

Phase 1 0-1 Traps, Midline Phase 2 2-3s Take It Back Schemes


Veer, Speed, Counter Plays

Phase 3 4-5s Part The Sea ISO Plays Phase 4 6-7s Take It Out on Tracks
Stretch

Phase 5 Circle The Wagons


Bring The Scheme Around

0 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech. 2 3 = Take it Back Schemes (Read the 5 tech.) 4 5 = ISO Schemes Part The Sea At The Point of Attack 6 7 = Take It Out On Tracks (Backside Read) 8 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)

"Black, Black" 4 over 4

W E T N

M T E

Long Pull "White, White" 3 over 3

Trap Alerts (White, Black). Whenever we trap we will use alerts to signal the location of the down defender to be trapped. We will always trap the first defender on or Past the guard. A White alert is a short trap and the Black alert is a long trap. With a White alert you will probably be facing an even front with at least 4 down defenders. Black alert is a long trap which puts the trap vs an odd front.

W E T

M T

S E

Short Pull

"White, White" 4 over 3

W E T

M T E S

Short Pull

Gun Right 10 Tackle Trap


The quarterback is looking to read the reaction of the defensive end as he reacts to the pulling tackle.
or stays soft the QB will give to the

FS C

C R E
X
Backside Read of the 5 Technique by QB.

W T
G T

M
T
C 1 G T

S E
Y Z

White Alert "Short Pull"

Speed Option Backside

QB Read

White = Trap the 3 technique Short Trap

Gun Green Right 10 Tackle Trap

FS C

The tackle trap will trap the first defender past the center. The offensive line will use their "White" (short) and "Black" (long) alert for the location of the defender to be trapped.

R
E
X

W
T G

T T
C 1 G

M E
T

S
Z

Y
Backside Read of the 5 Technique by QB.

White Alert "Short Pull"

Black Alert = Long Pull

QB Read

Phase Two / Take It Back: A zone concept that takes the offensive blocking schemes pushing backside of the point of attack. Take it back push takes place by using the near Take it back push takes place by using the near ear rule of helmet placement along with an initial "L" step by our offensive linemen and pushing our blocks away from the point of attack. Numbers to alert Take It Back: Any play ending with the digit 2 or 3 means
that the blocking scheme will be taken back and away from the 5 technique.

Take it back & read the 5 Tech.

R E

W N

M T E

Take It Back

Gun Orange Right 13 Speed

Quarterback Read

FS

Quarterback should run at the inside jersey number of his pitch or keep read.

C E
X
Take it Back & Read The 5 Tech.

C W T
G C

M T E
G
T

S
Z

4
3

Keep

Pitch

Gun Green Rt. 13 Veer


Keep or Pitch Read Keep or Give Read

FS M T E
C G T

If in this scenerio the EMLOS on the backside plays the running back then the quarterback will pull the ball and get in a two on one situation vs the outside invert "Rover"

R
E
X LT

W T
G

S
Z Y

Quarterback reads the backside defensive end for keep or give

Gun Right 13 Veer


Keep or Pitch Read Keep or Give Read

FS C

C R
X

W E
T G

M T
C

S T E
T Y

Z
4 1 3

Pitch

Read

Pull

Give

Best run towards the one and five technique

Gun Right Doubles 12 Counter

FS
Quarterback Read

12 - 13 Counter is either on the quarterbacks read of the backside EMLOS a give to the running back, quarterback keeping and running the counter, with possible pitch down the field to his backside back.

C R E
X 4 3 1 T G

C W T
C

M T
G

E
RT Y Z

Counter best run towards the three technique

Gun Green Right 12 Crazy

FS

Read for Shovel or Speed Option. Shovel Read

C
R E
X
If the defensive end plays down and inside off the tackle then the quarterback will keep the ball and run the speed option.

C
W T
T G C

M T
G

S E
T Y Z

QB Must Stay Parallel to the L.O.S. Read The 5

Back Runs At Outside Hip of Tackle

FB aiming point Outside hip of The tackle

Cowboy The TB

Read
FB

FB

Pitch QB must stay parallel to the L.O.S.

Shovel Pass

105

Phase Three / Part The Sea: for our ISO plays. Our ISO plays are blocked by using the term "Part The Sea" at the point of attack through the near ear. All ISO plays will be rotated away from the hole and fast rotates our offensive linemen as they track their 2nd level linebackers. Numbers used to counter rotate or part the seas: Any play called that ends with a 4 or 5 means we are running some type of ISO. We have WHen running an ISO play the blocking scheme will push back and away from the point og attack this is the reason I use the term part the sea.

R E

W N

M T E

Part The Sea (ISO's)


Hey Part The Sea

ISOs are best run in B gap. The offensive line will counter Rotate the blocking scheme to Create the parting of the sea.

Part The Sea

Gun Doubles Rt Tom 34 ISO

FS C
Read

C W

R
X 4

E
T G

T
C 1

M T
G T

S E
Z Y

Gun Green Rt Tom 15 Tackle ISO


The quarterback on his initial step should step towards his back as to time up his path carrying the football.

FS

34 - 35 ISO will Isolate the playside linebacker. 34 - 35 ISO sets up 14 - 15 ISO Option The key coaching term is "Part The Sea" at the point of attack.

C R E
X

C W T
G C 1 LT

M T
G T

Read

S
Z Y

Phase Four / Take It Out On Tracks word stretch is attached to the play called we will use a dropstep and get on tracks through the playside jersey number of the next defender over. There will be no hip or foot rotation with the stretch plays. Stretch takes the push by our offensive line out at an angle. Numbers used on Stretch Schemes:

Any play that ends with a 6 or 7 will be termed a stretch scheme that requires the offensive line to use a drop step.

R E

W N

M T E

Take it Out On Tracks


Hey Drop Step And take it Out on tracks

Tailback look for possible cutback with any scheme that ends with a 6 or 7

Offensive Line will take their blocking Scheme out on a track with no rotation

Keep or Give Read Keep or Pitch Read

FS R
E W T
G C

If in this scenario the EMLOS on the backside plays the running back then the quarterback will pull the ball and get in a two on one situation vs the outside invert "Rover"

M T E
G T

S
Z Y

Quarterback reads the backside defensive end for keep or give

QB Read

Hey Circle The Wagons

Phase Five / Circle The Wagon any play called that uses an 8 or 9 digit. What we mean by fast zone is that our offensive linemen want to come around fast with their blocks to compensate for fast flowing linebackers. With any zone the type of play called will dictate how we push the zone, fast zones require a dropstep to accomplish getting our hips and feet around fast (always have a blocker between runner and defender). Numbers used to get play outside or Circle The Wagons: Plays ending with the digit 8 or 9 means we are running the ball outside and will be an outside zone blocking scheme. When using the digits 8 or 9 means that the offensive line will rotate their blocks by coming around on the schemes outside.

R E

W N

M T E

Circle The Wagons "Fast Rotating Zone Scheme"

114

Gun Green Right 19 Load

FS
Pitch or Keep Read

The load scheme will pitch or keep off the 9-technique where as, the speed option pitches off the 5-technique.

C W R
X

C M

S T
E
T Y Z

E
T G

T
C

Load brings the offensive line blocking towards the play.

115

QB reads the 9 technique With two backs in the Backfield you have a triple Option. Can use possible cowboy technique.

Fullback loads the Alley player or Free Safety.

The Sweep will be a hand-off to the backside RB With any and all uncovered linemen zoning playside. The Fullback will load block the 9 technique or 1st defender outside towards the play called.

Gun Rt. 18 Sweep

FS W M S T
C G T

C R
QB Read

E
T G

E
Y

X
Tailback will dropstep with playside foot looking to receive the hand-off moving parallel to the line of scrimmage. Once tailback receives the ball run to daylight.

Once engaged our offensive linemen must circle the wagons on their defender to gain best advantage.

Read

Gun Ace Rt. 48 Fly

FS C
No Read W

C R
X 4

M T T
C G T

S E
Y Z

E
T G

Fly motion puts the designated back in front of the quarterback

119

Fly Sweep

Speed Option

QB Read

Fly Motion Used here

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