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IMAGE MORPHING

FACULTY OF ENGINEERING AND TECHNOLOGY,GKV,HARIDWAR


Guided By:

Namit Khanduja (Assistant Prof.)

Submitted By:

Manish Kumar Verma Vijay Solanky Chandan Kumar Kritanjay Singh

Introduction:
Morphing derived from the word metamorphosis. Metamorphosis means to change shape, appearance or form.Example:

What is morphing?
Morphing can be defined as: - Transition from one object to another. - Process of transforming one image into another. An animation technique that allows you to blend two still images, creating a sequence of in between pictures that when played in Quick Time, metamorphoses the first image into the second.

HOW IS MORPHING DONE?


As the metamorphosis proceeds , - The first image is gradually distorted and is faded out.

- The second image starts out totally distorted


toward the first and is faded in.

REQUIREMENTS
Hardware Requirements:
CPU( Pentium IV with 1.6 Ghz) RAM( 32 MB RAM, 128 is recommended)

Software Requirements:
Operating System : Linux Windows 7/XP JDK 1.7.0

Programming Language: Java has been


used to meet all functional requirements of the project.

Steps Involved:
The morph process consists of :1) Warping two images so that they have the same

shape.
2) Cross dissolving the resulting images .

Warping:
A warp is a 2-D geometric transformation and generates a distorted image when it is applied to an image.

Warping an image means : apply a given deformation to it.


Two ways to warp an image: Forward mapping. Reverse mapping.

Forward Mapping
Each pixel in source image is mapped to an appropriate pixel in destination image. Some pixels in the destination image may not be mapped.

Reverse Mapping
This method goes through each pixel in the destination image and samples an appropriate source image pixel. All destination image pixels are mapped to some source image pixel. This mapping is used in the Beier/Neely line morphing method.

Cross Dissolving
A cross-dissolve is a sequence of images which implements a gradual fade from one to the other.

Morphing Process
Step I : Interpolating the lines: Interpolate the coordinates of the end points of every pair of lines.

Step II : Warping the Images Each of the source images has to be deformed towards the needed frame. The deformation works pixel by pixel is based on the reverse mapping. This algorithm is called Beier-Neely Algorithm.

BEIER-NEELY ALGORITHM IDEA

IDEA IS TO: 1) Compute position of pixel X in destination image relative to the line drawn in destination image. (x,y) (u,v)

BEIER-NEELY ALGORITHM IDEA Contd..


2) Compute coordinates of pixel in source image whose position
relative to the line drawn in source image is (u,v). (u,v) (x,y)

BEIER-NEELY ALGORITHM IDEA Contd..

Beier-Neely Algorithm
For each pixel X=(x,y) in the destination image DSUM=(0,0) , weightsum=0 for each line(Pi, Qi) calculate(ui,vi) based on Pi, Qi calculate (xi, yi) based on u,v and Pi, Qi calculate displacement Di = Xi X for this line compute weight for line(Pi,Qi)
DSUM+=Di*weight weightsum+=weight (xy) = (x,y)+DSUM/weightsum color at destination pixel(x,y) = color at source pixel(xy)

Example 1

Example 2

Applications
Used to produce special effects in entertainment industry. Example : Michael Jacksons Black or white music video. In the Terminator Movie

Morphing Software
There are many morphing softwares available on the internet: 1) Morph Man 3.1 http://www.stoik.com/morphman/morphman.htm 2) Morpheus Software http://www.morpheussoftware.net/

REFRENCES

Warping and Morphing of Graphical Objects by Bruno Costa, Jonas Gomes ,1998. Morphing Magic by Scott Anderson , 1993 Beier T. Neely S. Feature based image metamorphosis. Proceedings of SIGGRAPH92

http://www.cs.rochester.edu/u/www/u/kyros/Courses/CS290 B/Lectures/lecture-18/sld002.htm

THANK YOU!!!

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