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Single Gap Pressure From a Two Deep Shell. Mostly Used as an 8-Man Front Concept to Stop the Run. Use a 3 under, 3 deep match-up for coverage.
Gap Labels
T C H A R G E B L A S T G A T T A C K C S I N G L E G D O U B L E T T R I P L E TE H O M E R U N
Replace a Blitzing LB with a Safety. (3 or 5) Roll Remaining Safety to the middle 1/3. Corners:
identify threats to their 1/3. Alignment Rules (2 or 1 Threat) Play Landmarks with multiple threats. 2 Threats become 1 Threat, Squeeze the Threat.
Corner Landmarks
IOWA STATE
10 20 30 40 50 40 30 20 10
10 20 30 40 50 40 30 20 10
CYCLONES
Single Dogs
Will Blast
2 3
E C
1/3
N W
#2 SEAM
T M
#3 DOT
E S
#2 SEAM
C
1/3
FS
(5)
SS
(3)
1/3
BOX DRILLS
1. 45 Zone Flip 2. 45 Post Break 3. 45 P.C. Break 4. Out Break
CAGE DRILLS
TACKLE DRILLS
1. Short Shimmy Shoot 2. Short Angle Shimmy 3. Sprint Shimmy 4. Sprint Angle Shimmy 5. Inside/Outside Leg 6. Rapid Fire.
BUDDY DRILLS
1. Out Break 2. Post Break 3. P.C. Break
1. Peddle 2. Shuffle 3. Peddle Stick 4. Shuffle Stick SHUFFLE DRILLS 5. Press Man 1. 45 Break 2. Straight Ahead Break 3. Cross Body Break
COV. 4 PROGRESSION
CORNERS 1. 30 Cone Drill (Tackle) 2. 1 Threat Squeeze Routes (Out Cut) 3. Bail Technique SAFETIES 1. Run Fit / Boot 2. Cut/Double SAFETIES/CORNERS 1. Reduced Crack Replace 2. Line Reads vs 2 WR 3. Line Reads vs TE/WR (P.30, P.50, Crack Replace)
COV. 2 PROGRESSION
CORNERS 1. Cliff/Hinge/Exit vs Air (Footwork) 2. Engage/Hinge/Exit vs Release (1-2 WR) 3. Cliff vs Stalk Block 4. Cliff vs Releases/Quick/ Stalk 5. Press/Hinge/Exit vs Releases (1-2 WR) 6. 5 Man Sled Circuit SAFETIES 1. Roll Landmarks Weave w/ QB 2. Roll Landmarks Read QB SAFETIES/CORNERS 1. Line vs (2 WR) Routes (LBs)
COV. 3 PROGRESSION
CORNERS/SAFETIES 1. 1/3s Middle Landmarks Read QB 2. 1/3s Hash Landmarks Read QB 3. 1/3s Middle Landmarks vs 4 Verts 4. 1/3s Hash Landmarks vs 4 Verts 5. 1/3s Middle Landmarks vs Route Comb. 6. 1/3s Hash Landmarks vs Route Comb. 7. Bail Technique vs All 8. Squeeze One Threat
OFF MAN TANDEM 1. 30 Cone Drill (Tackle) 1. Tandem vs Zone (Shuffle) 2. Weave/Leverage 2. Tandem vs Man (Deal Out) 3. Man Cushion Turn Bunch BUMP MAN 1. Bunch vs Run (Knife) 1. Stab/Hands-Feet 9 (7 Man Sled) 2. Bunch vs Zone (Check Bunch) 2. Stab Recovery (Hip Flip) 3. Bunch vs Man (Check Read) 3. Mirror Drill (3 Moves) 4. Outside Motion to Shuffle Technique 5. Trail/Throttle (Hips & Hands) PLAYING THE BALL 1. WR Stretch/Strip Through Hands (Out, Curl, Dig) 2. Hiplock/Playing Ball 3. Trail Play Hands & Eyes
Corner
S/S
F/S
Hard (Cliff)
Landmarks Middle/Hash/Field
Landmarks Middle/Hash/Field
1/3
Landmarks Middle/Hash/Field
Seam on 2: Tight/Displaced
1/3
Seam on 2: Tight/Displaced Backfield Dot on 3: Middle Dropper High Hole Catch (Rock)
Man