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was a topic of relevance mostly to those with a special interest in that area.
GROUP MEMBERS
CAL program
refers to the learning involving the utilization of the computer, usually by means of an interactivecomputer system.
CALL
Advantages
A trend and a challenge for colleges and universities to develop an online education or at least make it be a part of the classroom instruction.
History of Development
basic classroom instruction into computer-based instruction . the introduction of computerbased instruction (CBI) around 1980s World Wide Web or internet as the medium of transferring knowledge giving and assessing assignment and works, giving exams discussion forum, and giving lecture
The advantages of web-based learning : Web based learning generates a lot of advantages such as
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Access availability at anytime and anywhere around the globe An affordable equipment cost per-student Better tracking, assessing and recording students presence and achievement More personalized learning and material support Easily updated content.
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Prejudices against and doubts about the quality of web based learning
Difficulties in integrating studies as a substantial part into real life Little support with difficulties especially regarding fees, buying books or scheduling exams
Macro use
Micro use
DEVELOPING CALL PROGRAM Initial Planning Determining Objectives Choosing Types of Programs Selecting Materials
Choosing Software
Determining Tasks
Designing Structure of the Program
Initial Planning
Initial planning is the initial process of designing a model of self-access CALL program which comprises a set of tasks: determining objectives, types of programs, selecting materials, choosing software, determining tasks, and structuring program design
Determining Objectives
Determining the programs objectives should be done prior to any other step. This is due to the fact that the objective will normally function as a guide to the nature of the structure of the program and is thus crucial to the design of the whole project.
There are several types of computer-based programs commonly used in language learning such as drill and practice, games, tutorials, simulations, problem solving, and demonstration.
Selecting Materials
Johnson (1991) is concerned with the importance of the material by stating that when designing learning tools, it is very important to recognize that language is not just an assemblage of distinct vocabulary items and structure to be learned, but a heaving, swirling, dynamic whole, the means by which men, women, and children communicate with each other.
Choosing Software
There are some multimedia software can be used to design/develop a CALL program. The self-access computer-mediated language learning program developed by Hartoyo, for instance, was design using Asymetrix Multimedia Toolbook 3.0 an authoring system running under Windows.
Determining Tasks
Designing Structure of the Program The program normally consists of three parts. The first part consists of information/explanation about the tutorial program to help the user use the program easier. The second part presents material highlighted in the program. The third part is a set of exercises that enables the user to assess his/her understanding toward the materials he/she has just learnt.
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