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PSYCHOLOGY
Chapter 6
Learning
Learning
Learning:
an experience that results in a relatively permanent change in the state of the learner.
can be conscious and deliberate or unconscious.
Classical Conditioning
Behaviorism measures only observable, quantifiable behavior (no reference to our mind).
Classical conditioning: when a neutral stimulus evokes a response after being paired with a stimulus that naturally evokes a response.
Classical Conditioning
Four components
US
UR
CS
CR
A reaction that resembles an UR, but is produced by a CS. Something that reliably produces a naturally occurring reaction in an organism. A stimulus that is initially neutral and produces no reliable response in an organism. A reflexive reaction that is reliably elicited by an US.
Pavlovs Dogs
http://www.youtube.com/watch?v=hhqumfpxuzI&feature=related
A CS includes the context and many CRs can be compensatory reactions to the US. Taking drugs in a new environment can be fatal.
Extinction: the weakening and eventual disappearance of a learned response that occurs when the CS is no longer paired with the US.
Never present food after the bell
Higher Order Conditioning: a neutral stimulus becomes a CS when paired with an already established CS
Light bell food salivation.
Stimulus Generalization: when a stimulus that resembles the CS also elicits the CR
Salivate to one bell, will salivate to any bell sound
John B. Watson
Watson: (1878-1958) Entire array of rich human emotions and behavior can be accounted for by conditioning principles Learning to Like- CC plays role in our emotional response to object, people, places, events, symbols
Learning to Fear- learn to fear almost anything if paired with something associated with pain, embarrassment
PHOBIAS
In Watsons experiment, Little Albert (9months) associated a frightening loud noise (US) with a white rat (CS) to elicit fear (CR).
also showed stimulus generalization in fear responses to similar stimuli.
Fear can be learned just as any other behavior. Conditioning can be applied to humans just as any other animal. Ethics?
Classical conditioning only occurs when an animal has learned to set up an expectation.
Conditioning is easier when the CS is an unfamiliar event than a familiar one (no pre-existing expectations).
PSYCHOLOGY
Chapter 6 Part II
Operant Conditioning:
Reinforcements From The Environment
Law of Effect
Operant conditioning: a type of learning in which the consequences of an organisms behavior determine whether it will be repeated in the future. Law of effect: the principle that behaviors that are followed by a satisfying state of affairs tend to be repeated and those that produce an unpleasant state of affairs are less likely to be repeated.
Consequences
Neutral Consequence: neither increases nor decreases the probability that something will occur Reinforcer: strengthens a behavior or makes it more likely to occur.
positive reinforcement negative reinforcement.
Skinner Box
http://www.youtube.com/watch?v=I_ctJqjlrHA&feature=related http://www.youtube.com/watch?v=vGazyH6fQQ4&NR=1
Overjustification effect: circumstances when external rewards can undermine the intrinsic satisfaction of performing a behavior
Two groups asked to solve a puzzle
Group A paid, Group B unpaid Group A was paid, and both groups no longer required to work on puzzle Group B kept working while Group A stopped
Getting a pizza party for earning a good grade on an exam. Saying Please and Thank you will help you avoid having to set the table. Having to do more weekly chores for getting caught stealing money. Having your car privileges taken away for disobeying a curfew.
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Stimulus Generalization: a behavior that has been reinforced/punished in presence of one stimulus, will/will not occur in the presence of other similar stimuli
Pigeon reinforced for pecking circles, will also peck at ovals
Stimulus Discrimination: behavior will/will not occur in presence of stimuli that differ from initial reinforced/punished stimuli
Pigeon only reinforced for circle, will not peck at square
Schedules of Reinforcement
Fixed interval schedule (FI): reinforcements are presented at fixed time periods, provided that the appropriate response is made. Variable interval schedule (VI): reinforcements are based on an average time that has expired since the last reinforcement. Fixed ratio schedule (FR): reinforcements are presented after a specific number of responses have been made. Variable ratio schedule (VR): reinforcements are based on a particular average number of responses.
Intermittent reinforcement: only some of the responses made are followed by reinforcement. Continuous reinforcement: all responses are reinforced
FR
VR
After every 10 pizzas you buy, you get one free. A casino jackpot machine hits on average every 100th player. For every 10 minutes you sit still at the doctors office, you get a lollipop. A car dealership gives away keys to a brand new car every hour (at any time in the hour).
Observational Learning