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Defense used against spread gun teams with a weak running game. Or
Defense has a limit on D-Line players.
Roldan Leyba
WHY
Kills inside run game, forces outside run by RB and QB. Allows the use of Cover 3,4 and 2. Allows 8 Defenders in Coverage Allows Inside Stunts we call STICKS and Heavy Outside Blitz combinations, and Fire Zone against 50-60 fronts that will over- whelm the Offensive Line. Forces RB in protection thus only 4 receivers can be used. Mixes well with Base 43 and 34 Defense fronts. Overloads field side Hash play without sacrificing and unbalancing the Defense front 7 or 8 Easy install with three looks in the front.
Rules
Stay or Go Rule. OLBs can attack or stay on outside to read play. If Team runs Zone read they QB. If team runs a pitch option they have RB. Pick up #4.(RB) Strong and Will always pick up that RB who slides to lower flat even if Blitz call is on. Trip receivers always check to our base Cover 21 call. Unless we have practiced another cover.
Personnel
Nose- must be the best and strongest D-Lineman Tackle- Must be the fastest D-Lineman Rifle-Strong Safety type and aggressive Strong- outside linebacker who can hit and play TE 1 on 1. Will always have stay or go rule, pick up Number 4. Buck- Agile Middle-line backer who can play hole coverage. Mike a good strong Middle-linebacker who loves to blitz. Will- a DE type who can play flat coverage and can read through and Key RB and QB Wolf Corner/Corner can play cover2 read 1 to 2 or 1 to QB SS can play 1 0n 1 with Slot and play Cov 2 and able to come up and force. FS has to cover hash to hash easy in Cov 3.
Slant Right
The Nose fights to 1 yard depth squares his shoulders and plays gap to outside / it allows inside stick from Will.
S
R
T M
N B
25 Base Slant Right WhaM STICK WhaM is Blitz call, STICK tells Will to go inside. STICK call only for S/W/R
Slant Left
The Nose fights to 1 yard depth squares his shoulders and plays gap to outside
S
R
T M
N B
.
SHOOT Call is used to maximize Pass rush. This can be called on outside shoulder, hit the gap and go.
Can run Blitz, Fire Zone . (please see illustrations on next slides.) The alignment Of the Mike cause a forced blocking scheme and helps in the pass rush, freeing one rusher. The only adjustment is keeping the RB in for protection. ( This can open a screen to weak side) The adjustment is Strong takes TE man and Buck spies RB. Thus Screen heavy teams have a real problem with defense.
S R SS
M
Mike spys inside blitz to center
N B
SS takes TE man- Strong Buzzes Curl taking inside route away from wide Receivers- 3 Man rush on Weak side.
TE
S R SS
M
Tackle cause the combo because of alignment of Rifle.
B
Strong Buzzes Curl and Buck turns and drops into seam reading TE taking Inside away. Cover 3 run behind
TE
S R SS
M
Tackle cause the combo because of alignment of Rifle.
B
Buck spys RB takes away weak side screen, strong side and middle screen.
Trash Bag
This call tells the Nose and Tackle grab the man inside you or head up and Bull rush him Back and Inside playing the outside shoulder Gap. (see Illustration)
S R
T M
N B
Force Guards to Inside play outside Linebacker play can be Blitz to Read and React.
25 OUT
TE
S R
T M
N B
25 ON
S R
T M
N B
TE
S R
N M
TRASH BAG is best Call for Line on this, it will seal Guard to Guard Gaps.
Covers
Covers Vs 2x2 spread / Cover 20/30/32/34/31/40 Covers Vs 3x1 spread /Cover 21/25 Covers Vs 2x2 tight- ( with Tight End) 20/30/32/34/31/40 Covers Vs 3x1 tight-( with Tight End) Cover 21/25 Cover 20-21-25 (cover 2 scheme) Cover 30-31-32/34(cover 3 scheme) Cover 40 (quads ) Can run Cover 1 and Zero also if talent allows.
T M
N B
SS
FS
T M
N B
SS
W
Or best corner can cover Man we play the trips in half field or if on hash load field side. Rifle has #3 all the way.
FS
T M
N B FS
C
SS
W
FS and W double cover- R buzzes the flat Mike hit high curl, Buck takes Hole Corner and SS play cloud to trip side.
T M
N B
SS
FS
T M
N B
SS
FS
T M
N B
SS
FS
SS take Man on 2
T M
N B
SS
FS
R take Man on 4
SS
TRIANGLE READ from all DBs
FS