Académique Documents
Professionnel Documents
Culture Documents
Technical Side:
Rock Age to Cyber (information) Age (Hear See Smell / Taste / Feel TV Culture) Comfort & Enjoyment at Finger Tips (not even at Door Steps)
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Simple Example
Standard Transmission
(Gear-Stick / Clutch Operation) - Mechanical
Auto Transmission
Driver at ease & System becomes complex (More information required) Electric or Electronic
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L. A. Zadeh
Problem: Knowledge Solution: TWO FOLD Promary: To Know The CHARACTER of the WORLD (TRUTH) Reflective: To Know The CHARACTER of the KNOWLEDGE !! Leading to: Possibility of Knowledge & Limits to the knowledge itself i.e.,: What we CAN / CAN NOT What we KNOW / DONT KNOW How we KNOW AT ALL ?
Therefore
IN A NOT-SHELL:
Problems are seen in terms of
DECISION MANAGEMENT PREDICTION
Solutions are sought in terms of Faster access to More information Increased aid in analyzing, understanding and utilizing the information and Coping with information that is not (i.e., Uncertainty) Result
To manipulate non-statistical uncertainties Designed to represent vagueness & Impression Provides Inference Morphology to enable approximate HUMAN THINKING & REASONING capabilities to be applied to KNOWLEDGE-BASED SYTEMS Everything is a matter of Degree Collection of ELASTIC CONSTRAINTS on Variables Any logical system can be fuzzified
The Beginnings
Aristotle: Laws of THOUGHT
Laws of Excluded Middle & Non Contradiction
Simple Examples
t Close to 1:
Car Cheap
Fuzzy Operations
Intersection of R & S
Union of R & S
Solution Techniques
Distance Based
Outranking Type
Mixed Type
Models
.Crk
.Arm
E21
C21
E22
C22
. E2n
.C2k
E21
C21
E22
C22
. E2n
.C2k
A21
E11 C11 A11 E12 C12 A12
A22
. E1n .C1k .A1m
.A2m
A21
A22
E11 C11 A11
.A2m
E12 C12 A12 . E1n .C1k .A1m
Methodology
1. Fuzzy Number
2. Membership Function
Fuzzy Weight