Académique Documents
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Malaysia
Digital Content Industry
Moving forward together to Create Content
for the World.
By
GONZO ROSSO
6
G
ames
GONZO ROSSO
Creative
Institutes
7
Animation
Production
8
Audio Post-
Production
•Panel Member of Expert Panel member of the Geneva-based World Summit Awards (WSA)
•MDeC has an MOU and collaboration with the Korean Culture & Content Agency (KOCCA),
Seoul Animation Centre (SAC), Finanziaria Laziale Di Sviluppo (FILAS), Japanese Ministry
of Economy, Trade and Industry (METI) and Software Industry Promotion Industry (SIPA).
•MDeC participates in UNDP Programs, and with Australian Centre for Moving Images.
•MDeC facilitates digital content submissions to SICAF, TIFF, TAF, DIGICON, APICTA, Asian
TV Awards, HK Film Awards, Annecy, Global Mobile Content Awards, Bangkok Film
Festival, MIPCOM, etc.
•MDeC also participates in markets such as 3GSM World Congress (Barcelona), HK
Filmart, Locations Trade Show (LA), MIPTV, Mobile Entertainment Forum (UK), SICAF,
Seoul Character Fair, MIPCOM, BIFFCOM (Busan), Thailand Entertainment Expo, TIFFCOM,
Character Dubai, and ATF.
11
The Context
2010
KPI : RM
1.Revenue
1.14 Billion (USD
326 mil)
2.Exports : RM 660
5 Key
Million (USD 188
Areas
Funding Skills
1 for I.P
4 Developme
mil)
. . 3.Jobs : 13 100
Market Digital
2 Access
5 Media 4.Companies :
. . a) 20 Local MSC
Strategic
3 Alliances CO’s working
.
on World Class
12
Geng
Homegrown IP -
Local Expertise
Produced by 40
Malaysians
at Les’ Copaque
Productions
Supported by MOSTI’s E-
Content Grant and MDeC
Achievements : Goliath Co- 14
Pro
Codemasters MY
430 Million
Viewers in China..
Presence in other
markets such as
Hong Kong, Taiwan
19
Current Scenario
•The borderless nature of the Information Age has made it imperative Malaysia
continues to achieve a sustainable home-base for its own Content Industry to provide a
balance between consumption of, and contribution to, the unprecedented global
demand for content, and between investment in technology and non-technology related
soft skills. The objectives therefore remain unchanged:
•To proactively guide channeling of public and private sector funds towards
development of common areas for the industry as a whole such as for human resource
development, market access, infrastructure, R&D and funding support
•To continue investing in new technology platforms, new tools and new skills for the
industry to achieve a higher volume, quality and diversity of world-class and exportable
multimedia content products
•To create a new generation of competitive Malaysian (and Bumiputra) entrepreneurs in
this industry
•To attract FDIs, Malaysia will provide international CMC companies with an
infrastructure, manpower pool and an operating environment that is unsurpassed,
differentiated and desirable
•To recognize the contributions of the Malaysian creative sectors to the economy
20
Year 2010 – 2015 Scenario
It is expected that (1) a major rationalization should take place to
review existing MDeC criteria, programs and initiatives, and (2) develop
new initiatives, both taking into account the following:
•Content is now becoming increasingly accessible over multiple
platforms and broadband availability – both wired and mobile – will
drive spending
•Malaysian population getting younger (the 15-24 age cohort is
expected to grow to 5.9m by 2020)
•IT and IT skills base are only enablers for this industry and a “One
Size Fits All” strategy will not work; the non-ICT component of this
industry is equally significant.
•MDeCis now no longer the only player having a role in developing the
industry under the national agenda and must therefore collaborate with
other players including “opening up” its benchmarks and funds to other
players in developing capabilities and creating awareness for the
industry
21
•Greater private sector financing is still lacking even though the industry
has potential to generate lucrative returns for investors, and efforts must
be made to continue finding new funding models (and fiscal incentives)
over and above that provided by the Government
•The Creative Economy as a global agenda, where parameters have
now changed to generate growth through the interplay of various sub
sectors ranging from traditional crafts, books and visual and performing
arts to more technology intensive and service-oriented fields such as
the music and film industries, TV and radio broadcasting, new media
and design. Therefore, to claim that industry development is purely ICT
based might become irrelevant over time.
22
Existing Initiatives
•CO-PRODUCTION FUNDING
•MAC3
•CUSTOMISED INCENTIVES
IPCC
5 3 10 5
WINNERS WINNERS WINNERS WINNERS
RM 250 RM 150 RM 200 RM 250
New in 2008!
IPCC Animation 2008 Competition is a collaboration with ASTRO and MCMC to
create awareness of the animation industry with a REALITY SHOW and the climax
to the SUPERPITCH to international broadcasters live on ASTRO.
07/18/09 RAHSIA - NITC 2008 -
Achievements : Community- 24
CERAMY
MaC3 Implementation
Timeline
Contact of Presenter
T : +601-8315-3311 | E : kamil@mdec.com,my
URL : www.mscmalaysia.my |
FACEBOOK : www.facebook.com/mscmalaysia