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FS
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X H Q F
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1 0 5
ACE 66
POS. LT LG C RG RT X Y Z H F QB READS RULE 60S 60S 60S 60S 60S 6 Hitch Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay vertical 6 Hitch Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay vertical 1002 count then Check-Down- if man break in or out/if zone settle Hitch( X or Z) (Pick a side with the most grass), Go (Y or H) (same side as hitch), Check-down (F)
BLUE 66
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Y Z
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BLUE 66
POS. LT LG C RG RT X Y Z RULE 60S 60S 60S 60S 60S 6 Hitch (Look at QB for signal that may change route to and go) Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay vertical 6 Hitch (Look at QB for signal that may change route to and go)
H
F QB READS
BLUE 60
PICK A SIDE AND THROW THE OUT TO GO TO CK DOWN WR MUST BE TIGHT
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Y Z H Q F
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BLUE 60
POS. LT LG C RG RT X Y Z RULE 60S 60S 60S 60S 60S 6-8 out Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay vertical 6-8 out
H
F QB READS
ACE 67
1 5 2 0 2 0 1 5 1 0
GRASS
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GRASS
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H Q F Y
1 0
ACE 67
POS. LT LG C RG RT RULE 60S 60S 60S 60S 60S
X
Y Z H F QB READS
Read Slant
Inside Slant Be Flat & Do not cross the center (Read Grass) Read Slant Inside Slant Be Flat & Do not cross the center (Read Grass) 1002 count then Check-Down- if man break in or out/if zone settle Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Checkdown
EARLY 67
1 5 2 0 2 0 1 5 1 0
GRASS
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GRASS
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1 0
EARLY 67
POS. LT LG C RG RT RULE 60S 60S 60S 60S 60S
X
Y Z H F QB READS
Read Slant
Inside Slant Be Flat & Do not cross the center (Read Grass) Read Slant Go Outside (hit defenders shoulder if he squats) 1002 count then Check-Down- if man break in or out/if zone settle Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Checkdown
BLUE 68 RIGHT
2 0 1 5 2 0 1 5 1 0
PRE
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3
Y
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Z
1 0
BLUE 68 RIGHT
POS. LT LG C RG RT X RULE 60S 60S 60S 60S 60S 3 Step Read Slant if hard cover corner If Off Cover convert to 6 yard Hitch peek
Y
Z H F QB READS
5 Stick (Settle & Work away from pressure if zone)-if press man work to 5 yard depth and use stick to break away peek
Go Outside (hit defenders shoulder if he squats) 1002 count then Check-Down- if man break in or out/if zone settle Free Release 2 Arrow (cheat up and out in alignment) Pre-snap Go if grass, Stick hot (Y), Arrow (F), Check-down (Hconverted slant has settled) Slants or 6 hitch peek (X-H) on presnap
PRE
1 3
X Z Y
5 5
1 0
Y
Z H F QB READS
GO OUTSIDE
5 Stick (Settle & Work away from pressure if zone)-if press man work to 5 yard depth and use stick to break away peek 2 ARROW CHEAT UP AND OUT 1002 count then Check-Down- if man break in or out/if zone settle Pre-snap Go if grass, Stick hot (Z), Arrow (H), Check-down (Fconverted slant has settled) Slants or 6 hitch peek (X-H) on presnap
BROWN 68 FLASH
2 0 1 5 2 0 1 5 1 0
PRE
1
2
X H Q F Y Z
5 5
1 0
BROWN 68 RIGHT
POS. LT LG C RG RT X Y Z H F QB READS RULE 60S 60S 60S 60S 60S 3 Step Read Slant if hard cover corner If Off Cover convert to 6 yard Hitch peek 5 Stick (Settle & Work away from pressure if zone)-if press man work to 5 yard depth and use stick to break away peek Go Outside (hit defenders shoulder if he squats) Free Release 2 Arrow (cheat up and out in alignment) FAKE ZONE Pre-snap Go if grass, Stick hot (Y), Arrow (H)
X
Z H F Q
1 0
1 5
1 5 1 0 5
Y
Z H F QB READS
GO OUTSIDE
5 Stick (Settle & Work away from pressure if zone)-if press man work to 5 yard depth and use stick to break away peek 2 ARROW CHEAT UP AND OUT 1002 count then Check-Down- if man break in or out/if zone settle Pre-snap Go if grass, Stick hot (Z), Arrow (H), Check-down (Fconverted slant has settled) Slants or 6 hitch peek (X-H) on presnap
ACE 63 LASSO
PRE 2
1 5 1 5 2 0 2 0
3
1 Y Z F Q
5 5
X H
1 0
1 0
ACE 63 LASSO
POS. LT LG C RG RT X Y Z H F QB READS RULE 60 Lasso 60 Lasso 60 Lasso 60 Lasso 60 Lasso 10 Curl Comeback down the stem 2-6 Drag-cheat in and begin route on hills of D-line / adjust to grass and get in front of QB throwing hand as fast as possible 10 Middle Post 3 Yard Out Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E. Roll left with first 2 steps being flat direct attack steps and throw Flat (H), if not open then arc and read Curl (X), to Drag (Y) Scramble (Post-Z)