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TOP-DOWN BUDGETING
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Estimators
Top-down budgeting is based on: Judgements and experiences of top and middle managers Available past data concerning similar activities
Advantages: Aggregate budgets can be often developed quite accurately Avoid overbudget
Weakness: Potential debate with the lower level managers Small but important aspects sometimes overlooked
BOTTOM-UP BUDGETING
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Bottom-up budgeting is based on: Budgeting from detailed tasks in terms of resources then constructed following the EBS Advantages: More accurate resources management Giving junior manager experiences in budgeting process Weakness: Complex process Potential overbudget because preparation of cutted budget
Estimators
Program Budgeting
Program budgeting aggregates income and expenditures across programs (projects) Aggregation by program is in addition to, not instead of, aggregation by organizational unit These budgets usually take the form of a spreadsheet with standard categories disaggregated into regular operations and charges to the various projects
Learning Curves
In a cigarette manufactory, A product made in 70 man hour. labor paid = $12/hour estimated of 25 unit? $25 unit * $12/hr * 70 hr/unit = $21000
Nope, its below $21000 Its that true? Because Human Learn
Learning Curves
Experiences is a plus More experiences = easy cost estimation, its fairly routine Each time the output doubles, the worker hour per unit decrease to a fix percentage of their previous value The fix percentage called learning rate
Learning Curves
If individual need 10 minutes to accomplish certain task at first time, and only 8 minute in second time, it said learning rate=80% Time required to produce a unit of output
Tn The time required for the nth unit of output T1 The time reguired for the initial output N The number of units to be produced, and R Log decimal learning rate/log 2
Learning Curves
time
Number of unit
Learning Curves
Special case of Learning Technological stock If the parent organization is not experienced, performance measures such as time to installation, time to achive 80 percent etc are quite uncertain When we alter a system, we disturb it and it reacts in unpredictable ways. Other Factors Project involve a tangible medium that tends not be under control exp: a program with 1000 line code and 99,99% reliable just only working about 36% Mythical man-month worker and time are interchangable Adding manpower to a late software project makes it later