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The results of such a model can be called a rendering. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture and lighting information. The image is a digital image or raster graphics image.
A rendered image can be understood in terms of a number of visible features. shading how the color and brightness of a surface varies with lighting
shadows the effect of obstructing light soft shadows varying darkness caused by partially obscured light sources reflection mirror-like or highly glossy reflection transparency sharp transmission of light through solid objects translucency highly scattered transmission of light through solid objects refraction bending of light associated with transparency
indirect illumination surfaces illuminated by light reflected off other surfaces, rather than directly from a light source (also known as global illumination)
depth of field objects appear blurry or out of focus when too far in front of or behind the object in focus
motion blur objects appear blurry due to high-speed motion, or the motion of the camera
non-photorealistic rendering rendering of scenes in an artistic style, intended to look like a painting or drawing.
1.
Ray Casting- considers the scene as observed from a specific point-ofview, calculating the observed image based only on geometry and very basic optical laws of reflection intensity, and perhaps using Monte Carlo techniques to reduce artifacts.
Ray Tracing- is similar to ray casting, but employs more advanced optical simulation, and usually uses Monte Carlo techniques to obtain more realistic results at a speed that is often orders of magnitude slower.
At a particular position and direction, the outgoing light (Lo) is the sum of the emitted light (Le) and the reflected light. The reflected light being the sum of the incoming light (Li) from all directions, multiplied by the surface reflection and incoming angle. By connecting outward light to inward light, via an interaction point, this equation stands for the whole 'light transport' all the movement of light in a scene.
Rendering Equation