Vous êtes sur la page 1sur 14

ALGEBRA

MOKSHA PATAMU
By:

Fajar Kurniawan Anis Sihafiyatal Abida Rindang Calegiartanti Nisa Noor Fitriana

(A410102015) (A410102002) (A410102003) (A410102009)

BACKGROUND
Johnson and Rising (1972) in his book says that mathematics is a mindset, organize, evidentiary logic, mathematics is a language that uses terms defined carefully, clearly, and accurately, with symbols and solid representation, a language of symbols over the idea of the sound. One of another problem that arise in implementation of mathematics education is that mathematics considered to be a very difficult lesson understood by students. Based on observations and discussions with junior high math teacher Al-Islam 1 Surakarta, that the lack of motivation of the students in understanding the concepts of algebra, especially algebraic operations on materials.

BACKGROUND (2)
Mastery of algebra operation very important because it will be the main prerequisite when students learn algebra in subsequent stages It is an effort to make the material easier to understand algebraic operations with the help of student are props. Based on the above, we present a visual tool that is expected to motivate students and facilitate students understanding in learning operating algebra which we named "ALGEBRA MOKSHA PATAMU"

PURPOSE
1. Help students understanding to learn the algebra and algebraic operation material.

2. Help work of teachers in imparting students' understanding of algebra and algebraic operations material.

THE BANEFITS
Theoretically Increasing student motivation in participating in the process of learning mathematics. Practically 1. For students This prop is use to increasing interest student in algebra study material. 2. For teacher This prop is use to help the teacher in explaining and add to the creativity of teachers in teaching algebra. 3. For schools This prop is use to help the school to develop a new model of props for mathematical subjects.

THE THEORETICAL LITERATURE


The algebra is a form of mathematics that includes the presentation of letters to represent an unknown number.

ELEMENTS OF ALGEBRA Variables : the epitome of a replacement of a number of unknown value clearly. Constants : parts of a form of algebra in the form of numbers and variables to load. Coefficient : a constant factor of a tribe in the form of algebra

THE THEORETICAL LITERATURE (2)


Terms is a variable or constant coefficients along in the form of algebraic operations that are separated by the amount or difference.

The like terms are the terms that has a variable rate and the rank of each of the same variable. The unlike terms are the terms that has a variable rate and the rank of each variable are not the same.

THE THEORETICAL LITERATURE (3)


OPERATIONS IN ALGEBRA 1. Summation Algebra and Reduction Form In algebraic form, addition and subtraction operations can only be performed on similar tribes. 2. Multiplication

Distributive properties of multiplication of the sum, is a (b + c) = (a b) + (a c) and distributive properties of multiplication to the reduction, is a (b-c) = (a b) - (a c), where for any integers a, b, and c are also applicable to the multiplication of the algebra.

THE THEORETICAL LITERATURE (3)


3. Powers

On the powers of the algebra of two tribes, each tribe coefficients are determined according to Pascal's triangle.
4. Division The results for the two forms of algebra can be obtained by first determining factor of their allies the algebraic form, then do the division in the numerator and denominator.

THE THEORETICAL LITERATURE (4)


5. Substitution on Algebra The value of an algebraic form can be determined by any number substitution on variables such algebraic form. 6. Determining the Commission and FPB Form Algebra To determine the KPK and FPB of the algebra can be done by stating the algebraic forms into multiple prime factors.

THE ALGEBRA MOKSHA PATAMU

THE RULES OF THE GAME


1. 2. Determine the order of players. First , each player take turns throwing the dice in the order specified. The number on the dice that emerged from the results of throwing shows the number of steps of the pawn. On the next toss of the dice each number on the dice that appear in substitute in the formula in the box where the player stops and the result is the number of steps of the pawn. If the results obtained is 0 then the pawn just stay put If the result is positive then obtained pawn goes forward. If the results are negative then walk backward pawn.

3.

4.

5.
6.

THE RULES OF THE GAME (2)


7. If the pawn stops at the box contained a pawn can go up the stairs then up the stairs , while the pawn when stopped at a place that shows the image of a snake 's tail then pawn must fall to the snake head. 8. If the step of pawn stops on the box that contains the commands then it must obey the command that instructed. 9. If the player lands on a step box containing the image then forward worth the number of dice 10. If the pawn is in the same box then the player who first entered the box have to start over ( tuncik ) 11. The game is considered complete if one pawn stops in the finish box.

THANK YOU

Vous aimerez peut-être aussi