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Fullback

Fullback does not need to be a Dominate blocker, make him a treat as a runner

Openside

Tightside

Right

LT LG C RG RT Y 1
4 yds.

Quarterback

3 4

Fullback Tailback 7 yds.

Openside

Tightside

Right

LT LG C RG RT Y
Quarterback

1
Fullbacks heels 4 Yds. From the ball

3 4

Fullback

Tailback 7 yds.

King Right / Left


12 yds
X T

2'
G

2'
C 1

2'
G

2'
T

2'
Y

12 yds
Z

King is an offset "I" formation with the Fullback off setting towards the right and left call.
4

King

The Fullback will align his outside foot to the inside foot of the offensive tackle.

Openside

Tightside

Right

LT LG C RG RT Y
Quarterback

3
Fullback

Tailback 7 yds.

Queen Right / Left


12 yds
X T

2'
G

2'
C 1

2'
G

2'
T

2'
Y

12 yds
Z

The Fullback will align his outside foot to the inside foot of the offensive tackle.

Queen
4

Queen is an offset "I" formation with the Fullback off setting opposite the right and left call.

The #2 Back is also known as a sniffer back because he aligns one yard behind the quarterback.

Fullback heels at 4 1/2 yds

Tailback heels at 7 yds.

2 ft. 2 ft. 2 ft.

FB 30 Series 10 Series TB 40 Series

5 equals blocking scheme (part the sea) Tag equals type of play

4 equals Tailback

1 equals QB Reads

3 Blocking Scheme Take it back and away Leave EMLOS alone.

Tag equals type of play called.

Odd Holes

Even Holes

9
X

5 LT

3 1 0 2 LG C RG
1 3 4

4 RT

6 Y

8
Z

8 9

6
6i 5

4
4i

8i 7
TE

2 0 3 2i 1 1
OG

2i OG

2 3

4i

4 5 6i
OT

6 7

8i

OT

TE

Even Numbers = Head Up Defender / Odd Numbers = Outside Shades Eye = Inside Shades

Reading Inverts For Best Option or Best Play


16

Corner
Inverts

Free Safety
The Box Inverts

Corner

Line Calls: Base and Combination Alerts


Whenever working in combination with another lineman, we will use line calls to alert who we are working with. Never pull a covered lineman with you, only uncovered linemen can work with a covered lineman. Ace, Deuce, and Trey are combination alerts which will take the combination against one down defender tracking a second level linebacker. Always keep your eyes on your linebackers, this allows you to track his movement.

LT

LG

Center

RG

RT

TE

Deuce Tackle & Guard

Ace Lion

Ace Ram

Deuce

Trey Tackle & TE

Possible Deuce Base

Base

Ace Lion

Deuce

Ace, Duece, and Trey mean combo between a down defender and linebacker

Possible Deuce Base

Base

Ace Lion

Deuce

Ace, Deuce, and Trey mean combo between a down defender and linebacker

Near

Ear is also known as a landmark

Block

nearest ear of the down defender according to play call Where you place your helmet

Base block to near ear on helmet of down defender


When

making a verbal alert call

Never pull a covered lineman with you

Base

Ace Ram

Trey

Hip to Hip = Hippo With Your Partner

Two

adjacent blockers connect up on a combo with the 1st level defender This track produces maximum push
Shoulders

and hips along side each

other No air between them Keep shoulders square


Close

the door

Hippo closes the door on the down defender Defender cannot split the combo or open the door
Close the door to the down defender on all Combos

47

Phase 1 0-1 Traps, Midline Phase 2 2-3s Take It Back Schemes Veer, Speed, Counter Plays Phase 3 4-5s Part The Sea ISO Plays Phase 4 6-7s Take It Out on Tracks Stretch Phase 5 Circle The Wagons Bring The Scheme Around

0 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech. 2 3 = Take it Back Schemes (Read the 5 tech.) 4 5 = ISO Schemes Part The Sea At The Point of Attack 6 7 = Take It Out On Tracks (Backside Read) 8 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)

The second digit and verbal tag dictates the blocking scheme, direction and read: 0 and 1 - Traps and Midline Plays 2 and 3 - Take the scheme back, QB reads the 5 Technique

4 and 5 - ISO Plays Part The Sea


6 and 7 Drop Step Out on Tracks 8 and 9 - Bring the scheme around, QB reads the 9 technique Circle The Wagons Example: 12 Veer ( 1 option series, 2 direction, take it back, read the 5 technique)

Any play that ends with a 0 1 we are either running Guard, Tackle Trap or Midline. With any play ending with 0 1 we are going after the first defender on or past the Guard.

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