and Learning Theories Designing Instruction http://wejew.com/media/977/Seinfeld_History_Lesson/ http://www.dailymotion.com/video/xa83cm_snl-seinfeld-school-sketch_fun
Or not Big Bang Theory: Sheldon Teach Our Roadmap Models: Bloom & Gagn Cybergogy 6-Cs of Motivation Message design SOI of meaningful learning (Mayer). Technology: all kinds Theories: Behaviorism Cognitivism Constructivism Many other Models & Principles Database of Design Principles
Emerging Perspectives on Learning, Teaching & Tech
EDTECs EET; and EDTEC Student Portfolios Blooms Taxonomy Cognitive and Affective Domain A Review! Blooms Taxonomy Cognitive and Affective Domain http://www.odu.edu/educ/llschult/blooms_taxonomy.htm Blooms Taxonomy Cognitive and Affective Domain http://www.odu.edu/educ/llschult/blooms_taxonomy.htm Q: How would you change the design of your instruction to match each of these classifications?
Q: What do you want your students to do?
Well revisit Bloom next week. Blooms Taxonomy Links to learn more http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomy
Advice on Blooms, verb selection, effective questioning techniques from St. Edwards University Center for Teaching Excellence http://www.stedwards.edu/cte/files/BloomPolygon.pdf
Question cues for test items based on Blooms Taxonomy from University of Victoria http://www.coun.uvic.ca/learning/exams/blooms-taxonomy.html Gagn Nine Events of Instruction Also, a Review and Reinforcement! Gagns Nine Events of Instruction Why Gagn? Provide a framework for planning and delivering instruction
Works across differing types of learning outcomes Intellectual skill Cognitive strategy Verbal information Attitude Motor skill
Gagns Nine Events of Instruction Getting Started: 1. Gaining Attention 2. Informing the Learner of the Objective(s) 3. Stimulating Recall of Prior Learning
Delivering the Goods: 4. Presenting Stimuli 5. Guiding Learning
Gagns Nine Events of Instruction Checking for Comprehension: 6. Eliciting Performance 7. Providing Information
Taking it to The Next Level 8. Assessing Performance 9. Enhancing Retention and Transfer
Gagns Nine Events of Instruction Throughout the semester look for how the 9 events fit different models of instruction and instructional design.
Cybergogy for Engaged Learning (Wang & Kang, 2006; 2007)
http://edutechwiki.unige.ch/ en/Cybergogy Pedagogy: teaching methods for k-12 Andragogy: for adults Cybergogy: for online What is Engaged Learning? http://edutechwiki.unige.ch/en/Cybergogy Emotive presence expressing feelings of self, others, learning Social presence/visibility presenting oneself as a real person in a virtual learning environment Cognitive presence sharing information and resources, and constructing new knowledge About Presence (the Lana example) 18 Sample Strategies Designing engaging instruction interactive, collaborative or solo and competitive Facilitating online communication Cultivating a better sense of self
19 w i n e k n o w l e a r n . d r I n k . s h a r e f o r t h e m o d e r n w I n e n o v I c e Engaged Learning Cognitive Factors Online Learning Environment Feeling of self Feeling of community Feeling of learning atmosphere Feeling of learning process Emotive Factors Personal attributes Context Community Communication Social Factors Prior knowledge/Experience Achievement of goals Learning activity Cognitive/learning style Cognitive Factors Emotive Factors Social Factors Course Design Framework Cognitive Load Theory Behaviorism Social Constructivism Kellers ARCS Constructivism Adult Learning Theory Behaviorism Skinner, Pavlov Behaviorism Pavlov & Skinner Overt behaviors that can be measured Sequence of cues teach objectives Use of positive and negative feedback
Common applications: Behavior Modification Reinforcement Schedules
Automaticity: Focus on repeating new behavior patterns until they become automatic Behaviorism Pavlov & Skinner Strengths Teaching facts, simple procedures, concepts, and rules
Most successful when learning cues are same as the desired performance
Weaknesses Difficult to transfer to novel situations
Unpredictable result when stimulus is absent
No problem solving strategies
Give a scenario where you would use a Behaviorist approach.
Behaviorism Pavlov & Skinner 25 Please dont read the following slide. 26 Why cant you stop yourself? 27 The answer is: automaticity Cognitivism Mental Maps 29 Cognitive Overload 30 Memories rehearsal sensory buffers Working Memory Long Term Memory forgotten cognitive artifact, medium, tool Cognitivism Mental Maps How we think is important is to how we learn.
There is an objective realitya best way to do something
We create a mental map of reality and use that map to make decisions
To learn, we build mental maps (schemas) that are consistent with and modeled after those of an expert
Focus on internal knowledge structure, information processing, short term, long term memory Cognitivism Mental Maps Strengths Skill transfer Effective to teach Complex behaviors The best way to perform a task Single way to perform within a specific population (company, military) Rules or ways to think
Weaknesses Creates uniform behaviors Assumes behavior is the only or best way
Give an example of cognitivist teaching and learning situations in your world.
Cognitivism Mental Maps Constructivism Piaget, Dewey, Vygotsky Constructivism Piaget, Dewey, Vygotsky Common terms: Inquiry-based, learning by doing, hands-on, collaborative
Assumptions: (based on Merrill) Constructed from experience Learning is personal interpretation and an active process Situated in realistic settings Share, common knowledge Strengths Effective to teach: real life situations solve novel problems problem solving skills with multiple solutions
Supports development of metacognitive skills
Weaknesses Inefficient to teach: Recall of facts Memorization Situations where there is a single way to perform Difficult to evaluate learning objectively
Constructivism Piaget, Dewey, Vygotsky How do you use Constructivist techniques now? How might you in the future?
Constructivism Piaget, Dewey, Vygotsky Sample Answers: Authentic, real scenario
Ill-defined problems
Collaborative problem-solving
Simulated problem-solving
Producing real products
Anchored instruction o Jasper Woodbury Adventure Series http://peabody.vanderbilt.edu/projects/funded/jasper/ default.html Constructivism Piaget, Dewey, Vygotsky Pop Quiz! What the underlying learning theory? Increase automaticity
M.A.s http://watersportfolio .wordpress.com/ http://www.bartoszro man.com/portfolio.ht ml http://www.mannyoli verez.com/portfolio/ https://sites.google.c om/site/lanasedtecpo rtfolio/ How do they Connect Theories to Practice? Pay attention to the 572 projects. As you select your project where will you use Behaviorist, Cognitivist or Constructivist strategies?
In what aspects of your instruction?
How would you use these strategies online or face to face? Think About This: