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Center For Advantage - 2005 Innovation Planner is a 170 card set of innovation strategies and solutions used for rapid, effective, and efficient problem solving and idea generation. Based on the analysis of over 3 million patents and 500 standard patterns of technical evolution.
Center For Advantage - 2005 Innovation Planner is a 170 card set of innovation strategies and solutions used for rapid, effective, and efficient problem solving and idea generation. Based on the analysis of over 3 million patents and 500 standard patterns of technical evolution.
Center For Advantage - 2005 Innovation Planner is a 170 card set of innovation strategies and solutions used for rapid, effective, and efficient problem solving and idea generation. Based on the analysis of over 3 million patents and 500 standard patterns of technical evolution.
Planner Cards for Product Evolution Robert Cantrell Center For Advantage www.centerforadvantage.com rlc@centerforadvantage.com (703) 379-9429
Center For Advantage - 2005 Contents Innovation Planner Description Basic Product Evolution 1. Identify the Central Solution 2. Create a Ring of Incremental Improvements 3. Develop Incremental Improvements 4. Expand the Possibilities 5. Document and Protect the Intellectual Property Advanced Product Evolution Advanced Product Evolution Process Concept Cards Resolve Contradictions Cards Organizational Resources Cards Center of Gravity Cards Decision Cycle Cards Games Additional Resources Center For Advantage - 2005 Innovation Planner Description Innovation Planner Description Card Types Card Type Designs Deck Layout Center For Advantage - 2005 Innovation Planner Description Innovation Planner is a 170 card set of innovation strategies and solutions used for rapid, effective, and efficient problem solving and idea generation It is based on the Ideation TRIZ innovation methodology that was derived from the analysis of over 3 million patents and 500 standard patterns of technical evolution Center For Advantage - 2005 Card Types There are 7 types of cards in the Innovation Planner deck 1. Operators Solutions for systems that provide the ways to solve problems 85 cards 2. Resources Properties and attributes of systems that provide the means to solve problems 37 cards 3. Center of Gravity Location within the system where a solution is or could be applied 16 cards 4. Concept Idea behind how the problem will be solved 7 cards 5. Decision Cycle Strategic parameters of how the problem will be solved 7 cards 6. Organizational Resources The capacity of the supporting organization to provide the ways and means to solve problems (These are solution constraints.) 9 cards 7. Resolve Contradictions Methods for which a system can exhibit two or more conflicting properties or attributes 5 cards Center For Advantage - 2005 Card Types Operator and Resource cards are used in both Basic Product Evolution and Advance Product Evolution The other 5 card types are used in Advanced Product Evolution Center For Advantage - 2005 Operators Resources Resolve Contradictions Concept Center of Gravity Decision Cycle Organizational Resources Card Type Designs
Card type designs appear as follows Center For Advantage - 2005 Deck Layout Card deck layout appears as below Center For Advantage - 2005 Basic Product Evolution Basic Product Evolution Description Steps 1 to 5 Center For Advantage - 2005 Basic Product Evolution Basic Product Evolution is a process for incrementally improving existing products Center For Advantage - 2005 Basic Product Evolution The five steps for Basic Product Evolution include: 1. Identify the Central Solution 2. Create a Ring of Incremental Improvements 3. Develop Incremental Improvements 4. Expand the Possibilities 5. Document and Protect the Intellectual Property
Center For Advantage - 2005 Basic Product Evolution Basic Product Evolution involves just the 85 Operator cards and the 37 Resource cards from the Innovation Planner Separate these cards from the deck and proceed to step 1 Center For Advantage - 2005 Step 1: Identify the Central Solution Center For Advantage - 2005 Step 1: Identify the Central Solution Ask and answer: 1. What does the current product do? 2. How does the current product do it? 3. How is this an advantage? 1. To the user 2. Over other options 4. How might I enhance what the product does? Center For Advantage - 2005 Step 1: Identify the Central Solution For example, consider the central solution offered by a cell phone: What does it do? It allows people who are not physically in the same place to talk to each other anywhere when within the network How does it do it? It electronically transmits voice data through a network of cells and converts that data back into audible voice on the other end Center For Advantage - 2005 Step 1: Identify the Central Solution How is this an advantage? To the user The caller can contact any individual with a working phone at any time anywhere when within the system Over alternatives There are three angles of competition to consider Direct competitors List advantages over other cell phones Substitute competitors List advantages over other means of communication, i.e., land lines, e-mail, radio Buyer List advantages over the buyers capacity to communicate on his or her own or to do without Center For Advantage - 2005 Step 1: Identify the Central Solution How might I enhance what the product does? Write down immediate thoughts Proceed to step two Center For Advantage - 2005 Step 2: Create a Ring of Incremental Improvements Center For Advantage - 2005 Step 2: Create a Ring of Incremental Improvements Browse through Operator and Resource cards and note interesting possibilities for product evolution Center For Advantage - 2005 Step 2: Create a Ring of Incremental Improvements USE THE REVERSE ACTION CHANGE COLORS SUBSTITUTE AN INEXPENSIVE MATERIAL OBTAIN THE BEST OF BOTH
COMPENSATE FOR UNRELIABILITY
REMOVE UNNECESSARY PARTS Some examples of possible incremental improvements include: Center For Advantage - 2005 Step 3: Develop Incremental Improvements Center For Advantage - 2005 Step 3: Develop Incremental Improvements Select one of the possibilities USE THE REVERSE ACTION CHANGE COLORS SUBSTITUTE AN INEXPENSIVE MATERIAL OBTAIN THE BEST OF BOTH
COMPENSATE FOR UNRELIABILITY
REMOVE UNNECESSARY PARTS Center For Advantage - 2005 Step 3: Develop Incremental Improvements The possibility to USE THE REVERSE ACTION is explained on card 76 of the Innovation Planner Center For Advantage - 2005 Step 3: Develop Incremental Improvements Document why the selected idea might prove useful For example, use the reverse action might include: A cell phone that calls you to remind you to take an action A cell phone that calls you if it is separated from its owner A cell phone that calls you if someone is incapacitated
Center For Advantage - 2005 Step 3: Develop Incremental Improvements Develop one of these ideas: A cell phone that calls you to remind you to take an action A cell phone that calls you if it is separated from its owner Tracking of people on probation Tracking of children during the day Calls assistant if you leave it somewhere A cell phone that calls you if someone is incapacitated
Center For Advantage - 2005 Step 3: Develop Incremental Improvements A cell phone that calls you if it is separated from its owner Why might this be useful? Tracking people on probation Tracking children during the day Calls assistant if you leave it somewhere Center For Advantage - 2005 Step 3: Develop Incremental Improvements Tracking children during the day Perhaps this could lead to the Amber Alert Cell Phone
Center For Advantage - 2005 Step 4: Expand Possibilities Center For Advantage - 2005 Step 4: Expand Possibilities You start with the idea of the Amber Alert Cell Phone from USE THE REVERSE ACTION Write down how this idea might work: USE THE REVERSE ACTION Cell phone calls legal guardian if child is in distress. Legal guardians and childs cell phones are connected for talking and listening when the legal guardian picks up. Center For Advantage - 2005 Step 4: Expand Possibilities Go back to the Operator and Resource cards and document ideas that will improve USE THE REVERSE ACTION in relation to an Amber Alert Cell Phone For example: ALLOW PARTIAL MOBILITY Cell phone has GPS link so that if a child moves from an accepted area at the wrong time for example the school grounds, bus route, or home the phone will contact the legal guardian.
Center For Advantage - 2005 Step 4: Expand Possibilities Amber Alert Cell Phone example continued: ALLOW BOTH FLEXIBILITY AND RIGIDITY Use fuzzy logic within the phone so that it can recognize unusual patterns. If GPS detects a car ride when the child should be in school it calls the guardian. If an attempt is made to turn the phone off, it calls the guardian. If smashed or disassembled, a structurally sound mini air horn blasts warning. Center For Advantage - 2005 Step 4: Expand Possibilities Amber Alert Cell Phone example continued: MOVE THE OTHER OBJECT - If the phone stays completely still or detects another unusual movement pattern, it calls the guardian. (This might happen if an abductor forced the child to leave the phone behind.) Center For Advantage - 2005 Step 4: Expand Possibilities Amber Alert Cell Phone example continued: USE PROPERTIES TO CONVEY INFORMATION Cell phone holder can detect childs heartbeat and the presence of the cell phone. Fuzzy logic could be used to detect heartbeat irregularity such as might occur during the stress of an abduction or molestation incident. If it loses contact with either signal, the holder is capable of sending a warning page and GPS signal on its own. Center For Advantage - 2005 Step 4: Expand Possibilities Amber Alert Cell Phone example continued: DESIGN FOR VARIABLE OUTPUT Call initiates a different ring tone so the legal guardian does not fear regular calls. Center For Advantage - 2005 Step 5: Document and Protect the Intellectual Property Center For Advantage - 2005 Step 5: Document and Protect the Intellectual Property Determine the ideas you consider valuable for development, sale, or licensing Set a plan to document and protect those ideas See www.centerforadvantage.com/sipa for the Strategic Intellectual Property Assessor that provides ideas on intellectual property to get you started Center For Advantage - 2005 Advance Product Evolution Advanced Product Evolution Process Concept Cards Resolve Contradictions Cards Organizational Resources Cards Center of Gravity Cards Decision Cycle Cards
Center For Advantage - 2005 Advance Product Evolution Process Advanced Product Evolution brings other cards within the Innovation Planner into play for more comprehensive and complete evolutions Center For Advantage - 2005 Advance Product Evolution Process Advanced Product Evolution adds any or all of: Concept Cards Resolve Contradictions Cards Organizational Resources Cards Center of Gravity Cards Decision Cycle Cards. Start by setting these cards aside into their respective decks Center For Advantage - 2005 Advance Product Evolution Process Steps 1 5 of Basic Product Evolution apply to Advanced Product Evolution To begin Advanced Product Evolution, proceed with steps 1 5 of the Basic Product Evolution process As you proceed with steps 1 5 of the Basic Product Evolution process, use the cards for Advanced Product Evolution anywhere and at any time in that Basic Product Evolution process Center For Advantage - 2005 Advance Product Evolution Process Although any product evolution process has linear steps, the product evolution process is actually not linear You can therefore use cards for Advanced Product Evolution to jump in and out of Basic Product Evolution anywhere and at any time it makes sense to do so
Center For Advantage - 2005 Advance Product Evolution Process Advanced Product Evolution adds more possibilities to the Basic Product Evolution process
Basic Product Evolution Advanced Product Evolution Center For Advantage - 2005 Advance Product Evolution Process Since Innovation Planning Cards are unbound cards, they can be rearranged in any way and at any time in the process This means the cards, like the product evolution process, are non-linear in nature Apply each as follows:
Center For Advantage - 2005 Concept Center For Advantage - 2005 Concept Concept cards let you identify the underlying principle for how you will evolve a product Center For Advantage - 2005 Concept With Concept Cards you set a plan for how you evolve the best solutions possible that avoid the need for compromise
Center For Advantage - 2005 Concept A central idea behind Concept Cards is the concept of ideality Achieving ideality means that you receive a benefit without any underlying mechanism This means you receive all benefits and no drawbacks Center For Advantage - 2005 Concept Ideality is a theoretical concept, very rarely attained in reality For example, ideal business transportation between cities would happen instantaneously and involve no vehicles Such a transportation system is implausible Center For Advantage - 2005 Concept What is the purpose for ideality then? Answer: The ideal solution provides a target for you to direct your product evolution efforts The closer your solution evolves toward the ideal, the better that solution is likely to be Center For Advantage - 2005 Concept Emulating the ideal provides many useful solutions For example, the telephone allows your voice to travel instantly between cities which often allows you to solve problems just as well as physically traveling between cities Furthermore, through conference calls, you can effectively be in many cities at once Add video, and you can travel instantaneously through virtual space Center For Advantage - 2005 Concept The optimal solution, unlike the ideal, is usually an attainable target The optimal solution is neither too good nor not good enough to perform its intended task
Center For Advantage - 2005 Concept The most competitive solutions tend to be the solutions optimal for their tasks Solutions that are either too good or not good enough tend to fail when competing with optimal solutions
Center For Advantage - 2005 Concept You see proof of this fact in the natural world In the natural world, underperformers lose In the natural world, overly high performers also lose Why? Performance comes at a cost. If that performance is not necessary, it is a wasted cost that the optimized competitor does not pay
Center For Advantage - 2005 Concept Concept cards create a direction for your product evolution process In most instances you will either: Evolve toward the ideal when top performance is not good enough for most users Evolve toward optimal when top performance is already good enough for most users Center For Advantage - 2005 Concept The further you are from optimal, in either direction, the more important a product evolution strategy becomes in order for the present solution to stay competitive Once a solution reaches an optimal level, product evolution should focus on new possibilities and ideas
Too Good Not Good Enough Center For Advantage - 2005 Concept If your solution is not good enough you will focus on how to evolve a better performing solution If your solution is too good you will focus on how to evolve a product with a more effective or efficient fit for the need at hand* Too Good Not Good Enough *Or you could evolve another part of the system that is not good enough Center For Advantage - 2005 Concept Bottom line, know what is ideal and optimal so you know how your solution should evolve Even if you find a promising idea, consider if a more ideal or optimal solution exists before you make your final decision to develop that idea Consider all angles of competition when making your assessment See (http://www.centerforadvantage.com/papers.htm) for The Six Angles of Competition
Center For Advantage - 2005 Resolve Contradictions Center For Advantage - 2005 Resolve Contradictions Resolve contradictions is a powerful problem solving idea for which a system can exhibit two or more otherwise conflicting properties It is also very useful for product evolution
Center For Advantage - 2005 Resolve Contradictions For example, by using a telephone to separate a voice from its speaker, that voice can travel to multiple cities instantly and at the same time Not too long ago, this idea would have been considered implausible
Center For Advantage - 2005 Resolve Contradictions Although it will likely stay impossible for individuals to travel instantly between cities, allowing the voice to do so was a very possible evolution heads in that direction. Center For Advantage - 2005 Resolve Contradictions To resolve contradictions, you divide some aspect of a system so that it can exhibit two or more otherwise incompatible properties Center For Advantage - 2005 Resolve Contradictions For example, the traffic light is a way to allow cars headed in different directions to use the same intersection by separating traffic flow in time A bridge, to continue the example, allows uninterrupted traffic flow by separating traffic in space instead Center For Advantage - 2005 Resolve Contradictions Separation Principles include: Time Space Structure Condition Perception Center For Advantage - 2005 Resolve Contradictions To illustrate: Time Cars cross the same intersections while traveling in different directions by crossing at different times Space Cars travel in opposite directions along the same road by traveling on opposite sides of those roads Structure Cars are solid as a whole to protect passengers yet flexible at points to cushion an impact Condition Convertible cars protect you from rain yet allow you to make the most of nice days Perception The same SUV is perfect for climbing mountains yet perfect for carrying soccer kids
Center For Advantage - 2005 Resolve Contradictions Bottom line for product evolution: When you cannot evolve a product because you cannot resolve conflicting conditions, Resolve Contradiction cards help you separate the system into parts that allow you to resolve that conflict Center For Advantage - 2005 Organizational Resources Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints During the product evolution process, you will have to deal with issues of abundance and scarcity Organizational resources provide your capacity to leverage your ideas Lack of critical organizational resources causes problems Overabundance can also cause problems Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints Consider each of the Organizational Resource cards as it pertains to your product. Do this in terms of: Question Ideal Functional Ideal Optimal Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints The question prompts you to consider a given resource as it pertains to your situation The ideal describes a solution that requires no mechanism The functional ideal describes a solution that is 100% oriented toward its intended task The optimal describes a solution that is no more and no less of a solution than necessary to accomplish its intended task
Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints The bottom line goal of any product evolution effort is to succeed as profitably as possible This usually means seeking solutions that evolve toward more ideal and optimal solutions Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints A solution will tend to evolve toward the ideal until it reaches the optimal threshold of good enough At the optimal threshold of good enough, any additional performance may not deliver any significant benefit Optimal Threshold of Good Enough Ideal Technical Evolution Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints For example, in a world with traffic congestions and speed limits, raising a cars top speed from 120 MPH to 130 MPH theoretically allowing you to travel between cities faster and hence closer to the ideal would not make any practical difference
Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints One exception comes into play This exception is the Appeal Factor Although inventions tend to evolve toward the ideal and reside at the optimal, the Appeal Factor can cause a different dynamic
Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints For example, the airplane is closer to ideal and optimal than the ocean liner for traveling across oceans Ocean liners still exist, however, because of their entertainment value Many people find cruises to be an ideal/optimal way to spend their time Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints Always consider how the entertainment value of a solution will influence what is actually considered ideal or optimal Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints For another example, white is probably the closest color to ideal for a car in Florida since it is the easiest to see and clean plus it stays cool in the sun You would go out of business, however, if you sold only white cars in Florida because white is not always the psychological ideal Center For Advantage - 2005 Consider Organizational Resources Dealing with Constraints As a third example, even though a car with a top speed 130 MPH has little practical utility over a car with a top speed of 120 MPH, that capability might have psychological utility by making the car more appealing to a significant market Your product evolution process should therefore consider behavioral issues as well as physical issues
Center For Advantage - 2005 Center of Gravity DESCRIPTION WHITE SPACE OPPORTUNITIES EVOLUTION AND BUSINESS ECONOMICS Center For Advantage - 2005 Center of Gravity DESCRIPTION The Center of Gravity is the element within a system that, by creating some change to that element, will produce your intended result A key part of product evolution is knowing where best to effect change Center For Advantage - 2005 Center of Gravity Center of Gravity cards prompt you to consider all physical and behavioral aspects of a system in order to achieve the desired effect (a new or improved product) with the minimal use of resources
Center For Advantage - 2005 Center of Gravity For example, if you sell a system that heats water consisting of a vat and a fire, you might determine that improving controllability of heat will produce a better solution that a sufficient number of buyers will find interesting The fire would be your center of gravity for effecting the desired change in that system Center For Advantage - 2005 Center of Gravity Perhaps a plate that opens and closes over the fire to regulate the heat that reaches the vat might prove an effective evolution Center For Advantage - 2005 Center of Gravity All systems have elements and processes that turn input into output Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system Center For Advantage - 2005 Center of Gravity Your goal in a product evolution is to find the right place in a system to effect a desirable change Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system Center For Advantage - 2005 Center of Gravity For example, computer assisted navigation might allow a burdened pilot to focus on other actions Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system Center For Advantage - 2005 Center of Gravity Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system So if overburdened pilots represent a problem large enough to make a profitable market, the Instrument of Control is a Center of Gravity to explore Center For Advantage - 2005 Center of Gravity Your evolution could include Increase User Friendliness of navigation. How do you do that? Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system Center For Advantage - 2005 Center of Gravity Perhaps you Provide for Self-Service regarding navigation. So how do you do that? Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system Center For Advantage - 2005 Center of Gravity Perhaps you have airplane instruments read signals from fixed points automatically, etc. Input Output System Energy Source Transmission Instrument of Work Instrument of Control
Subsystem Super system Center For Advantage - 2005 Center of Gravity WHITE SPACE OPPORTUNITIES Center of Gravity also helps you develop white space opportunities To identify and develop white space opportunities, create a cause and effects net in your area of interest In a cause and effects net, you look for where you can create a marketable change in a system as a prime location to develop a new product Center For Advantage - 2005 Center of Gravity Products solve problems A problem has a cause and an effect However this cause and effect does not take place in isolation Yields Cause Effect
Fire Boiling Water Center For Advantage - 2005 Center of Gravity Another cause yielded your cause and your effect will act as a cause for another effect Yields Cause Effect
Fire Boiling Water Yields Cause Effect
Match Lights Fire Wood Yields Cause Effect
Skin Injury Boiling Water Center For Advantage - 2005 Center of Gravity Identify Root Causes Think of your original cause as an effect and describe its preceding cause Identify Ripple Effects Think of your original effect as a cause for another effect and describe that next effect Repeat backwards and forwards from the original problem as many times and with as many branches as makes sense Center For Advantage - 2005 Center of Gravity A cause and effects net develops that is limitless in depth Yields Cause Effect
Fire Boiling Water Root Causes Ripple Effects Center For Advantage - 2005 Center of Gravity People make money by inserting products to affect some aspect of these cause and effects nets Yields Cause Effect
Fire Boiling Water Root Causes Ripple Effects Center For Advantage - 2005 Center of Gravity A white space opportunity resides where no one effectively influences a cause and effect of importance It also resides where you can make a new connector Yields Cause Effect
Fire Boiling Water Root Causes Ripple Effects Center For Advantage - 2005 Center of Gravity For an example in the first case, if a lot of companies compete in providing fire to boil water for the purpose of sterilizing instruments Yields Cause Effect
Fire Boiling Water Root Causes Ripple Effects Center For Advantage - 2005 Center of Gravity You might exploit a marketable opportunity to improve that solution by adding the aforementioned control system (metal plate) for the fire Yields Cause Effect
Fire Boiling Water Root Causes Ripple Effects Center For Advantage - 2005 Center of Gravity Perhaps, in the second case, you could bypass the fire and water solution altogether by selling alcohol for sterilizing instruments: LEVERAGE ALTERNATIVE MATERIALS Yields Cause Effect
Fire Boiling Water Root Causes Ripple Effects Center For Advantage - 2005 Center of Gravity EVOLUTION AND BUSINESS ECONOMICS Since products solve problems, and businesses make money solving problems, product evolvers need to account for the economics of the business Product evolvers need to evolve products in a way that embraces technical evolution yet does not put them out of business Center For Advantage - 2005 Center of Gravity For example, if your business is to sell cups of cold water to douse the fire under a vat, product evolution is a clear and present danger to your revenue stream Center For Advantage - 2005 Center of Gravity Rather than using the cup of cold water you sell, the owner of the vat can use boiling water from the vat to douse the fire If that idea becomes a solution for him, he will likely stop buying your cups of cold water
Center For Advantage - 2005 Center of Gravity Product evolution can lead to a contradiction, therefore If products tend to evolve toward more ideal solutions, how do you evolve products yet not evolve yourself out of business?
Center For Advantage - 2005 Center of Gravity To solve this problem, consider the differences in Center of Gravity between problem solving and product evolution Center of Gravity in product evolution is similar to problem solving in that you seek highly efficient and effective places within a system to create a result Center of Gravity in product evolution differs from problem solving in that your selection of where to focus your product evolution effort is very much predicated on the best business opportunity, i.e., where the profits are, instead of where the best possible solution lies Center For Advantage - 2005 Center of Gravity So to solve this problem, focus on evolving enough new ideas within your cause and effects net to replace the revenue stream that a product evolution will eventually curtail
Or as an alternative, evolve an idea from someone elses solution so that it does not financially matter to you if they go out of business Center For Advantage - 2005 Center of Gravity An evolution that eliminates a key source of income may not rise to the top of your priority list over an evolution that creates a new stream of income However, keep in mind that if you can eliminate a key source of your own income, someone else probably can too, and you should set your product evolution process to deal with that eventual outcome Center For Advantage - 2005 Center of Gravity In our previous example, a regulation system might prove a marketable feature that you could sell in place of cold water Evolving a solution in this direction could provide your business with an opportunity to develop a new revenue stream when you can no longer sell cups of cold water Center For Advantage - 2005 Center of Gravity Selling alcohol might prove a marketable evolution that bypasses the need for the whole fire and vat system
A key feature of Innovation Planner Cards is the ease with which it helps you understand and get ahead of inevitable changes in technology Center For Advantage - 2005 Center of Gravity Bottom line: Use the Center of Gravity cards to consider all aspects of where to best focus your product evolution For more information on business issues of product evolution and problem solving, see Competitive Vectors at (http://www.centerforadvantage.com/papers.htm)
Center For Advantage - 2005 Decision Cycle Center For Advantage - 2005 Decision Cycle Decision Cycle cards involve how to make better decisions faster than your opposition For product evolution, this relates directly to the Center of Gravity issues of how, where, and when to evolve products Center For Advantage - 2005 Decision Cycle Your objective is to win the race of decision cycles whereby your plans not only work, but work despite active opposition to your success In product evolution, this generally means pressing forward with new and better ideas faster than your competitor can match Center For Advantage - 2005 Decision Cycle Such advantages in development time provide significant advantages in business If you can develop a new product in one business cycle when it takes two business cycles for your competitor to do the same, you will have the advantage in the market Center For Advantage - 2005 Decision Cycle Successful product evolution involves resolving problems with sufficient markets to make it worth your while As a byproduct, your evolution will directly or indirectly cause problems for your opposition because you are better able to serve you market Center For Advantage - 2005 Decision Cycle For example, an evolution that makes your product the best in its class creates a problem for a competitor that is now second best in its class, all the more so if that competitors product evolution process is slower than yours Center For Advantage - 2005 Decision Cycle Decision Cycle cards help you determine the way you can evolve a product that makes strategic sense considering your opposition Center For Advantage - 2005 Decision Cycle For example, in a world without competition, the airport might be the most lucrative place to set up a new car rental company Center For Advantage - 2005 Decision Cycle Considering the established competition, however, you might better serve your objectives by instead setting up a specialized exotic car rental company downtown for the upwardly mobile Specializing is one possible line of product evolution Center For Advantage - 2005 Decision Cycle Decision cycle also asks you to consider psychological and moral aspects of a product evolution along with physical aspects For example, if a physical evolution to a problem as a byproduct releases a new pollutant into the air, then that evolution might prove morally unsuitable Center For Advantage - 2005 Decision Cycle Bottom Line: When you evolve a product, you do so in a competitive environment You will have opposition, possibly in your own organization, when your solutions create a problem for someone else Decision Cycle cards help you to orient your evolutions so they can succeed despite active opposition from others Center For Advantage - 2005 Games Description Solve It Evolve It
Center For Advantage - 2005 Games Description You can play two games, Evolve It and Solve it, using Innovation Planner Cards Evolve It is a game version of the product evolution process described on these slides Solve It is a game that uses the Innovation Planner cards to solve problems The game rules follow: Center For Advantage - 2005 Evolve It: Methodology and Game for Inventing New or Better Products 1 1. Place the Operator and Resource cards into two separate stacks. 2. Place the Resolve Contradictions cards face up. These serve as a guide for players. 3. Select an object to evolve into a new or better form. 4. Deal at least five Operator cards and three Resource cards to each player.
Center For Advantage - 2005 Evolve It: Methodology and Game for Inventing New or Better Products 2 5. Allow each player, on successive turns, to apply an Operator or Resource card that presents a possible evolution of the object. (Evolutions should generally follow the trend established by previously played cards.) Draw cards to replace those used. 6. Use the other cards in the deck to set limitations and guidelines for the evolution as per their Card Type Definitions, or use them to change the parameters of the game entirely. These cards may be played deliberately or randomly. 7. Play until you have completed a successful evolution or until cards run out. Center For Advantage - 2005 Solve It: Methodology and Game for Solving Challenging Problems 1 1. Place the Operator and Resource cards into two separate stacks. 2. Place the Resolve Contradictions cards face up. These serve as a guide for players. 3. Select a problem to solve. Describe what the problem is and what the problem means. 4. Build a cause and effects chain forward and backward from the problem. For example, if the problem is The boat is too small, meaning I cannot carry cargo across the sea, you might go forward with I cannot carry cargo across the sea, meaning I have too much supply to sell at home. You might go backward with The water in my port is shallow, meaning I need a small boat to use the docks. Go forward and backward at least two steps from the central problem.
Center For Advantage - 2005 Solve It: Methodology and Game for Solving Challenging Problems 2 5. Deal at least five Operator cards and three Resource cards to each player. 6. Allow each player, on successive turns, to apply an Operator or Resource card anywhere along the cause and effects chain, to include previously played cards, in a way that supports the resolution of the original problem. Draw cards to replace those used. 7. Use the other cards in the deck to set limitations and guidelines for the intended solution as per their Card Type Definitions, or use them to change the parameters of the game entirely. These cards may be played deliberately or randomly. 8. Play until the problem is solved or until cards run out.
Center For Advantage - 2005 Additional Resources This concludes How to Use Innovation Planner Cards for Problem Solving Additional resources appear at www.ideationtriz.com www.centerforadvantage.com www.innovationplannercards.com
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