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CODE

NUMBER
POPUPS
Lecture 5

VECTORS
Be
Superio
r
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Introduction: scalar and vector quantities

Physical quantities can be divided into two main groups, scalar


quantities and vector quantities.

(a) A scalar quantity is defined completely by a single number with


appropriate units

(b) A vector quantity is defined completely when we know not only its
magnitude (with units) but also the direction in which it operates
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Vector representation
A vector quantity can be represented graphically by a line, drawn so
that:

(a) The length of the line denotes the magnitude of the quantity
(b) The direction of the line (indicated by an arrowhead) denotes the
direction in which the vector quantity acts.

The vector quantity


____ AB
is referred to asAB or
a
Programme 6: Vectors

Vector representation
Two equal vectors
Types of vectors
Addition of vectors
The sum of a number of vectors
Programme 6: Vectors

Vector representation
Two equal vectors

If two vectors, a and b, are said to be equal, they have the same
magnitude and the same direction
Programme 6: Vectors

Vector representation

If two vectors, a and b, have the same magnitude but opposite


direction then a = −b
Programme 6: Vectors

Vector representation
Types of vectors

____
(a) A position vectorAB occurs when the point A is fixed

(b) A line vector is such that it can slide along its line of action

(c) A free vector is not restricted in any way. It is completely defined


by its length and direction and can be drawn as any one of a set
of equal length parallel lines
Programme 6: Vectors

Vector representation
Addition of vectors

____ ____ ____


The sum of two vectorsAB and
BC is defined as the single vector
AC

____ ____ ____


AB + BC = AC

or a + b = c
Programme 6: Vectors

Vector representation
The sum of a number of vectors

Draw the vectors as a chain.

____ ____ ____ ____ ____


AB + BC + CD+ DE = AE

____
or a + b + c + d = AE
Programme 6: Vectors

Vector representation
The sum of a number of vectors

If the ends of the chain coincide the sum is 0.

a+b +c+d = 0
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Components of a given vector

____ ____ ____ ____ ____ ____


Just asAB + BC + CD+ DE AEby
can be replaced so any singlePT
vector
can be replaced by any number of component vectors so long as
the form a chain beginning at P and ending at T.

____
PT = a + b + c + d
Programme 6: Vectors

Components of a given vector


Components of a vector in terms of unit vectors

____
The position vectorOP , denoted by r can be defined by its two
components in the Ox and Oy directions as:

r = a (along Ox) + b (along Oy)

If we now define i and j to be


unit vectors in the Ox and Oy
directions respectively so that
a = ai and b = bj
then:
r = ai + bj
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Vectors in space

In three dimensions a vector can be defined in terms of its


components in the three spatial direction Ox, Oy and Oz as:
r = ai + bj + ck
where k is a unit vector in the Oz direction

The magnitude of r can then be


found from Pythagoras’
theorem to be:

r = a 2 +b 2 + c 2
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Direction cosines

The direction of a vector in three dimensions is determined by the


angles which the vector makes with the three axes of reference:

r = ai + bj + ck so that

a
= cosα therefore a = r cosα
r
b
= cos β therefore b = r cos β
r
c
= cos γ therefore c = r cos γ
r
Programme 6: Vectors

Direction cosines

Since:

a2 + b2 + c2 =r 2 then

r 2 cos2 α + r 2 cos2 β + r 2 cos2 γ = r 2

then

cos2 α + cos2 β + cos2 γ = 1


Programme 6: Vectors

Direction cosines

Defining: l = cosα

m = cos β

n = cos γ
then:

l 2 + m2 + n 2 = 1

where [l, m, n] are called the


direction cosines.
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Scalar product of two vectors

If a and b are two vectors, the scalar


product of a and b is defined to be the
scalar (number):
ab cosθ
where a and b are the magnitudes of
the vectors and θ is the angle
between them.

The scalar product (dot product) is


a.b = ab cosθ
denoted by:
Programme 6: Vectors

Scalar product of two vectors

If a and b are two parallel vectors, the scalar product of a and b is


then:
a.b = ab cos0 = ab

Therefore, given:
a = a1i + a2 j + a3k and b = b1i + b2 j + b3k

then:
a.b = a1b1 + a2b2 + a3b3
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Vector product of two vectors

The vector product (cross product) of


a and b, denoted by:
a×b

is a vector with magnitude:

ab sinθ

a×b
and a direction such that a, b and
form a right-handed set.
Programme 6: Vectors

Vector product of two vectors

If n̂ is a unit vector in the direction


of:
a×b

then:
a × b = ab sinθ nˆ

Notice that:
b × a = −a × b
Programme 6: Vectors

Vector product of two vectors

Since the coordinate vectors are mutually perpendicular:

i× j = k
j× k = i
k ×i = j

and

i × i = j× j = k × k = 0
Programme 6: Vectors

Vector product of two vectors

So, given:

a = a1i + a2 j + a3k and b = b1i + b2 j + b3k


then:

a × b = (a2b3 − a3b2 )i − (a1b3 − a3b1) j + (a1b2 − a2b1)k

That is:
i j k
a × b = a1 a2 a3
b1 b2 b3
Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Angle between two vectors

Let a have direction cosines [l, m,


n] and b have direction cosines [l′,
m′, n′]
____ ____
OP OP′
Let and be unit vectors
parallel to a and b respectively.
( PP′)2 = (l − l ′)2 + (m − m′)2 + (n − n′)2
= 2 − 2(ll ′ + mm′ + nn′)
= 2 − 2cosθ by the cosine rule

therefore cosθ =ll ′ + mm′ + nn′


Programme 6: Vectors

Introduction: scalar and vector quantities


Vector representation
Components of a given vector
Vectors in space
Direction cosines
Scalar product of two vectors
Vector product of two vectors
Angle between two vectors
Direction ratios
Programme 6: Vectors

Direction ratios

Since
r = ai + bj + ck and

a b c
l = , m= , n=
r r r

the components a, b and c are proportional to the direction cosines


they are sometimes referred to as the direction ratios of the vector.
Programme 6: Vectors
Learning outcomes

Define a vector
Represent a vector by a directed straight line
Add vectors
Write a vector in terms of component vectors
Write a vector in terms of component unit vectors
Set up a system for representing vectors
Obtain the direction cosines of a vector
Calculate the scalar product of two vectors
Calculate the vector product of two vectors
Determine the angle between two vectors
Evaluate the direction ratios of a vector
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