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The

Design
of
Everyday
Teaching
Factors in the
Design of a Course
(See Fink, 2013)
Think Big
Whats the big
idea?

Why bother
teaching this
topic?



Basis for Understanding by Design (UbD).

See Wiggins and McTigue(2005) and Hansen (2011).

PAPER REFERENCES
[Remember to double space and indent all but first
lines]

BOOK, ONE AUTHOR MLA 5.6.1
Kaku, Michio. Hyperspace: A Scientific Odyssey
through Parallel Universes, Time Warps and the
Enth Dimension. New York: Oxford UP, 1994.

BOOK, TWO OR THREE AUTHORS MLA 5.6.4
Maddock, Richard C., and Richard L. Fulton. Marketing
to the Mind: Right Brain Strategies
for Advertising and Marketing. Westport, CT:
Quorum, 1996.
BOOK, MORE THAN THREE AUTHORS MLA 5.6.4

Gilman, Sandra, et al. Hysteria Beyond Freud.
Berkeley: U of California P, 1993.

BOOK, AN EDITOR MLA 5.6.2
Lopate, Philip, ed. The Art of the Personal Essay: an
Anthology from the Classical Era to the Present.
New York: Anchor-Doubleday, 1994.

http://youtu.be/idh5-P2fmQM
Supporting Ideas
Big Idea
The fundamental process of research is to
examine and evaluate various and diverse
sources then select and synthesize these
sources into an original product
effectively and ethically.

Start Small, with a Pre-Experience
Hook
Anticipatory Set
(Madelyn Hunter)
Pre-Cognitive
Experience (Steve Jobs)

iMac
Good Anticipatory Sets:
Are short introductions

Capture the core elements
of your topic.

Focus on emotional, curious,
physical, social, or cultural
interestspre-cognitive.



$9.98

http://is.gd/bluemetal
Design Principle: Creative Constraints
.
Games
Sports
Art
Literature
Reading on Creative Constraints
Lenrer, J. (2013) Need to create: Get a constraint. From Wired Magazine Online,
retrieved November 23, 20013
from http://www.wired.com/wiredscience/2011/11/need-to-create-get-a-constraint/

May, M. (2013). How intelligent restraints drive creativity. From Harvard Business
Review Blog Network, retrieved November 24, 2013
from http://blogs.hbr.org/2013/01/how-intelligent-constraints-dr/

Meyer, M. A. (2006). Creativity loves constraints. From Business Week Online,
retrieved November 29, 2013 from http://www.businessweek.com/stories/2006-02-
12/creativity-loves-constraints

Sturt, D. (2013). Creativity: How constraints drive genius. From Forbes Online,
retrieved November 24, 2013
from http://www.forbes.com/sites/groupthink/2013/07/12/creativity-how-
constraints-drive-genius/
___________________________________________________________________
Marguc J, Frster J, Van Kleef G. (2011). Stepping back to see the big picture: When
obstacles elicit global processing. Journal of Personality and Social Psychology 2011
Nov;101(5):883-901. doi: 10.1037/a0025013


Universal Design
Universal Design for Learning
(UDL)
A set of research-based guidelines for curriculum development.
Guidelines that focus on:

Multiple means of representationwhat is learned

Multiple means of expressionhow its learned

Multiple means of engagement --why its learned
UDL Guidelines from UDL Center
Multiple Means of
Representation
Multiple Means for Action
and Expression
Multiple Means of Engagement
1. Options for Perception
2. Options for Language,
Expression and Symbols
3. Options for Comprehension
4. Options for Physical Action
5. Options for Expression and
Communication.
6. Options for Executive
Function


7. Options for Recruiting Interest
8. Options for Sustaining Effort and
Persistence
9. Options for Self-Regulation
Some Notes onTechnology
Backchannel Discussions
(e.g.
https://todaysmeet.com/5engage)

Polling (e.g. Google
Forms)

Blackboard

CITI LAB


1. Focus on the big picture
2. Start small with an engaging activity that
captures the core of your work.
3. Consider the creative use of limiti.e.
creative constraints.
4. Consider Universal Design for Learning
Principles (UDL)
5. Consider some Easy-to-Use Classroom
Technologies

Resources
CAST. (2011). Universal Design for Learning guidelines, Version 2. Retrieved March
15 2014 from
http://www.udlcenter.org/sites/udlcenter.org/files/UDL_Guidelines_Version_2.0_(Fi
nal).doc

Fink. D. (2013). Creating significant learning experiences: An integrated approach to
designing college courses, 2nd Edition. San Francisco, CA: Joisey-Bass.

Hansen, E. (2011). Idea-based learning: A course design process to promote
conceptual understanding. Sterling, VA: Stylus Publishing

Norman, D. (2013). The design of everyday things. New York, NY: Basic Books

Wiggins, G & McTighe, J. (2005). Understanding by design 2nd Ed. Alexandria, VA:
ASCD.

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