Vous êtes sur la page 1sur 37

Reality Reinvented

Name : pawan saini


Roll no. .
Semester .
Department .
Contents

Introduction

Augmented reality

Augmented reality system

Augmenting our world

Example Wikitude

Implementation

Components of AR system

Head mounted display

Video see troug

!ptical see troug

"racking # orientation

$lo%al positioning system

&i'erential $()

&igital compass

*o%ile computing

Augmented Reality Vs Virtual reality

History

+sing Augmented reality

,imitations

,ooking into future--

Conclusion

references
Introduction

Augmented reality will truly cange te way we view te


world- (icture yourself walking or driving down te street-
Wit augmented.reality displays/ wic will eventually look
muc like a normal pair of glasses/ informative grapics will
appear in your 0eld of view/ and audio will coincide wit
watever you see- "ese enancements will %e refresed
continually to re1ect te movements of your ead- In tis
article/ we will take a look at tis future tecnology/ its
components and ow it will %e used-
Augmented Reality

Augmented Reality is a
0eld of computer researc
wic deals wit
combination of reality
wit computer generated
data-

It is still in an early stage of


researc and development-
possi%ly %y te end of tis
decade/ we will see te 0rst
mass.marketed
augmented.reality system
An augmented reality system is one that
Combine real n virtual world
Is interactive in real time
Is registered in D.
Augmented Reality System
Augmenting Our World

"e %asic idea of augmented reality is to


superimpose grapics/ audio and oter sense
enancements over a real.world environment in
real.time-

)ounds pretty simple- 2esides/ haven't television


networks been doing that with graphics for
decades?

"ese systems display grapics for only one point of


view- 3ext.generation augmented.reality systems
will display grapics for eac viewer4s perspective-
So!tware based on
Augmented Reality
"i#itude $ "i#i attitude
Wikitude wiki attitude

WI5I"+&E World 2rowser


presents te user wit data
a%out teir surroundings/
near%y landmarks/ and
oter points of interest %y
overlaying information on
te real.time camera view
of a smart.pone-
Implementation

"o implement tere are four tings tat we re6uire


to do 0nd user7s location0nd user7s orientation
8view9generating informationaugmenting it to
user7s view
:ind user7s
location
:ind user7s orientation
8view9
$enerate data
Augment generated
data to user%s view
Here are te tree components needed to make an
augmented.reality system work;

display
tracking system
mobile computing power
Components
Head mounted view
Head.mounted &isplays

<ust as monitors allow us to see


text and grapics generated %y
computers/ head-mounted
displays (H!s" will ena%le us
to view grapics and text
created %y augmented.reality
systems

"ere are two %asic types of


H*&);

video see-through

optical see-through
Video )ee "roug
&isplays

"ey %lock out te wearer4s surrounding environment/


using small video cameras attaced to te outside of te
goggles to capture images- !n te inside of te display/
te video image is played in real.time and te grapics
are superimposed on te video- !ne pro%lem wit te use
of video cameras is tat tere is more lag/ meaning tat
tere is a delay in image.ad=ustment wen te viewer
moves is or er ead-
!ptical )ee "roug
&isplay

!ptical see troug is not fully reali>ed yet-It


is supposed to consist of ordinary looking pair
of glasses tat will ave ligt source on te
side to pro=ect images onto te retina-
&rac#ing ' (rientation
"racking and !rientation

"e %iggest callenge facing developers of


augmented reality is te need to know were
te user is located in reference to is or er
surroundings-

"ere4s also te additional pro%lem of


tracking te movement of users4 eyes and
eads-
AR )ystem needs to know two tings
)."here the user is located
*."here he is loo#ing
$() "racking
"ecnology

Currently/ te %est tracking


tecnology availa%le for large
open areas is te $lo%al
(ositioning )ystem-

However/ $() receivers ave


an accuracy of a%out ?@ to A@
meters/ wic is not %ad in te
grand sceme of tings/ %ut
isn4t good enoug for
augmented reality/ wic
needs accuracy measured in
millimeters or smaller-
$() 3etwork
Real "ime &i'erential
$()

"ere are ways to increase


tracking accuracy- :or
instance/ te military uses
multiple $() signals- "ere
is also di'erential $()/
wic involves using an
area tat as already %een
surveyed- A more accurate
system %eing developed/
known as real.time
kinematic $()/ can acieve
centimeter.level accuracy-
&igital compass

A digital compass consists of


sensors to measure te eart4s
magnetic 0eld/ some
conditioning of tose sensor
signals/ and a microcontroller
to interpret te data

Components

"ree magnetic sensors

!ne tilt sensor


*o%ile Computing (ower

Weara%le computers
*o%ile computing can %e accomplised wit
elp of weara%le computers

A weara%le computer is a %attery powered


computer system worn on te user7s
%ody8%elt/ %ackpack etc9-

It is designed for mo%ile # predominantly


and free operations often incorporating ead
mounted display # speec input-
Augmented V) Virtual
Reality

Virtual reality creates


immersive/ computer
generated environments
wic replaces real worldB

Here te ead mounted


displays %lock out all te
external world from te
viewer and present a view
tat is under te complete
control of te computer-

Virtual reality serves for at


totally immersive
environment - "e senses are
under control of te system-

"e user is completely


immersed is an arti0cial world
and cut o' from real world-

Augmented reality is closer


to te real world- augmented
reality add grapics/ sounds
# smell to te natural world/
as it exists-

"us it augments te real


world scene in suc a way
tat te user can maintain a
sense of presence in tat
world-

"at is /te user can interact


wit te real world/ and at
te same time can see/ %ot
te real and virtual world co.
existing-

+ser is not cut o' from te


reality
History # &evelopment

#$%&' orton Heilig( a cinematographer( creates


amotorcycle simulator called*ensoramawith
visuals(sound( vibration( and smell+

#$%%' ,van *utherland invents the head-mounted


displaysuggesting it was a window into a
virtualworld+

#$-.' yron /rueger creates0ideoplace that allows


users to interact with virtual ob1ects for the 2rst time+

#$3$' 4aron 5anier coins the phrase0irtual 6eality and


creates the 2rst commercial business around
virtualworlds+

History # &evelopment

#$$7' 8om 9audell coins the phrase Augmented 6ealitywhile


at:oeing helping workers assemble cables into aircraft+

#$$;' ilgrim de2nes a continuum of real to virtual


realityenvironments+ A6 is placed as a mi<ed reality on the
continuum spectrum+

#$$-' A=uma published a survey paper which de2ned the2eld of


A6+

&77&' *teven >einer is the leading pioneer of augmentedreality(


and author of the 2rst paper on the sub1ect+

>einer( *+ /+ ?Augmented 6eality' A @ew Way of*eeing' 9omputer


scientists are developing systemsthat can enhance and enrich a
user's view of theworld?+ *cienti2c American( April &77&+

History # &evelopment

&77&':ruce H+ 8homas is the inventor of the 2rst


outdooraugmented reality game A6Auake+ His current research
interests include' wearable computers( userinterfaces(
augmented reality( virtual reality(computer supported
cooperative work (9*9W"( and tabletop display interfaces+

&77.' Hori=on 6eport' Bro2le Augmented 6eality as @ew


technology trend to watch+ 8he 6eport predicts thatA6
technology will emerge more fully within ;-.years+

&77.' 9amera system developed that can analy=e


physicalenvironments in real time and relate positionsbetween
ob1ects and environments+ 8his work hasbecome the basis for A6
systems to integrate realitywith virtual ob1ects+

&77.' !aniel Balanker( Ale<ander 0ankov and Bhil Huie develop a


?bionic eye?+

History # &evelopment

&77-' >acial feature tracking to allow for greater


control ofperspective+ >or e<ample( a conductor
couldcommand a certain set of virtual
instruments withthe movement of his eyes+

&77-' edical applications for users+ *ending


visual cues to help * patients better keeptheir
balance+

&773' A multiple new innovations and e<amples


of A6 nowe<ist across a multitude of areas+C

+sing Augmented Reality

Dducation
In an Augmented Reality interface
students can %e seated around a
ta%le and see eac oter at te
same time as a virtual eart
1oating in teir midst- "is results
in conversational %eavior tat is
more similar to natural face.to.
face colla%oration tan to screen
%ased colla%oration D5iyokawa
E@@EF-
!nce researcers overcome te callenges tat face tem/
augmented reality will likely pervade every corner of our
lives- It as te potential to %e used in almost every industry/
including;
+sing Augmented Reality

ilitary . "e military as %een devising uses for augmented


reality for decades- "e idea ere is tat an augmented.reality
system could provide troops wit vital information a%out teir
surroundings/ suc as showing where entrances are on the
opposite end of a building/ somewat like G.ray vision-

Augmented reality displays


could also highlight troop
movements/ and give soldiers
te a%ility to move to were
te enemy can't see them.
+sing Augmented Reality

,nstant information -"ourists and students


could use tese systems to learn more a%out
a certain istorical event-

Imagine walking onto a Civil War %attle0eld


and seeing a re-creation of historical
events on a head-mounted( augmented.
reality display- It would immerse you in te
event/ and te view would %e panoramic-
+sing Augmented Reality

Eaming . How cool would it %e to take video


games outsideH "e game could %e pro=ected
onto te real world around you/ and you could/
literally/ %e in it as one of te caracters- !ne
Australian researcer as created a prototype
game tat com%ines Auake/ a popular video
game/ wit augmented reality- He put a model
of a university campus into te game4s
software- 3ow/ wen e uses tis system/ te
game surrounds im as e walks across
campus-
,imitations

Accurate tracking and orientation

:or weara%le augmented reality system/ tere


are still enoug computing power to create
stereo A& grapics

"e si>e of AR systems is yet anoter


pro%lem-
,ooking into future II

Expanding a (C screen to real


environment--program windows # icons
appear as virtual devices in real space # are
eye or gesture operated/ %y ga>ing or
pointing-

Enanced media application /like pseudo


olograpic virtual screens/ virtual surround
cinema-
,ooking into future I-

Replacement of cell pones; eye dialing/


insertion of information directly into
environment-

Virtual conferences in JolodeckJ style -

Examples migt %e a virtual wall clock/ a to.


do list for te day docked %y your %ed for you
to look at 0rst ting in te morning/ etc-
,ooking into futureI-

Enanced media applications/ like pseudo


olograpic virtual screens/ virtual surround
cinema/ virtual 4olodecks4 8allowing
computer.generated imagery to interact wit
live entertainers and audience9

And te list goes on as your imaginationI-


Conclusion

Augmented reality will furter %lur te line


%etween wat4s real and wat4s computer.
generated %y enancing wat we see/ ear/
feel and smell-
References I

ttp;KKwww-metalliccloud-comKro%KfutureLtink
ingK

ttp;KKen-wikipedia-orgKwikiKAugmentedLrealit
y

http://www.howstufworks.com/augmented-
reality.htm

ttp;KKwww-youtu%e-comKwatcH
vMtpa<2uN2EuA

Vous aimerez peut-être aussi