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Assembly Language Programming

CPU


CPU
The CPU contains a Control Unit, Arithmetic Logic
Unit (ALU) and a small number of memory locations
called Registers.

Different registers perform different tasks such:
as manipulating data,
keeping track of the results of decision making operations,
and pointing to the next instruction to be executed.

CPU Registers
The Instruction Register (IR) contains the
actual instruction which is currently being
executed by the CPU.

The Status Register records the result of
comparing the contents of register A with the
contents of register B.

The Program Counter (PC) contains the
address of the next instruction to be
executed by the program.

CPU Registers
Registers A & B hold the operands for each
arithmetic operation (ie. the values on which
the operation will be performed). After the
operation has been carried out, the result is
always stored in Register B.

Therefore, after an arithmetic operation has
been performed, the second operand is no
longer stored in Register B, because it has
been overwritten by the result of the
operation.

CPU Registers
The computer also has a Compare instruction that
can be used to compare the contents of register A
with those of register B.

The comparison can have three possible outcomes:
the contents of register A < B;
the contents of the register A = B;
the contents of the register A > B.
CPU Registers
After a comparison has been done, the
Status Register will hold a code that stores
the results of the comparison.

The results are coded as follows:
-1 if (A < B);
0 if (A = B);
1 if (A > B).

Assembly language.
Assembly language allows us to use convenient
abbreviations (called mnemonics) for machine
language operations and memory locations.

Each assembly language is specific to a particular
hardware architecture, and can only be used on a
machine of that architecture.

An assembly language program must be translated
into machine code before it can be executed. The
program that tells the computer how to perform the
translation is called an assembler.
Assembly language.
When a processor chip is designed, it is designed to
understand and execute a set of machine code
instructions (OpCodes) unique to that chip.
One step up from machine code is assembly code.
Each machine code instruction is given a mnemonic
(name), so that it is easier for human beings to write
code.
There is a one-to-one correspondence between the
assembly languages mnemonic instructions and the
machine language numeric instructions.
A list of assembly code instructions that will perform
a task is called an assembly program.
Assembly language.
Operation What it means to the CPU
STP Stop the program
LDA Load register A with contents of a specified
memory location
LDB Load register B with contents of a specified
memory location
STR Store register B contents to a specified
memory location
INP Store data input by user to a specified
memory location
PNT Print the contents of a specified memory
location to the screen
Assembly language.
Operation What it means to the CPU
JLT Jump if less than (Status register = -1)
to a specified memory location
JGT Jump if greater than (Status register = 1)
to a specified memory location
JEQ Jump if equal (Status register = 0)
to a specified memory location
JMP Unconditional jump to a specified
memory location
CMP Compare register A to register B and set Status
Register value

Assembly language.
Operation What it means to the CPU

ADD Add (register A + register B) and
store sum in register B
SUB Subtract (register A - register B) and
store difference in register B
MUL Multiply (register A * register B) and
store product in register B
DIV Divide for quotient (register A / register B)
and store quotient in register B
MOD Divide for remainder (register A / register B)
and store remainder in register B

Steps to write Assembly Programs
Create Pascal Program
translate each Pascal statement to the equivalent
assembly statement(s)
Number the assembly language program starting
from 0
Replace Memory names by number of empty
memory cell
Resolve jumps ( replace with number of memory
cell jumping to)
Pascal to Assembly language.
Statement Assembly equivalent
program none
const put value in memory cell
var put address of memory cell
readln INP
writeln PNT

assignment (:=)
val3 = val1 + val2 LDA Val1
LDB Val2
ADD
STR Val3
End. STP
Assembly language.
Program #1.
Write an assembly language program that will get a
number as input from the user, and output its
square to the user.

Assembly language.
step 1: algorithm to describe the steps needed to solve
our problem.

Assembly language.
step 1: algorithm to describe the steps needed to solve
our problem.
1. Input a number and store it in memory.
2. Compute the square by multiplying
the number times itself.
3. Output the results.
Assembly language.
Step 2: write Pascal code


Assembly language.
Step 2: write Pascal code

Var
number , square: integer;
begin
readln ( number);
square := number * number ;
writeln (square);
end.
Assembly Language
begin
readln ( number);

square := number*number;




writeln (square);

end.


INP number

LDA number
LDB number
MUL
STR square

PNT square

STP

Assembly language.
Step 4: Number assembly code lines starting from 0

0 INP number
1 LDA number
2 LDB number
3 MUL
4 STR square
5 PNT square
6 STP
Assembly language.
Step 5: Replace memory names by cell numbers after
STP

0 INP number 7
1 LDA number 7
2 LDB number 7
3 MUL
4 STR square 8
5 PNT square 8
6 STP
Assembly language.
Step 6: Final Assembly code

INP 07
LDA 07
LDB 07
MUL
STR 08
PNT 08
STP
Pascal to Assembly language.
Statement Assembly equivalent
if ( N < 10 ) then LDA N (condition expression)
writeln (N) LDB Ten
CMP
JOP (operation) (Then Block)
JMP to statement after then block
PNT N ( then block)

Pascal to Assembly language.
Statement Assembly equivalent
if ( N < 10 ) then LDA N (condition expression)
writeln (N) LDB Ten
else writeln (0); CMP
JOP (operation) (Then Block)
PNT Zero ( else Block)
JMP to statement after then block
PNT N ( then block)

Assembly language.
Program #2.
Write an assembly program that will get a number
from the user, and determine if the number is
evenly divisible by 5. Output zero (false) if the
number is NOT evenly divisible by 5 or one (true) if
the number IS evenly divisible.
Assembly language.
step 1: algorithm to describe the steps needed to solve
our problem.

Assembly language.
step 1: algorithm to describe the steps needed to solve our
problem.
1. Input a number and store it in memory.
2. Determine if the input number is evenly divisible by 5.
2.1Divide the input number by 5 to get the remainder.
2.2 Compare the remainder to 0.
If remainder equals 0, the number
is evenly divisible.
If the remainder does not equal 0,
the number NOT evenly divisible.
3. Output the results
3.1 If evenly divisible, output 1.
3.2 If NOT evenly divisible, output 0.

Assembly language.
Step 2: write Pascal code


Assembly language.
Step 2: write Pascal code
Const
Zero = 0; One =1; Five = 5;
Var
number , rem: integer;
begin
readln ( number);
rem := number MOD Five ;
if (rem = Zero) then
writeln (One);
else writeln (Zero)
end.
Assembly language.
Step 3: translate Pascal code to assembly
Const
Zero = 0; One =1; Five = 5;
Var
number , rem: integer;
begin
readln ( number); INP number

rem := number MOD Five ; LDA number
LDB Five
MOD
STR rem

Assembly language.
Step 3: translate Pascal code to assembly
if (rem = Zero) then condition exp LDA Zero
writeln (One); LDB rem
else writeln (Zero) CMP
end. JEQ then block
else block PNT Zero
JMP after then
then block PNT One
STP
Assembly language.
Step 4: Number assembly code lines starting from 0
0 INP number
1 LDA number
2 LDB Five
3 MOD
4 STR rem
condition exp 5 LDA Zero
6 LDB rem
7 CMP
8 JEQ then block
else block 9 PNT Zero
10 JMP after then
then block 11 PNT One
12 STP


Assembly language.
Step 5: Replace memory names by cell numbers after STP
0 INP number 16
1 LDA number 16
2 LDB Five 13
3 MOD
4 STR rem 17
condition exp 5 LDA Zero 14
6 LDB rem 17
7 CMP
8 JEQ then block
else block 9 PNT Zero 14
10 JMP after then
then block 11 PNT One 15
12 STP
13 5
14 0
15 1

Assembly language.
Step 5: Replace jumps by instruction numbers
0 INP 16
1 LDA 16
2 LDB 13
3 MOD
4 STR 17
5 LDA 14
6 LDB 17
7 CMP
8 JEQ then block 11
else block 9 PNT 14
10 JMP after then 12
then block 11 PNT 15
12 STP
13 5
14 0
15 1

Assembly language.
Step 6: Final Assembly code
INP 16
LDA 16
LDB 13
MOD
STR 17
LDA 14
LDB 17
CMP
JEQ 11
PNT 14
JMP 12
PNT 15
STP
5
0
1




Assembly language.
Statement Assembly equivalent
While (N < 10 ) do LDA N (condition expression)
begin LDB Ten
writeln (N) CMP
end; JOP (operation) (While Block)
JMP to statement after while block
PNT N ( while block statements)
JMP Condition
Assembly language.
Program #3.
Write an assembly program that will add up a series of
positive numbers entered by the user, until the user enters
a negative number, then display the total.

Assembly language.
step 1: algorithm to describe the steps needed to solve
our problem.

Assembly language.
step 1: algorithm to describe the steps needed to solve
our problem.

1. Input a value and store it in memory.
2. While the Input Value is not a negative number:
2.1 Add the Input Value to the Running Total and store
the sum back into the Running Total.
2.2 Input another value and store it in memory.
3. Output the contents of the Running Total.



Assembly language.
Step 2: write Pascal code


Assembly language.
Step 2: write Pascal code
Const
Zero = 0;
Var
sum , number: integer;
begin
sum := zero;
readln ( number);
While ( number >= Zero) do
begin
sum := sum + number;
readln (number);
end;
writeln (sum)
end.
Assembly language.
Step 3: translate Pascal code to assembly

begin
sum := zero;

readln ( number);


While ( number >= Zero) do


LDB Zero
STR sum

INP number

condition LDA number
LDB Zero
CMP

JGT (While Block)
JEQ (While Block)
JMP after while block

Assembly language.
Step 3: translate Pascal code to assembly
begin
sum := sum + number;


readln (number);
end;

writeln (sum)
end.


LDA sum
LDB number
ADD
STR sum

INP number

JMP Condition

PNT sum

STP

Assembly language.
Step 4: Number assembly code lines starting from 0


0 LDB Zero
1 STR sum

2 INP number

condition 3 LDA number
4 LDB Zero
5 CMP

6 JGT (While Block)
7 JEQ (While Block)
8 JMP after while block
9 LDA sum
10 LDB number
11 ADD
12 STR sum

13 INP number

14 JMP Condition

15 PNT sum

16 STP

Assembly language.
Step 5: Replace memory names by cell numbers after
STP


0 LDB Zero 17
1 STR sum 18

2 INP number 19

condition 3 LDA number 19
4 LDB Zero 17
5 CMP

6 JGT (While Block)
7 JEQ (While Block)
8 JMP after while block
while body 9 LDA sum 18
10 LDB number 19
11 ADD
12 STR sum 18

13 INP number 19

end while 14 JMP Condition

15 PNT sum 18

16 STP
17 0

Assembly language.
Step 5: Replace jumps by cell numbers


0 LDB 17
1 STR 18

2 INP 19

condition 3 LDA 19
4 LDB 17
5 CMP

6 JGT (While Block) 9
7 JEQ (While Block) 9
8 JMP after while block 15
while body 9 LDA 18
10 LDB 19
11 ADD
12 STR 18

13 INP 19

end while 14 JMP Condition 3

15 PNT 18

16 STP
17 0

Assembly language.
Step 6: Final Assembly code



LDB 17
STR 18
INP 19
LDA 19
LDB 17
CMP
JGT 9
JEQ 9
JMP 15
LDA 18
LDB 19
ADD
STR 18
INP 19
JMP 3
PNT 18
STP
0

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