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Revised 7/27/07

TABLE OF CONTENTS

Philosophy
Mechanics of the Offense
Personnel Groups
Huddle Procedures
Formations and Alignments
Motions
Run Game Mechanics
WR Blocking Rules
Zone/Stretch OL Footwork
QB/RB Mesh Points

Passing Game
Pass Protections
Route Names
Quick Passing Game
Drop Back Passing
Game
Play Action Pass Game
Screen Game
Goal line.

We will operate as a multiple offensive scheme using the pistol offensive


set as our major alignment. We will use multiple formations, personnel,
and motion with a limited number of blocking schemes. The scheme will
include one, two and three back sets with misdirection and a power run
game. The purpose of the multiple schemes is to enable us to utilize our
personnel and to create favorable match-ups while stretching the defense
horizontally controlling the ball and the clock. This will be achieved
through the balanced use of run and pass. We will be a physically and
mentally tough unit that will be in better condition than our opponent and
win the war of attrition. We will play with a fast paced approach and with
great intensity and enthusiasm. We will do a few things well rather than
many with mediocrity. We will have a complete and diverse offensive
package, but only feature what we can do well and execute to perfection.
We will also adjust our offense to align with our personnel on a yearly
basis. We must utilize the strengths of our players in order to obtain the
maximum results.

REGULAR
FLEX
POSSE
JACKS
DUECE
RHINO
GATOR

2 WR - 1 TB - 1 TE - 1 H
2 WR - 1 TB - 0 TE - 1 H - 1 F
3 WR - 1 TB - 1 TE - 0 H
3 WR - 1 TB - 0 TE - 0 H - 1 F
1 WR - 1 TB - 2 TE - 1 H
1 WR - 1 TB - 1 TE - 2 H
Rec & QB swap positions

If we add the term 2 Back with Regular, Flex or Duece Personnel we will
replace the H back with a 2nd Tailback.

HUDDLE

LT

LG

RG

RT

QB
Center will set the huddle about 7 yards from the ball. OL will form the back row
and they stand with their hands on their sides. Skilled positions players make up
the front row, they lean forward with their hands on their knees.
QB has complete control of the huddle. When QB enters huddle, QB will say
TEAM. When you here TEAM that is your signal to shut your mouth and open
your ears. QB will give formation, motion, play and snap count twice. Ex. Pro Right
Whop H8 Stretch Rt on 1 on 1, READY -- BREAK. Everyone will follow QB and say
BREAK and clapping their hands. Everyone will HUSTLE to the line.

PRO

LT

X
H

Whop

LG

RG

RT

Whip

Slip

Slot

Queen

King
T

TWINS

LT

X
Z

LG

RG

RT

Whop Whip
H

Queen

King
T

Y
H

Slip

Slot

FLEX

LT

X
H

Whop

LG

RG

RT

Y
H

Whip

Slip
H

Queen

King
T

Slot

DUECE

X
H

Whop

LT

LG

RG

RT

Whip
H

Queen

King
T

Y
H

Slip

Slot

MAGNUM

LT

LG

Q
T
Z

RG

RT

RHINO

LT

LG

RG
R

RT

PRO OVER
Unbalanced formation. Z will align on and
the X will align off.

LT
X

Whop

LG

RG

RT

Whip
H

Queen

King
T

Z
H

Slip

Slot

MOTION NUMBERS
LT

LG

RG

RT

LT LG C RG RT Y

X
Z

Z TO 8

T
X

LT LG C RG RT Y
H

H TO 7
T

MOTION TERMS
LT LG C RG RT Y

H
Q
T

H RETURN

LT LG C RG RT Y

H
Q
T

Z Sweep or Z Joker
Sweep is a handoff to receiver,
Joker is a fake handoff.

LT LG C RG RT Y

X
H

Z
Q
T

Z BUCK

Easiest way to learn the running game is to understand that all of our run
Plays basically fall into 3 families or schemes. These basic families are:
Zone- Reach-Gap. If you know which of these families or plays fall into,
you have a pretty good idea how were going to get defenders blocked.
ZONE Family: Covered and uncovered offensive linemen work together
to get movement on defensive linemen, working up to nearest linebacker,
stepping play side to do so.
Plays: Belly, Belly Read, Boss, H Belly
REACH Family: All offensive linemen REACH one gap to their frontside
gap, looking to reach and overtake a down defensive lineman in front of
him or rip-reach and run to flow linebacker.
Plays: Stretch, Sweep, Speed Option, Snap Out, Bubble
GAP Family: Frontside blockers block one gap inside - looking to double
team combo defensive linemen back to the linebackers. We will pull
backside guard to either trap or lead the play through the frontside hole.
Plays: Power, Counter

WR BLOCKS vs 2 Hi Safety

FS

SS
M

E
LT

T
LG

S
T

RG

E
RT

Y
Z

2 Hi=double crack
T

X and Z=if corner ever


crosses face when you
are climbing to safety
you would pick up
corner.

WR BLOCKS vs 1 High Safety


FS

OLB

E
LT

LG

E
RT

Y
Z

1 Hi=man on

RG

OLB

WR BLOCKS Trips
FS
SS
C

M
T

E
X

LT

LG

T
C

RG

E
RT

Z
A

Speed Option WR Blocks


FS

E
X

LT

LG

RG

E
RT

Y
Z

Zone and Stretch Footwork


Zone Family

Reach Family
3

3
2

1
Covered: Zone Scheme
SLIDE STEP
Aiming point play side
number (TIGHT
REACH)

3
2

1
Uncovered: Zone Scheme
BUCKET STEP
Aiming point near number
Key near hip

1
Covered and Uncovered: Stretch
Scheme. BUCKET STEP
Aiming point arm pit if covered
& play side number uncovered.

Second step is a vertical step to and through the down defenders crotch (knee to and through the crotch). The
linemans base will narrow slightly. It is important to get the second step in the ground as soon as possible. The
speed of the second step is important.
Third step will square the offensive lineman up field. It is important to keep the shoulders square.

TB/QB MESH
Belly/Boss

Belly Read/
Power

Stretch

QB

QB

QB

Counter

QB

Speed Option
QB

H/QB MESH
Belly Read to TB

H Belly Read
H

QB

QB

(Q) Counter
H

Snap Out
QB

QB

Zone Family
Belly
Belly Read
H Belly
Boss

Reach Family
Stretch
Speed Option
(Z)(H) Sweep
H Snap Out

Gap Family
Counter (Q)
Power (Q)

PLAYS BY FORMATION

Pro

Flex

Twins

Duece

Need to do these for basic


looks, what we like and all

Belly Rt

(Zone family)

FS
C

W
E
LT

LG

RG

SS

E
RT

Y
Z

H: Whip, Slip, Queen and King


Alignment you will block backside END.

QB: Open at 5 or 7 to call side.


Get ball as deep as possible to TB.
Carry out Boot away from call.
TB: Lateral step towards aiming
point 1 yard behind TE, 2nd step
crossover and 3rd step square up
to line of scrimmage.

H Belly Rt

(Zone family)

FS
C

W
E
X

LT

LG

RG

SS

E
RT

Y
Z

Belly Rt READ

(Zone family)

FS
#2

#1

E
LT

LG

RG

SS

E
RT

Y
Z

H: Your cowboy route may get as deep as


6-8 yards. You must be behind the line to catch
the ball and we want you to catch the ball
at full speed.

#1 Chase Read: End chases flat down the


line pull and replace end. End plays normal,
give ball to TB.
#2 Bubble Read: Alley player stays on bubble
tuck the ball and run to open grass. If alley
player presses line towards you - throw bubble.

Boss Rt

(Zone family)

FS
C

W
E
X

LT

LG

RG

SS
E
RT

Y
H

H:Block strong side alley player.


We want the play to look like stretch.

QB: Open at 5 or 7 to call side.


Get ball as deep as possible to TB.
Carry out Boot away from call.
TB: Lateral step towards aiming
point 1 yard behind TE, 2nd step
crossover and 3rd step square up
to line of scrimmage.

BELLY
W
E
LT

RG

W
E

E
LT

N
LG

M
T
LG

RT

E
LT

T
LT

LG

M
T

M
T

(Zone Family)

T
RG

N
C

RG

RT

LT

LG

M
T
RT

E
Y

RG

M
N
T

LG

LT

LG

RG

RG

E
RT

SS

S
T
Y

T
RT

E
Y

S
T
RT

E
Y

ZONE Family Rules

{Oline & TE}

Covered Rule

Uncovered Rule:

~100% of the time you will step


with play side foot.
~Always attack and hit the play
side number.
~Align your nose on play side #,
and bit it.
~Works hips vertically up the
field.

~100% of the time you will


step with play side foot.
~Work with covered OL in the
direction of the play.
~Attack the near # and work
to take over the block.
~Key near hip of defender. If
it disappears, climb to
2nd level.

Length of SLIDE step is determined by the alignment of defensive lineman.


Length and depth of BUCKET of step is determined by alignment of defensive
lineman.
* PRIORITY is to work at first level and work to 2nd level. Let the Lber come to
you.

Stretch Rt

(Reach family)

FS
C

W
E
X

LT

LG

RG

SS
E
RT

Y
H

QB: Open up at 4 & 8 to call side. Get ball


as fast and wide to TB as possible. Fake
play pass.

TB: Lateral step and chase spot 3 yards


outside TE. Read block on Def. End. If he
gets width you can bang it into C gap. If
we get a soft edge, explode to the open
grass.

Q Stretch Rt

(Reach family)

FS
C

W
E
X

LT

LG

RG

SS
E
RT

Y
H

QB: Catch snap and take off and chase


spot 3 yards outside TE. Read blocks
by H and TB.

Speed Option Lt
FS
C

W
E
LT

LG

(Reach family)

RG

SS
E
RT

QB: Catch snap and chase spot 3


yards outside TE. Take your eyes to
alley player for pitch key.
TB: Maintain pitch relationship with QB.

Sweep Lt

(Reach family)

FS
C

W
E
X

LT

LG

RG

SS

E
RT

Y
Z

QB: Catch the snap and extend ball


for the receiver, let the momentum
of the hand off to turn your hips and
shoulders and make Belly Read
fake to TB and then carry out Boot
Fake away from play.

Snap Out Lt

(Reach family)

FS
C
C

W
E
LT

LG

RG

Play side Tackle: This play


will be an exception to our
Reach rules. You will pull
and kick out the play side
corner. We are not
blocking the play side end.

SS
E
RT

We will always try and run a


crack scheme and pull the play side
tackle for the corner. We are not
blocking the play side End. If the end
starts to chase us down we will hand
the ball off to the TB.

QB: Catch snap and


open up and skip step
and underhand pitch the
ball to H and then fake
Belly to TB and carry out
Boot Fake.

Stretch
W
E
LT

RG

W
E

E
LT

N
LG

M
T
LG

RT

E
LT

T
LT

LG

M
T

M
T

(Reach Family)

T
RG

RT

LT

S
N
C

RG

RG

M
N
T

LG

LG

RT

E
Y

LT

E
RT

S
RG

M
T

SS

S
T
Y

T
RT

E
Y

S
T
LG

N
C

RG

T
RT

E
Y

REACH Family Rules

{Oline & TE}

Covered Rule:100% of the


time you will BUCKET step
with your play side foot.

Uncovered Rule: 100% of the


time you will BUCKET step
with your play side foot.

Aiming Point is defenders


play side armpit.

Work with covered OL in the


direction of the play.

2 hand punch to aiming point.

Align your nose on defenders


armpit and bite it.
2 hand punch to aiming point.

Work hips vertical up field.

Attack the defenders far #,


and work to over- take the
block.

Length and depth of BUCKET of step is determined by alignment of defensive


lineman.
* PRIORITY is to work at first level and work to 2nd level. Let the Lber come
to you.

Power Rt
Backside guard will make a you
or me call with the center on
who is pulling and leading up
on the linebacker. General
rule:Who has the best angle to
block the def Tackle.

FS

E
X

(GAP family)

LT

LG

RG

SS

E
RT

Y
Z

QB: Same footwork as Belly Read.


Read Chase Read for give or pull.

TE: Arch release for alley


player if play side tackle is
uncovered.
Play side tackle covered, you
will combo to backside
linebacker.

Q Power Rt

(GAP family)

FS
C

W
E
X

LT

LG

RG

SS

E
RT

Y
Z

QB: Catch snap and sell fake to


tailback. Patience!!! Allow backside
guard to get to the hole and find
daylight.

POWER
W
E
LT

M
T

RG

M
T

SS

LG

(Gap Family)

RT

E
LT

LG

RT

LT

E
LT

N
LG

M
T
LG

T
RG

RT

M
N
T

LT

LG

RG

RT

RG

SS

S
T

E
Y

LT

S
RG

T
RT

E
Y

S
T
LG

N
C

RG

T
RT

E
Y

Power (Gap Family Rules)


PSOT:

If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.


If PSOG is covered ~combo with PSOG to backside Linebacker. Solid Call gap
block man inside.

PSOG: If center is uncovered ~Combo with PSOT from man on you to backside
Linebacker.
If center is covered ~combo with center to backside
Linebacker. Solid Call gap block man inside.
Center:

Block man on or first man away from the play on the defensive line. BSOG will
make YOU or ME call to say who is pulling to lead up on play side linebacker.
YOU call tells Center to pull.

BSOG:

Make YOU or ME call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. ME call ~ skip pull and turn up tight to
double team and lead block on play side linebacker.

BSOT:

Squeeze B gap defender and do not allow any penetration.

TE:

Play side: If PSOT is uncovered~ arc release to outside linebacker.


If PSOT is covered ~Combo with PSOT to backside linebacker.

H:

Lead the play and kick out end man on the line of scrimmage.
You must get inside the defender and drive him out.

Counter Rt
Backside guard will make
a you or me call with the
center on who is pulling
and kicking out the Def.
End. General rule:Who
has the best angle to
block the def Tackle.

FS
W
E

(GAP family)

LT

LG

RG

SS

E
RT

Y
Z

H
Q

QB: Same footwork as Belly Read, but


TB will cut behind you and the handoff
will occur off your back hip.

TE: Arch release for alley


player if play side tackle is
uncovered.
Play side tackle covered, you
will combo to backside
linebacker.

Q Counter Lt

(GAP family)

FS
C

W
E
LT

C
M

LG

RG

E
RT

QB: Catch snap and sell TB Counter.


Patience!!! Allow H to get to the hole
and find daylight.

Right Guard:
You Call to
center.

SS

Counter
W

M
T

E
LT

RG

M
T

SS

LG

(Gap Family)

RT

E
LT

LG

SS

S
T

RG

RT

H
H

W
E

T
LT

N
LG

T
RG

RT

LT

LG

LT

LG

S
RG

RG

M
T
RT

E
Y

S
N

RT

FS

M
T

M
N
T

LT

FS

S
T
LG

N
C

RG

T
RT

E
Y

COUNTER (GAP Family Rules)


PSOT:

If PSOG is uncovered ~Combo with TE from man on you to backside Linebacker.


If PSOG is covered ~combo with PSOG to backside Linebacker. Solid Call gap
block man inside.

PSOG:

If center is uncovered ~Combo with PSOT from man on you to backside Linebacker.
If center is covered ~combo with center to backside Linebacker. Solid
Call gap
block man inside.
Center:

Block man on or first man away from the play on the defensive line. BSOG will
make YOU or ME call to say who is pulling to kick out end man on line of
scrimmage. YOU call tells Center to pull.

BSOG:

Make YOU or ME call to tell center who is pulling. General rule is who has the
better angle on the defensive lineman. ME call ~ Flat pull and kick out end man on
line of scrimmage.

BSOT:

Squeeze B gap defender and do not allow any penetration.

TE:

Play side: If PSOT is uncovered~ arc release to outside linebacker.


If PSOT is covered ~Combo with PSOT to backside linebacker.

H:

Jab step away from play and get on outside hip of pulling lineman.
Lead up the hole tight of the combo block.

30/31 is our quick game protection.


These protections are FULL slide protections.
30 ~ slide by the OL is going to the right.
31 ~ slide by the OL is going to the left.
We will generally slide to the TE, but can go either way.

Rules (Slide from the first uncovered man back)


Covered: Chip man on and secure backside gap.
Uncovered: Slide down and secure gap.
Keep Shoulders Square to Line of Scrimmage as much as possible.
If you see the linebacker walk up that you and your teammate are to
combo to, make Man call.
Backside Tackle. If you have man on and the linebacker walks up that
the TB is responsible for, make RAM Call and block linebacker.
MAX Call, tells the Tight End to the call side to stay in and block.

TB:
Play side Tackle Covered: Double Read Inside Linebacker to Def. End.
Play side Tackle Uncovered: Fit off the butt of Tackle and take first edge
player to show. RAM call fit off the butt of offensive tackle.

30/31 Slide Protection


W
T

E
LT

LG

T
C

M
T

M
RG

RT

E
LT

LG

S
T
C

RG

T-2

W
LT

N
LG

T
RG

E
Y

RT

LT

LG

S
E
RG

LG

LT

N
C

RG

T-2

T
RT

E
Y

31

M
N

M
T

30

T
W
E

T-1

RT

30

30
T-1

RT

30

$
Y

M
W

LT

T
LG

S
N

31 Max
T

RG

T
RT

E
Y

50/51 is our drop back 5 step pass protection.

This Protection is based on BOB principals.

(Big on Big and Back on Backers)

50 ~Either the Right Guard or Center will have the Double READ. TB going
left.
51 ~Either the Left Guard or Center will have the Double READ. TB going
right.
Direction of the double read will be dictated by the structure of the routes.

Rules
BOB Side: (Big on Big) Man protection ~ OL on DL, TB on LB.
Uncovered OL: Get depth on pass set so you can make the double read.
We always read inside to outside.

TB: You will be check releasing on all 50/51 Routes, unless we call
Max. Your route rules are according to each route, but your #1
responsibility is to check your blitz pick-up prior to releasing on
your route.

50/51 BOB Protection


C-1

C-2

T
LT

LG

T
C

RG

C-2

E
LT

RT

51

T
LG

W
E
LT

30

RG

E
RT

51

W
LT

LG

S
T
Y

51

G-1
G-2

C-1

M
T

T
RG

RT

N
C

LG

LT

S
RG

RG

RT

E
Y

50

S
E

G-2

RT

Fan Call

M
N
LG

M
T

G-1

T-1
T-2

W
Y

Vs. 3-3 we would


game plan & use
30/31 Protections

E
LT

M
T
LG

S
N

RG

G-1

T
RT

G-2

E
Y

50 Max

Boot Protection is our base play-action pass protection.

Rules
Same rules as our 30/31 protections, just more aggressive
and we want to sell run. We cannot go down field to block
linebackers, but we want to make sure we come off the ball
low and hard. Helmet level LOW!
TB: Sell Belly bake and block backside edge or Outside
linebacker.

Boot Protection
W
T

E
LT

LG

T
C

M
T

M
RG

RT

E
LT

LG

S
T
C

RG

T-2

W
LT

N
LG

T
RG

LT

M
N
LG

S
E
RG

RT

LG

LT

Boot Rt

T
W
E

M
T

RT

Boot Rt

N
C

RG

T-2

T
RT

E
Y

Boot Lt

$
Y

T-1

RT

Boot Rt

Boot Rt
T-1

M
W

LT

T-1

T
LG

S
N

Boot Lt
T

RG

T-2

T
RT

E
Y

Vertical release at defender


working to his outside.
Plant outside foot on 5th
step. Do not work back to
ball. QB will deliver ball to
the shoulder away from
defender.

30

30
5 steps

3 steps

Quick release vertically 3


steps, plant outside foot and
make cut to open grass.
Anticipate ball at the break.
Get up field immediately to
avoid inside defenders.
Anticipate contact.

Fade
20

20

Slant

20

Hitch

30

Quick Game

4 steps

Vertical push towards


inside shoulder of
defender. On forth step
shift gears as you break
outside. Maintain 4-5
yards from sidelines, look
over inside shoulder and
follow ball in with your
eyes.

Execute the HITCH route,


flash hands to QB as if to
catch the ball. Pivot to the
outside to avoid contact
and get vertical and leave
4-5 yards from sideline for
QB to drop ball in over
outside shoulder.

3 steps

Execute 3 step slant route.


Sell slant move and on 4th
and 5th steps hit the breaks,
quick swim the defender
and plant and get vertical.
Avoid contact.

Stick
20

20

(Slant & G0)

30

30
5 steps

Slugo

30

(Hitch & G0)

20

Hugo

Quick Game

5 steps

Take best release and run


5 step hitch route and work
back outside and sit in the
open grass. Vs. man keep
working to the sidelines.
Outside Receivers will sit in
open windows and not
work outside.

Vs. 2 safety

20

Seam

20

Corner

Seam

(outside receiver)

20

Quick Game

30

30

30

Vs. 1 safety

5 steps

TE Route. Best release 5


steps, give little head fake
inside like youre about to
sit on a stick route. Run to
open grass. Split the
difference between the
safety and cornerback.

Best release and push


vertical staying on the hash
vs. a 1 safety look. Vs a 2
safety look split the safeties.

Shorten split and use


inside release to the near
hash. You want to to be full
speed as soon as the TE
breaks for the corner.

Quick Game (H) & (TB) Routes

Loose a close to 2-3 yards


depth. Continue to get
width to original WR
position.

20
30

30

30
Release outside. If you
would run the route all the
way to the sideline you
would never be deeper
than 3 yards. Look over
inside shoulder for ball.

Bubble/Boiler
20

Flair
20

Arrow

Do not lose any ground.


Aiming point is alignment
of outside receiver. Get
head turned around and
catch the ball going
forward. Stay outside and
get to down the sidelines.

12 yards

Work best release and


make it look like a fade
pushing to a depth of 12
yards. Plant outside foot
and turn inside by pulling
back on inside elbow.
Work inside to find a
window or open grass.

20
30

30

20

Out

Dig
20

Curl

30

5 Step Pass Game

10 Yards

10 Yards

Vertical push towards inside


shoulder of defender. On
forth step shift gears and
sell the fade. At 10 yards
plant inside foot and work
out.

Inside release, push


vertical 10 yards and break
inside. Find the open
window or grass and settle
vs zone or continue to run
across the field vs. man.

Inside release and stay at


heels depth of the
defensive line. Work
across the field.

30

30
Heels depth

Post/Corner
20

20

Under

20

Shallow

30

5 Step Pass Game

5 yards

10 yards

Inside release for 3-4 yards


gaining depth and work
across the field under the
linebacker drops no deeper
than 5 yards.

Vertical release to a depth


of 10 yards. Plant outside
foot make a post move for
1-2 steps and then break to
the deep outside finding
open grass. Locate ball
and adjust.

30

30

6 yards

Quick outside release and


sell the arrow route. Once
you get to 5-6 yards from
the sidelines, turn
downfield pressing
vertically and maintain 4-5
yards from sidelines so QB
can drop ball in over
outside shoulder.

Inside release and sit under


the linebacker drops. Find
open grass and square up
to QB. You must try and
stay over the ball between
the guards.

Pivot
20

20

Mini-Curl

20

Wheel

30

5 Step Pass Game

3 steps

Sell the slant, plant


outside foot and pivot
back flat to the outside
accelerating to the
sidelines.

20
30

30

Post
20

Mesh

20

Hunt

30

5 Step Passing Game

6 yards

Inside release and avoid


linebackers. Work to 6-8
yards and gradually gain
depth working into the
opposite hook to curl area.

TE sets the depth of the mesh at 6


yards and X or H make the Mesh
happen. Key the defender on the
opposite man crossing to see if its
man or zone. Vs. zone find a
window or open grass once the
mesh has occurred. Vs. man keep
running gradually gaining depth.

Vertical release to a
depth of 10 yards.
Make cornerback think
corner route by leaning
to outside shoulder
before you plant and
break inside to post.
Run to open grass
between FS and
Cornerback.

30/31 Stick
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Slant or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)

LT

LG

RG

RT

Y
H

Z: Fade
Y: Stick Route

H: Arrow Route
X: Slant (can tag any quick route or
double move route)

Pro Rt Slip 30 Stick

30/31 Stick Variations

Z
Q

20
H

30

Y
Z

Twins Lt Slip Z8 30 Stick

Flex Rt Slip 30 Stick

20

Y
H

30

30

30

30

20

20

Pro Rt King 30 Stick

20

Pro Rt Whop H4 30 Stick

30/31 YALE
QB: Pre-snap Read ~Check backside for
alley player. If the defense does not
have an alley player throw Hitch or
tagged route to X. If defense has an
alley player then work 3 man side. Key
Outside linebacker (inside/outside read)

LT

LG

RG

RT

Y
H

Z: Stick Route (Work inside and find open


grass.
Y: Corner Route to open grass. Split
difference on safety and cornerback.
X: Hitch Route. (can tag any quick route
or double move route)
H: Flair Route

Pro Rt Slot 30 Yale

30/31 Yale Variations

Y
H

30

20

Flex Rt Slip 30 Yale

20

Pro Rt Slip Z8 30 Yale

30

30

30

30

20

20

Pro Rt Whop H6 30 Yale

20

Pro Rt King 30 Yale

30/31 HITCH
QB:

LT

LG

RG

RT

Y
Z

Z & X: Hitch Route @ 6 yards

Y: Seam
H: Seam

Pro Rt Whop 30 Hitch

30/31 Hitch Variations

H
Q

30

30

30

20

20

Pro Rt Queen 30 Hitch

20

Pro Rt Whip 30 Hitch

Z
H

Y
H

30

30

20

20

Flex Rt Whop 30 Hitch

50/51 Montana
QB: Take a peak at the Z then to both Mesh receivers and last
read is the tailback on the swing.

LT

LG

RG

RT

Y
Z

Z: Corner Route at 10 yards


Y: Crossing route at 6 yards. You set the
depth of the mesh. Settle vs Zone and keep
running vs man.
X: Shorten alignment ~ Crossing route under
the TE. You make the mesh happen. Settle
vs Zone and keep running vs man.
H: Arrow, turn into wheel when you hit
sidelines. If you have a corner route by Z or
X on your side, you cannot run wheel.

TB: Check Release Flair away from H.

20

Flex Rt King 50 Montana Z Post

Z
Q

20

Twins Lt Flex Whop 50 Montana XZ Swap

30

X
Z

Pro Rt Whip 50 Montana Z Dig

Y
H

20

30

30

30

30

20

Pro Rt Whop 50 Montana XH Swap

20

50/51 Montana Variations

50/51 Spartan
QB: Shallow to dig route. Take a peak at Z or X then your
dump is the the TB in the flat.

LT

LG

X: Fade
H: Dig (Push to the outside shoulder of the
defender. If you find open grass settle, keep
running vs man.
TB: Check Arrow to the same side as the
shallow.

RT

Y
Z

Z: Post (can tag out)


Y: Shallow (stay at heels depth of defensive
line. Cannot settle on this route~keep
running.

RG

Twins Lt Whop 50 Spartan HZ Swap

Y
Z

H
Q

Y
H

30

20

Flex Rt Whop 50 Spartan XZ Out

20

30

30

30

30

20

20

Pro Rt Slot 50 Spartan

20

50/51 Spartan Variations

50/51 YANKEE

LT

LG

RG

Y: Deep Cross Route: Run inside OLB and


over ILB to the oppisite hash at 15-17 yards.
X: Fade Route
H: Option Route. (Think out unless OLB has
leverage on you.
T: Check Release to arrow.

Y
Z

Z: Post - Curl: Sell the post and sit in the


open grass.

RT

QB: Pre-snap Read ~ corner alignment


on X. If he is pressed or tight think fade.
If he is loose and at 7 yards or deeper
then your read will be to the Y on the
deep cross and to the H on the option
route. You have a curl/flat read late to
backside.

Pro Rt Whop 50 Yankee

50/51 Yankee Variations

Y
H

Y
Z

H
Q

30

20

20

Twins Left Flex Whop Z8 50 Yankee X Post

30

30

30

30

20

20

Pro Rt Whop 50 Yankee

20

Pro Rt Slip 50 Yankee

50/51 CAL
QB:

LT

LG

Z: Curl at 12. If ball is not thrown on time,


work inside and find a window.

H: Arrow (can tag wheel)


TB: Check release Arrow away from H.

RT

Y
Z

Y: Mini-Curl @ 6 yards between the guards.


Work to open grass and find space.
X: Curl at 12. If ball is not thrown on time,
work inside and find a window.

RG

50/51 CAL Variations

30

30

30

20

20

20

Pro Rt Slip 50 Cal

Pro Rt Queen 50 Cal

Y
H

30

30

20

20

Flex Rt Slip 50 Cal

50/51 VERMONT

Vs. 2 Safety

LT

LG

RG

RT

Z: Fade (can tag shallow or out)


Y: Seam (split the safeties vs. 2 hi-safeties)

X: Fade (can tag shallow or out)


H: Seam (dig vs 2 hi-safeties)
TB: Check Release Out away from H.

QB:

Flex Rt Whop 50 Vermont

Pro Rt Whop 50 Vermont (X) or (Z) Under

Y
H

30

20

20

Flex Rt Slip 50 Vermont Y Dig

X
Z

30

30

30

30

20

20

Pro Rt Slot 50 Vermont H Dig

20

50/51 Vermont Variations

Boot Wisconsin
QB:

LT

LG

H: Boot away from you: Hunt Route.


Boot to you chip DE to Arrow. If you and
TE are aligned on the same side we will
run boot away from you, but you need to
come across formation and run an
Arrow route.

RT

Y
Z

Z & X: Boot to you: Fade


Boot away from you: Post
Y: Boot to you: Delay Arrow (Mary had a
little Lamb)
Boot away
from you: Hunt Route

RG

Pro Rt Slip Bt Lt Wisc

30

30

30

20

20

Pro Rt Queen Boot Lt Wisc

20

Boot Wisconsin Variations

Z Throwback Tag

Y
H

30

30

20

20

Flex Rt Slip 50 Cal

Boot Yukon
QB:

LT

LG

RG

RT

Z: Hunt Route

Y: Corner Route
X: Post Route
H: Chip DE - Arrow. If you are on
the backside of the formation you
need to get across the formation
and run an Arrow Route.

Boot Yukon Variations


Twins Lt Queen Boot Rt Yukon

30

30

30

30

20

20

20

Twins Lt Slip Boot Rt Yukon

Z
H

Y
H

30

20

20

X
Z

Boot Clear
QB:

LT

LG

RG

RT

Z: Seam
Y: Hunt Route

X: Fade
H: Chip DE - Arrow. If aligned on
the backside of the formation you
need to get across and run an
Arrow Route.

TB: Can throw T Throwback.

Boot Clear Variations


Twins Lt Flex Whip Boot Lt Clear

Y
H

30

20

20

30

30

30

30

20

20

20

Twins Lt King Boot Lt Clear

X
Z

Boot Dakota
QB: We are trying to hi - low the playside corner, if the
arrow or corner routes do not open up, look for the Z
on the throwback.

LT

LG

RG

RT

Y
Z

Z: Mesh
Y: Mary had a little lamb - arrow

X: Mesh
H:Corner Route
T

30

30

30

30

20

20

Pro Rt Slip Bt Rt Dakota

20

Boot Dakota Variations

Z
Q

Y
H

30

20

20

X
Z

KANSAS Rt
QB: Read Play side Defensive End. If
he comes up field throw screen to
Tailback. If End drops off and plays
screen, lose ground and throw alley
screen to X.

FS

W
E
LT

TB: Drive up like pass pro, hide


behind OL and run screen route
under the Defensive End.

LG

H: 5 yard split from the X. Drive up field


like you are about to stalk the OLB and
inside out the corner over X.

E
RT

Y
Z

X: Soft Corner ~ 1 Giant step and vs hard


corner ~ 3 small steps up field.Comeback
behind LOS @ 85% speed. Ball Should
be caught 6-7 yards outside OT.

RG

SS

*PSOT: Flash pass set and pull flat to kick


out cornerback.
*PSOG:1001-1002, pass set and go block
FS.
*Center: 1001-1002, pass set and pull to
backside inside linebacker.
*BSOG: 1001-1002, pass set and pull flat
for alley player.
*BSOT: Kick slide and get DE to come up
field. If he trys to cross your face, redirect
and drive him into the pile.

BUBBLE LT
OL: Exception to our Rules: Bubble is
blocked like STRETCH, even though it
starts with the letter B

FS
C

W
E
LT

LG

E
RT

Y
Z

Can run this to the H or Z. When running


the Bubble route, Do not lose any ground.
Aiming point is alignment of outside
receiver. Get head turned around and
catch the ball going forward. Stay outside
and get to down the sidelines

RG

SS

BOILER RT
OL: Exception to our Rules: Bubble is
blocked like STRETCH, even though it
starts with the letter B

FS
C

W
E
LT

LG

E
RT

Y
Z

QB: Pump the Bubble and turn and


throw Boiler to TB.

RG

SS

TUNNEL Screen
OLINE: Pass Set 1001-1002 and attack your
lanes finding first different color jersey in your
lane.

FS
C

W
E
LT

LG

We can run Tunnel Screen to any of the 5


eligible receivers (X, Z, Y, H or T) Side
away from receiver running the screen
routes will run verticals and TB will run
Boiler Route away from screen.
Tunnel Screen Route: One huge step up
field and come back behind the LOS. You
will be catching the ball close to the
alignment of the OT. Catch ball and find
seam up field.

RG

SS

E
RT

Y
Z

QB: Lose ground and look deep and come


back to receiver running screen route.

Magnum Rt Belly Read Rt

FS
C

W
E
X

LT

LG

RG

C
E SS
RT

Magnum Rt Z Counter Rt

FS
M

C
W
X

E
LT

LG

T
C

T
Z

RG

C
E
RT

SS
Y

Magnum Rt Z Power Lt

FS
C

E
X

LT

LG

T
C

T
Z

RG

C
E
RT

SS
Y

Magnum Lt Z Counter Pass Rt


QB: Sell the counter fake to the Z.
Boot out and look for the T in the
flats to the Y on a deep cross.

FS
S

C
SS

E
Y

X: Run slant route and find FS and sit


by the FS and occupy him.

LT

LG

T
C

Y: Deep cross route - find open grass.


H: Block QB backside
Z: Sell counter fake and help H on
securing backside.
T: Chip playside DE and run arrow
route.

RG

E
RT

Rhino Rt Ben Rt

FS
C

M
W

E
X

LT

T
LG

T
C

RG
R

C
E
RT

B
Y

Rhino Rt Ben Rt

FS
C

M
W

E
X

LT

T
LG

T
C

RG
R

C
E
RT

B
Y

Rhino Rt Q Ben Rt

FS
C

M
W

E
X

LT

T
LG

T
C

RG
R

C
E
RT

B
Y

Rhino Rt Q Speed Rt

FS
C

M
W

E
X

LT

T
LG

T
C

RG
R

C
E
RT

B
Y

Rhino Rt Belly Pass Rt


QB: Sell Belly Fake and boot out reading flat to deep crossing route.

FS
C

M
W

E
X

LT

T
LG

T
C

X: Deep crossing route - find open


grass.
Y: Mary had a little lamb - arrow route
T: sell the belly - dive into the pile like
you have the ball.

RG
R

C
E
RT

B
Y

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