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STEAM
GAME DEV GATHERING 2014
BY KRIS ANTONI
Agenda
A Little Introduction
Game Overview
Background
Development Phase
Release Phase
Lessons Learned
Conclusions
About Me
Kris Antoni
Hadiputra
Game Designer
Art Director
Programmer
How It Started
Early Concepts:
Tactical
Shooter
Strategy
Simulation
Mobile friendly
Goals
Highly Replay-able
Challenging
Memorable
What is it?
Highly Replay-able
Randomized
Challenging
Permadeath
Memorable
Personal Experience
Greenlit in 5 Days
Development
Tools
Flash AS3 + Starling
Multiplatform target
Web, Desktop, Mobile
Core team
1 Programmer, 3 Artists
Dev time
Target: 4 months
Actual: 2 years and counting
Development - Challenges
Game Controls
Figuring out the right control scheme for multiple devices
Screen Resolution
Figuring the right UI/UX/Layout
Performance
Delivering stable 60 FPS across multiple platforms
Funding
Supporting the dev team
Development - Challenges
Screen Resolution
Development - Timeline
Concept
Alpha 1
Alpha 2
Alpha 3
November 2012
December 2013
January 2014
GDC 2013
CasCon Asia 2013
Gamejolt
Christmas Version
Armor Games
$10K Sponsorship
Funding
Sponsorship
Steam Greenlight
Alpha 4 etc
Steam Early Access
Armor
Games Christmas
Edition
Rating
8.8/10
Freedom to Experiment
Almost no marketing
Sales Graph
Launch
Launch Sale
Ended
Steam
Halloween
Sale
Newgrounds
Sales Graph
Steam Halloween
Sale
Newgrounds
Sales Distribution
Lessons Learned
Control Mechanics
Resolution
Technical Limitations
Lessons Learned
Conclusions
Thank you
Kris Antoni Hadiputra, CEO & Co-Founder
E-mail kris@togeproductions.com
Twitter
@kerissakti