Académique Documents
Professionnel Documents
Culture Documents
Multimedia
Refers to Integration of multiple media such as Text,
Audio, Video, Animation and Visual imagery
Example
Games
CBT (Computer based Training)
WBT (Web based Training)
Interactive Multimedia
If the user has the ability to control any of the multimedia
components then the multimedia becomes interactive
multimedia
Example
Games (NFS)
Hypertext
Text which provides link to other chapter / Webpage /
other media
Structure of Hypertext
Structure of Hypertext is a graph consisting of nodes and
edges
Node: Node is the Actual Information unit
Example: webpage
Other media object
Edge/ pointer / Link : Provides link to other chapter
Node
Edge
Hypermedia
Interactive Multimedia becomes Hypermedia when link is
provided for user to navigate in a non linear way
Interactive
Multimedia
Hypermedia
Hypertext
2.Authoring is performed in
media laboratory or studio
using professional quality
video camera and sound
equipment
Performed at users
desktop
Network interfaces
Interconnects two users terminal with the help
of public / private network
Since various protocols are available,
standardize on reliable protocols so that
multimedia objects can be transferred without
any loss.
Advantage
In manual system, the author must check the temporal
relation between objects and gaps/ overlap. But
programmable system automatically checks for
gaps/overlap as well as temporal parameters of the
objects
Disadvantage
Used only with stored video and not with live video