Académique Documents
Professionnel Documents
Culture Documents
Business Case
Week 2
Learning Objectives
2-3
Information Technology
Project Methodology (ITPM)
Methodology
A strategic-level plan for managing and controlling
the project
Game plan for implementing project and product
lifecycles
Recommends phases, processes, tools, and
techniques for supporting an IT project
Must be flexible and include best practices
learned from experiences over time.
Can be
Traditional (e.g., Waterfall)
Agile (e.g., XPM, SCRUM)
Copyright 2012 John Wiley & Sons, Inc.
2-4
2-5
Project Phases
Phase Exits, Stage Gates, Kill Points
These are the phase-end review of key deliverables
Allows the organization to evaluate project
performance and take immediate action to correct
errors or problems
Fast Tracking
Starting the next phase of a project before approval
is obtained for the current phase
Can be used to reduce the project schedule
Can be risky and should only be done when the risk
is acceptable
Copyright 2012 John Wiley & Sons, Inc.
2-6
2-7
2-8
2-9
2-10
Systems Development
Life Cycle (SDLC)
Planning
Identifying and responding to a problem or
opportunity
Incorporates the project management and
system development processes and activities
Ensures that the goal, scope, budget, schedule,
technology,
and
system
development
processes, methods, and tools are in place
Analysis
A closer look at the problem or opportunity
Documents
the
specific
needs
and
requirements for the new system
Copyright 2012 John Wiley & Sons, Inc.
2-11
Systems Development
Life Cycle (SDLC)
Design
The project team uses the requirements and to be
logical models to design the architecture to support the
new information system
This includes designing the network, hardware
configuration, databases, user interface, and application
programs
Implementation
The development or construction of the system, testing,
and installation
Training, support, and documentation must also be in
place.
Maintenance and Support
The system is updated to respond to bugs, new features,
or to adjust to a changing business environment.
Copyright 2012 John Wiley & Sons, Inc.
2-12
Systems Development
Life Cycle
2-13
An IT Project
Methodology
2-14
Phases
Phase 1: Conceptualize and Initialize
Phase 2: Develop the Project Charter
and Detailed Project Plan defined in
terms of projects:
scope
schedule
budget
quality objectives
2-15
Phases continued
Phase 3: Execute and Control the Project
using approach such as the SDLC.
Phase 4: Close Project
Phase 5: Evaluate Project Success
Post mortem by project manager and team of
entire project
Evaluation of team members by project manager
Outside evaluation of project, project leader, and
team members
Evaluate projects organizational value
2-16
IT Project Management
Foundation
Project
Management
Processes
Project Objectives
Initiating processes
Planning processes
Executing
processes
Controlling
processes
Closing processes
Copyright 2012 John Wiley & Sons, Inc.
2-17
IT Project Management
Foundation
Tools - e.g. Microsoft Project , Computer
Aided Software Engineering (CASE)
Infrastructure
Organizational Infrastructure
Project Infrastructure
Project Environment
Roles and Responsibilities of team members
Processes and Controls
Technical Infrastructure
2-18
2-19
2-20
Developing the
Business Case
Step 1: Select the Core Team
Advantages:
Credibility
Alignment with organizational goals
Access to the real costs
Ownership
Agreement
Bridge building
2-21
Developing the
Business Case
Step 2: Define Measurable
Organizational Value (MOV) the
projects overall goal
2-22
Measurable Organizational
Value (MOV)
2-23
2-24
2-25
2-26
2-27
Metrics:
Money ($, , )
Percentage (%)
Numeric Values
2-28
2-29
2-30
Year
MOV
20% return on
investment
500 new customers
25% return on
investment
1,000 new customers
30% return on
investment
1,500 new customers
2-31
Project Goal ?
Install new hardware and software to
improve our customer service to
world class levels
2-32
2-33
Developing the
Business Case
Step 3: Identify Alternatives
Base Case Alternative
Possible Alternative Strategies
Change existing process without investing
in IT
Adopt/Adapt systems from other
organizational areas
Reengineer Existing System
Purchase off-the-shelf Applications package
Custom Build New Solution
Copyright 2012 John Wiley & Sons, Inc.
2-34
Developing the
Business Case
Step 4: Define Feasibility and Assess
Risk
Economic feasibility
Technical feasibility
Organizational feasibility
Other feasibilities
Risk focus on
Identification
Assessment
Response
Copyright 2012 John Wiley & Sons, Inc.
2-35
Developing the
Business Case
Step 5: Define Total Cost of Ownership
Direct or Up-front costs
Ongoing Costs
Indirect Costs
2-36
Developing the
Business Case
Step 7: Analyze alternatives using
financial models and scoring models
Payback
Payback Period = Initial Investment
Net Cash Flow
= $100,000
$20,000
= 5 years
Copyright 2012 John Wiley & Sons, Inc.
2-37
Developing the
Business Case
Break Even
Materials (putter head, shaft, grip, etc.)
$12.00
$ 4.50
$25.00
If you sell a golf putter for $30.00 and it costs $25.00 to make, you have
a profit margin of $5.00:
Breakeven Point = Initial Investment / Net Profit Margin
= $100,000 / $5.00
= 20,000 units
Copyright 2012 John Wiley & Sons, Inc.
2-38
Developing the
Business Case
Return on Investment
Project ROI =(total expected benefits total expected costs)
total expected costs
= ($115,000 - $100,000)
$100,000
= 15%
2-39
Developing the
Business Case
Net Present Value
Year 0
Year 1
Year 2
Year 3
Year 4
$0
$150,000
$200,000
$250,000
$300,000
$200,000
$85,000
$125,000
$150,000
$200,000
($200,000)
$65,000
$75,000
$100,000
$100,000
2-40
Developing the
Business Case
Net Present Value
Time Period
Calculation
Discounted Cash
Flow
Year 0
($200,000)
($200,000)
Year 1
$65,000/(1 + .08)1
$60,185
Year 2
$75,000/(1 + .08)2
$64,300
Year 3
$100,000/(1 + .08)3
$79,383
Year 4
$100,000/(1 + .08)4
$73,503
$77,371
2-41
Weight
Alternative
A
Alternative B
Alternative C
ROI
15%
10
Payback
10%
10
NPV
15%
10
Alignment with
strategic objectives
10%
Likelihood of
achieving projects
MOV
10%
Availability of skilled
team members
5%
Maintainability
5%
Time to develop
5%
Risk
5%
Customer
satisfaction
10%
Increased market
share
10%
100%
2.65
4.85
8.50
Criterion
Financial
Organizational
Project
External
Total Score
2-42
Notes: Risk scores have a reverse scale i.e., higher scores for risk imply lower levels of risk
Developing the
Business Case
Step 8: Propose and Support the
Recommendation
2-43
2-44
Project Selection
and Approval
The IT Project Selection Process
The Project Selection Decision
Project must map to organization goals
Project must provide verifiable MOV
Selection should be based on diverse
measures such as
tangible and intangible costs and benefits
various levels throughout the organization
2-45
Balanced Scorecard
Approach
2-46
2-47
1-49