Académique Documents
Professionnel Documents
Culture Documents
Henry Hexmoor
Registers and RTL
Typically,
What operations are performed on the data in the registers
What information is passed between registers
MICROOPERATIONS (1)
The operations on the data in registers are called
microoperations.
The functions built into registers are examples of
microoperations
Shift
Load
Clear
Increment
MICROOPERATION (2)
An elementary operation performed (during
one clock pulse), on the information stored
in one or more registers
Registers
(R)
ALU
(f)
1 clock cycle
R f(R, R)
f: shift, load, clear, increment, add, subtract, complement,
and, or, xor,
DESIGNATION OF REGISTERS
Registers are designated by capital letters, sometimes
followed by numbers (e.g., A, R13, IR)
Often the names indicate function:
MAR
PC
IR
Registers may also be represented showing the bits of data they contain
DESIGNATION OF REGISTERS
Designation of a register
- a register
- portion of a register
- a bit of a register
Register
R1
15
R2
Numbering of bits
15
8 7
PC(H)
Subfields
0
0
PC(L)
Register Transfer
REGISTER TRANSFER
Copying the contents of one register to another is a register
transfer
A register transfer is indicated as
R2 R1
In this case the contents of register R1 are copied (loaded) into
register R2
A simultaneous transfer of all bits from the source R1 to the
destination register R2, during one clock pulse
Note that this is a non-destructive; i.e. the contents of R1 are not
altered by copying (loading) them to R2
Register Transfer
REGISTER TRANSFER
A register transfer such as
R3 R5
Implies that the digital system has
the data lines from the source register (R5) to the destination
register (R3)
Parallel load in the destination register (R3)
Control lines to perform the action
Register Transfer
CONTROL FUNCTIONS
Often actions need to only occur if a certain condition is true
This is similar to an if statement in a programming language
In digital systems, this is often done via a control signal, called
a control function
If the signal is 1, the action takes place
Register Transfer
Block diagram
Control
Circuit
Load
R2
Clock
n
R1
Timing diagram
t+1
Clock
Load
Transfer occurs here
The same clock controls the circuits that generate the control function
and the destination register
Registers are assumed to use positive-edge-triggered flip-flops
Register Transfer
SIMULTANEOUS OPERATIONS
If two or more operations are to occur
simultaneously, they are separated with commas
P: R3 R5, MAR IR
Here, if the control function P = 1, load the contents
of R5 into R3, and at the same time (clock), load the
contents of register IR into register MAR
Register Transfer
Symbols
Description
Examples
Capital letters
& numerals
Parentheses ()
Denotes a register
MAR, R2
R2(0-7), R2(L)
Arrow
Colon :
Comma ,
R2 R1
P:
A B, B A
Register Transfer
CONNECTING REGISTRS
In a digital system with many registers, it is impractical to
have data and control lines to directly allow each register
to be loaded with the contents of every possible other
registers
To completely connect n registers n(n-1) lines
O(n2) cost
This is not a realistic approach to use in a large digital system
Register B
Register C
Register D
Bus lines
Register A
1 2 3 4
Register B
1 2 3 4
B1 C1 D 1
0
4 x1
MUX
Register C
1 2 3 4
B2 C2 D 2
0
4 x1
MUX
Register D
1 2 3 4
B3 C3 D 3
0
x
select
y
4-line bus
4 x1
MUX
B4 C 4 D 4
0
4 x1
MUX
Reg. R1
Reg. R2
D 0 D1 D2 D 3
2x4
Decoder
z
Select
w
Reg. R3
Load
E (enable)
Normal input A
Control input C
A0
B0
C0
D0
Select
Enable
S0
S1
0
1
2
3
MEMORY (RAM)
Memory (RAM) can be thought as a sequential circuits
containing some number of registers
These registers hold the words of memory
Each of the r registers is indicated by an address
These addresses range from 0 to r-1
Each register (word) can hold n bits of data
Assume the RAM contains r = 2k words. It needs the
following
RAM
unit
Write
n
data output lines
MEMORY TRANSFER
Collectively, the memory is viewed at the register level as a
device, M.
Since it contains multiple locations, we must specify which
address in memory we will be using
This is done by indexing memory references
Memory is usually accessed in computer systems by
putting the desired address in a special register, the
Memory Address Register (MAR, or AR)
When memory is accessed, the contents of the MAR get
sent to the memory units address lines
M
AR
Read
Memory
unit
Data out
Write
Data in
MEMORY READ
MEMORY WRITE
AR DR(AD)
A constant
ABUS R1,
R2 ABUS
AR
DR
M[R]
M
DR M
M DR
Arithmetic Microoperations
MICROOPERATIONS
Arithmetic Microoperations
ARITHMETIC MICROOPERATIONS
The basic arithmetic microoperations are
Addition
Subtraction
Increment
Decrement
R1 + R2
R1 - R2
R2
R2+ 1
R1 + R2+ 1
R1 + 1
R1 - 1
Arithmetic Microoperations
Binary Adder
A3
C3
FA
C4
B2
A2
C2
FA
S3
B1
A1
Binary Adder-Subtractor
B3
A3
B2
C1
FA
S2
B0
A0
S1
A2
B1
C0
FA
S0
A1
B0
A0
C3
FA
C4
Binary Incrementer
S3
S2
A3
C4
S3
S2
C0
FA
S0
A1
HA
C1
FA
S1
A2
HA
C2
FA
HA
S1
A0
HA
S0
Arithmetic Microoperations
ARITHMETIC CIRCUIT
Cin
S1
S0
A0
X0
S1
S0
0 4x1
1 MUX
2
3
B0
A1
A2
A3
B3
0
Cin
0
1
0
1
0
1
0
1
Y1
Y
B
B
B
B
0
0
1
1
Output
D = A+ B
D = A+ B + 1
D = A + B
D = A + B+ 1
D=A
D = A+ 1
D = A- 1
D=A
S1
S0
0 4x1
1 MUX
2
3
D0
C1
C1
D1
FA
C2
X2
S1
S0
0 4x1
1 MUX
2
3
B2
S0
0
0
1
1
0
0
1
1
FA
X1
S1
S0
0 4x1
1 MUX
2
3
B1
S1
0
0
0
0
1
1
1
1
Y0
C0
C2
D2
FA
Y2
C3
X3
C3
D3
FA
Y3
C4
Microoperation
Add
Add with carry
Subtract with borrow
Subtract
Transfer A
Increment A
Decrement A
Transfer A
Cout
Logic Microoperations
LOGIC MICROOPERATIONS
Specify binary operations on the strings of bits in registers
Logic microoperations are bit-wise operations, i.e., they work on the
individual bits of data
useful for bit manipulations on binary data
useful for making logical decisions based on the bit value
B F0 F1
0 0 0
1 0 0
0 0 0
1 0 1
F2 F13
0 1
0 1
1 0
0 1
F14
1
1
1
0
F15
1
1
1
1
Logic Microoperations
Boolean
Function
F0 = 0
F1 = xy
F2 = xy'
F3 = x
F4 = x'y
F5 = y
F6 = x y
F7 = x + y
F8 = (x + y)'
F9 = (x y)'
F10 = y'
F11 = x + y'
F12 = x'
F13 = x' + y
F14 = (xy)'
F15 = 1
MicroName
Operations
F0
Clear
F A B
AND
F A B
FA
Transfer A
F A B
FB
Transfer B
F A B
Exclusive-OR
F A B
OR
F A B)
NOR
F (A B) Exclusive-NOR
F B
Complement B
F A B
F A
Complement A
F A B
F (A B)
NAND
F all 1's
Set to all 1's
Logic Microoperations
0
1
4X1
MUX
Fi
2
3 Select
S1
S0
Function table
S1
0
0
1
1
S0
0
1
0
1
Output
F = A B
F = AB
F = A B
F = A
-operation
AND
OR
XOR
Complement
Logic Microoperations
Selective-set
Selective-complement
Selective-clear
Mask (Delete)
Clear
Insert
Compare
...
A A+ B
A A B
A A B
A A B
A A B
A (A B) + C
A A B
Logic Microoperations
SELECTIVE SET
At
1010
1110
B
At+1
(A A + B)
Logic Microoperations
SELECTIVE COMPLEMENT
At
1010
0110
At+1
(A A B)
Logic Microoperations
SELECTIVE CLEAR
At
1010
0100
At+1
(A A B)
Logic Microoperations
MASK OPERATION
At
1010
1000
At+1
(A A B)
Logic Microoperations
CLEAR OPERATION
At
1010
0110
At+1
(A A B)
Logic Microoperations
INSERT OPERATION
An insert operation is used to introduce a specific bit pattern
into A register, leaving the other bit positions unchanged
This is done as
A mask operation to clear the desired bit positions, followed by
An OR operation to introduce the new bits into the desired
positions
Example
Suppose you wanted to introduce 1010 into the low order
four bits of A:
1101 1000 1011 0001 A (Original)
1101 1000 1011 1010 A (Desired)
1101
1111
1101
0000
1101
1000
1111
1000
0000
1000
1011
1111
1011
0000
1011
0001
0000
0000
1010
1010
A (Original)
Mask
A (Intermediate)
Added bits
A (Desired)
Shift Microoperations
LOGICAL SHIFT
In a logical shift the serial input to the shift is a 0.
A right logical shift operation:
0
Shift Microoperations
CIRCULAR SHIFT
In a circular shift the serial input is the bit that is shifted out of
the other end of the register.
A right circular shift operation:
Shift Microoperations
ARITHMETIC SHIFT
An left arithmetic shift operation must be checked for the
overflow
0
sign
bit
Shift Microoperations
Serial
input (IR)
S
0
1
MUX
H0
MUX
H1
MUX
H2
MUX
H3
A0
A1
A2
0
1
A3
S
0
1
S
0
1
Serial
input (IL)
Shift Microoperations
Ci
Arithmetic D i
Circuit
0
1
2
3
Ci+1
Logic
Circuit
Bi
Ai
Ai-1
Ai+1
S3
0
0
0
0
0
0
0
0
0
0
0
0
1
1
S2
0
0
0
0
0
0
0
0
1
1
1
1
0
1
S1 S0
0
0
0
0
0
1
0
1
1
0
1
0
1
1
1
1
0
0
0
1
1
0
1
1
X
X
X
X
Cin
0
1
0
1
0
1
0
1
X
X
X
X
X
X
Ei
shr
shl
Operation
F=A
F = A+ 1
F = A+ B
F = A+ B + 1
F = A + B
F = A + B+ 1
F = A- 1
F=A
F = A B
F = A B
F = A B
F = A
F = shr A
F = shl A
Select
Function
Transfer A
Increment A
Addition
Add with carry
Subtract with borrow
Subtraction
Decrement A
TransferA
AND
OR
XOR
Complement A
Shift right A into F
Shift left A into F
4x1
MUX
Fi
HW 7
1. Use D-type flip flops and gates to design a counter
with the following repeated binary sequence: 0, 1, 3,
2, 4, 6.