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SIXTH SENSE

TECHNOLOGY

CONTENTS
Introduction
History
Why

Sixth Sense?
Prototype &
Construction
Working
Applications
Conclusion

INTRODUCTION
Sixth Sense is a wearable gestural interface
that augments the physical world around us
with digital information.
Technology that plays with Human gestures to
make the world more interactive and workflow
much easier.
Pranav Mistry, of Indian origin, an IIT-B Alumni
& a PhD student in the Fluid Interfaces Group
at the MIT Media Lab is the mastermind behind
the sixth sense technology.

HISTORY
Steve Mann is father of sixth sense who made a
wearable computer in 1990.
The Sixth Sense Technology was first implemented
as the neck worn projector + camera system. He
was a media lab student at that time.
There after it was used and implemented by
Pranav Mistry. There will be a long future rather
than the short period of history for the Sixth Sense
technology.

SO WHY

SIXTH SENSE?
Hereby Physical world is painted with
the digital information.
You can carry your digital world with
you wherever you go.
You can start with any wall or any
surface as an interface even your palm.

EARLIER
EXPLORATIONS
Gesture interface device
Sticky notes
Pen that can draw in 3-D
Google Maps in a physical
world

PROTOTYPE &
CONSTRUCTION

CAMERA
Also called as
digital eye as it
analyses the digital
pixels.
It captures the
object in view and
tracks the
gestures.

PROJECTOR
The projector projects
visual information
enabling surfaces and
physical objects to be
used as interfaces.
It displays data sent
from the smart phone on
any surface in view
object, wall, or person.

SMART PHONE
A web enabled smart
phone in the users
pocket processes the
video data.
Other software
searches the web and
interprets the hand
gestures.

COLOR MARKERS
At the tip of the users
fingers.
Helps the webcam to
recognize the gestures.
The movements and
arrangements of these
makers are interpreted
into gestures.

WORKING
Send For
Processing

Capture

Images
Pictures
Gestures

Send Info

Project
Image

Reflect On
Desired
Surface

Information
on Source

APPLICATIONS

Check the time just by


drawing a circle on the
wrist.
Watch related videos on
the newspaper articles
you are reading.
To make a call, virtual
keypad is shown on your
palm.

Projects relevant
information regarding a
person.
Click pictures just by
forming framing gesture.
Organize, sort & resize
pictures by projecting
them on a surface.

Call up the map and use


thumbs & index fingers to
navigate through.
Zoom in & zoom out
using intuitive hand
movements.
Drawing application by
tracking fingertip
movements.

CONCLUSION
Integrating information to everyday objects
will not only help us to get rid of the digital
divide, but will also help us in some way to
stay human, to be more connected to our
physical world.
IT WILL NOT END UP IN MAKING US
MACHINES SITTING IN FRONT OF OTHER
MACHINES!

THANKS!

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