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th
t=0
ct
ct
r
Creating a 4D geometry
Goal:
To Create an Ordinary 4D Geometry
Question:
What is an Ordinary 4D geometry?
Answer:
A Geometry that Bases its Length
on the Pythagorean Theorem
Creating a 4D geometry
b
ab
c
a
c2 = a 2 + b 2
Creating a 4D geometry
Creating a 4D geometry
Historical perspective
Geometry once consisted of only zero and positive
numbers. The construction of geometric shapes
requires only line segments.
When the coordinate system was introduced the
need arose for rays. Rays accompanied an
acceptance of negative numbers and complex
numbers.
Creating a 4D geometry
The Ray
y
R = (x, y)
Creating a 4D geometry
R1 + R2 = (x1, y1) + (x2, y2) = (x1 + x2, y1 + y2)
aR = a(x, y) = (ax, ay)
aR
R
R2
R1
Creating a 4D geometry
Rays can be rotated,
added, and lengthening
in any order. They
satisfy the five rules of
arithmetic. This
produces the general
operation
(a + ib)(x, y)
iR = (y, x)
R = (x, y)
x
i means rotate 90 degrees
Creating a 4D geometry
.now we rotate time and create the 4th geometric coordinate.
ct = r ct = r + i2ct = r + ix 4
x4 = ict
x4
R = (r, x4) = ct
x42 r 2
Creating a 4D geometry
x4
R = (r, x4) = ct
x r
2
4
ct ' r ct r ix4
2
x42
r
2
x42
x4
2
x42
The faces of a 4D
cube are 3D cubes.
The faces consist of
8 3D cubes a
positive and
negative cube for
each axis.
Ai eijk B j Ck
In 4D, the normal
to a volume is
Ai eijkl B j Ck Dl
Field dynamics
Field dynamics
THE
END