Académique Documents
Professionnel Documents
Culture Documents
Multimedia
INTRODUCTION
LEARNING OUTCOMES...
Learning outcomes:
Upon completion of the course, student will be able to
Search and acquire source material using electronic means.
Apply imaging software to acquire and manipulate still images.
Apply authoring concept in audio editing software to acquire sound
tracks, voice-overs, and/or special effects.
Transferable Skills:
Knowledge and understanding
The usage and importance of multimedia & animation
The types of multimedia & animation used
Apply this knowledge at pre-university level.
Designing and creating new multimedia & animation
Skills
Thinking, analytical skills and creating multimedia &
animation skills
Essential skills related in developing multimedia animation for
diff erent purposes.
Working eff ectively both as an individual and in teams
Attitude
Ethical, respect for others and friendly to the surrounding and
environment
Awareness of social responsibility, ethnic and cultural
diversity
Involvement in lifelong learning.
Multimedia
Definition
Multimedia
Applications
Why
Multimedia?
CHAPTE
R
CONTEN
T
Multimedia
and Your
Daily Life
Multimedia
Components
What is multimedia?
Multimedia is defined as
the seamless integration of
two or more media.
Multimed
ia
combination of
media such as text,
graphic, sound,
animation, and
video.
drawings, still and moving images, animation, audio, and any other media.
human-computer interactive
process that involved digital
elements of text, graphics,
audio, video and animation.
Interactive
multimedia
Linear
multimedia
Interactive multimedia
presentation
Linear multimedia
presentation
Hyper? Hypermedia?
Hypertext?
40
years ago
1975
1980
1987
1995
Text
Animation
MULTIMEDI
A
COMPONEN
TS
Video
Graphics
Audio
Intuitive
Interface
More
Entertaini
ng
Better
Acceptance
of Learning
Content
WHY
MULTIMEDIA
?
Better
Informati
on
Retention
Joyful
Experienc
e
Selfpaced
Interactio
n
"What we have to
learn to do, we learn
by doing.
~ Aristotle
Business and
Advertisemen
t
Entertainem
ent
MULTIMEDI
Business and
A
Advertisemen
APPLICATIO
t
NS
Medical
Education
and
Entertainme
nt
Summary
1. Multimedia is defined as human-computer interactive
process that involve digital elemens of text, graphics, audio,
video and animation.
2. The development of multimedia technology has changed the
way we work and play.
3. Interactive multimedia has several capabilities such as having
intuitive interface and better acceptance of learning content.
4. Multimedia applications can be found extensively in education,
business, entertainment and medical field.
Multimedia Technology
Learning unit 2
MULTIMEDIA
HARDWARE AND
SOFTWARE
LEARNING OUTCOMES...
ANALOGUE
AND DIGITAL
DATA
CHAPTER
CONTENT
MULTIMEDIA
SOFTWARE
HARDWARE
REQUIREMENT
S
Value
Time
Analog Signal
Value
Time
Digital Signal
Digital
Interface
Computing
digital
DAC
ADC
analog
Processin
g Unit
External
Storage
Device
Monitor
Memory
HARDWARE
REQUIREMENT
S
Hard
Drive
Graphics
Card and
Graphical
Processing
Unit (GPU)
Universal
Serial Bus
(USB)
Device
Inside a CPU
Graphic Card
GPU
Hard disk
CD
DVD
Compact Disk-Read
Only Memory
(CD-ROM)
EXTERNAL
STORAGE
DEVICE
High Density
Digital Versatile
Disc
(HD-DVD)
Graphics
and Image
Editing
Animation
Authoring
Business
MULTIMEDI
and
A
Advertiseme
SOFTWARE
nt
Video
Editing
Audio and
Sound
Editing
Sound Forge
Adobe Premiere
Adobe Flash
Commonly used
applications are:
:: Digital imaging
Adobe Photoshop
Adobe Illustrator
Adobe Lightroom
Digital video
Adobe Premiere
Adobe After Effects
Apples Final Cut Pro
:: Digital audio
Adobe Audition
Sound Forge Pro
Audacity