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Principles of Learning

Simulation
I am a Scientist

The principles of Learning

1. Active involvement

In active learning information is not delivered to


students , rather the student creates it.

2. Patterns of Connection

Students make meaning" through learning


situations.

The principles of Learning

3. Informal Learning

This refers to learning which , though not


accidental, was not an outlined aim of the
teacher.

4. Direct Experience

Students are aactively involved in creating their


own patterns and connections in a real context

The principles of Learning

5. Reflection

Students are able to internalise what they have


learnt and to apply their own relevance to their
experience.

6. Compelling Situation

Students see or try to avoid havign first hand


experience with the hazards which may occure if
outline protocols are not followed.

The principles of Learning

7. Frequent Feed Back

Involves incentive as well as giving corrections to


reinforce what has been learnt.

8. Enjoyable setting.

This involves creating an environment and


learning situation where students are comfortable
learning.

1. Active Involvement

Students choose
which experiment
they want to do.

They gather their


equipment and are in
charge of the
execution of the
experiment

2. Patterns of Connection

Students make meaning


of what they have been
taught in theory through
this practical experiment
Students use class
notes as the guide to
conduct the experiment
Practical makes the
theory more meaningful

3. Informal Learning
Hey why is yours pink

and mine is yellow ?

Students will learn from


their peers as they work
in groups
Students learn team
work , critical thinking,
job ethics as they take
on the role of a scientist
in the lab . eg. They
wear lab coat and a
name tag as a scientist
would

4. Direct Experience

Students conduct
actual experiments
which prove
concepts taught in
class.

5. Reflection

Students through
reflection are able to
write discussions and
conclusions after the
experiment is complete.

Students verify if what


was taught matches with
what happened during
the experiemnt.

6. Compelling Situation

Students must follow


proper procedure careful
to avoid accidents or
harmful errors

Follow the rules or

They must follow correct


procedure, employ
safety techniques to
reduce possibility of
accidents.

7. Frequent Feedback
Teacher walks
around, views
students work and
then give feedback
and assistance as
they work

8. Enjoyable Setting

Science is FUN!!!

Role playing the


character of a
Scientist will keep
students enthused
about the activity
they are involved
in .

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