Académique Documents
Professionnel Documents
Culture Documents
Designing Instruction
http://wejew.com/media/977/Seinfeld_History_Lesson/
http://www.dailymotion.com/video/xa83cm_snl-seinfeld-school-sketch_fun
Or not
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Our Roadmap
Models:
Bloom & Gagn
Cybergogy
6-Cs of Motivation
Message design
SOI of meaningful learning
(Mayer).
Theories:
Behaviorism
Cognitivism
Constructivism
Technology:
all kinds
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Blooms Taxonomy
Blooms Taxonomy
Cognitive and Affective Domain
http://www.odu.edu/educ/llschult/blooms_taxonomy.htm
Blooms Taxonomy
Cognitive and Affective Domain
Q:
How would you change
the design of your
instruction
to match each of these
classifications?
Q:
What do you want your
students to do?
Well revisit Bloom next
week.
http://www.odu.edu/educ/llschult/blooms_taxonomy.htm
Blooms Taxonomy
Links to learn more
http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomy
http://coe.sdsu.edu/eet/Articles/bloomrev/
http://coe.sdsu.edu/eet/Articles/BloomsLD/index.htm
Gagn
Nine Events of Instruction
Also, a Review and Reinforcement!
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Gagns
Nine Events of Instruction Why Gagn?
Provide a framework for planning and delivering instruction
12
Gagns
Getting Started:
1. Gaining Attention
2. Informing the Learner of the
Objective(s)
3. Stimulating Recall of Prior Learning
Delivering the Goods:
4. Presenting Stimuli
5. Guiding Learning
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Gagns
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Gagns
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http://edutechwiki.unige.ch/
en/Cybergogy
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wine know
Course Design
Framework
Emotive
Emotive Factors
Factors
Feeling
Feeling of
of self
self
Feeling
Feeling of
of community
community
Feeling
Feeling of
of learning
learning
atmosphere
atmosphere
Feeling
Feeling of
of learning
learning
process
process
Kellers
Kellers ARCS
ARCS
Constructivism
Constructivism
Adult
Adult Learning
Learning Theory
Theory
Cognitive
Factors
Cognitive
Cognitive Factors
Factors
Prior
Prior knowledge/Experience
knowledge/Experience
Achievement
Achievement of
of goals
goals
Learning
Learning activity
activity
Cognitive/learning
Cognitive/learning style
style
Cognitive
Cognitive Load
Load Theory
Theory
Behaviorism
Behaviorism
Engaged
Learning
Emotive
Factors
Social
Factors
Online Learning
Environment
Social
Social Factors
Factors
Personal
Personal attributes
attributes
Context
Context
Community
Community
Communication
Communication
Social
Social Constructivism
Constructivism
learn.drInk. share
Behaviorism
Skinner, Pavlov
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Behaviorism
Pavlov & Skinner
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Behaviorism
Pavlov & Skinner
Strengths
Teaching facts,
simple procedures,
concepts, and rules
Most successful when
learning cues are
same as the desired
performance
Weaknesses
Difficult to transfer to
novel situations
Unpredictable result
when stimulus is
absent
No problem solving
strategies
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Behaviorism
Pavlov & Skinner
Give a scenario
where you would use
a Behaviorist approach.
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automaticity
Cognitivism
Mental Maps
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Cognitive Overload
27
Memories
rehearsal
sensory
Working
Long
buffers
Memory
Term
Memory
8
92
6%9
53
6,.8
17
forgotte
n
cognitive artifact, medium,
tool
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Cognitivism
Mental Maps
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Cognitivism
Mental Maps
Strengths
Skill transfer
Effective to teach
Complex
behaviors
The best way to
perform a task
Single way to
perform within a
specific population
(company,
military)
Rules or ways to
think
Weaknesses
Creates uniform
behaviors
Assumes behavior
is the only or best
way
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Cognitivism
Mental Maps
Give an example
of cognitivist teaching and
learning situations in your world.
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Constructivism
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Constructivism
Piaget, Dewey, Vygotsky
Common terms:
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Constructivism
Piaget, Dewey, Vygotsky
Strengths
Effective to teach:
real life
situations
solve novel
problems
problem solving
skills with multiple
solutions
Supports
development of
metacognitive skills
Weaknesses
Inefficient to teach:
Recall of facts
Memorization
Situations where
there is a single
way to perform
Difficult to evaluate
learning objectively
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Constructivism
Piaget, Dewey, Vygotsky
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Constructivism
Piaget, Dewey, Vygotsky
Sample Answers:
Collaborative problem-solving
Simulated problem-solving
Producing real products
Anchored instruction
o Jasper Woodbury Adventure Series
http://peabody.vanderbilt.edu/projects/funded/jasper/
default.html
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Pop Quiz!
Increase automaticity
Modeling thinking aloud
Debriefing
Use visuals to reinforce memorization
Use computer as a 1-to-1 tutor
Brainstorming, mapping, advance organizers
Student teaching; Intern with Starbucks, ER
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