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to technical communicators?
A Survey of Audience Research
What is Audience?
Audience refers to the real and the
imagined readers (users) who use texts
(products) to do something in their own
environment.
They are the voices in our heads guiding our
decisions during the design process.
When we design, we design for, imagine,
and collaborate with audience to create
usable products.
Cont.
New Rhetoric
Audience became de-emphasized as
considerations of style and arrangement
became more important.
According to new rhetoric, if writers followed the
proper form to express an existing truth, then
audiences were expected to respond favorably.
20th century-handbooks to help writers ensure their
style and usage was formally correct.
Cont.
Expressivist Rhetoric
In response to the restrictive, rules-based
approach of New Rhetoric, the most important
audience for the writer was the self.
Expressivist rhetoric holds that writing is an art, a
means of self-discovery and expression
Cont.
Neo-Classical Rhetoric
Responding to the expressivists, rhetoricians such
as I.A. Richards and Wayne Booth returned to
the classical roots of Aristotles rhetoric where
audience (and the rhetorical situation) played an
important role in the creation of effective texts.
It emphasized the reader as authority (rather than
the writer) and explored the ethical
responsibilities of writers to do more than force a
message on their readers.
Cont.
Audience is central to effective design
80s and 90s
Writers were told to learn about how readers learn,
how they do their work, and how they interacted
with texts. The writers job was to design a text
that met the functional needs of the audience.
Conclusion
In sum, audience means:
Intended users for whom we are designing our products
Real users of our products who actually end up using
them
Real users we observe in their environments trying to get
their jobs done using our products
Voices of imagined users (perhaps based on
experiences with real users) inside our heads guiding our
design decisions
Ourselves, especially when we have no concept of the
real user
Implied users, or representations of our mental models
of our users embodied in our products