Académique Documents
Professionnel Documents
Culture Documents
E-Business Models
Learning Outcomes
1.
2.
3.
4.
Introduction
Pure play an Internet retailer that has no physical
2.
3.
4.
Direct marketing,
selling, and
services
Financial and
information
services
Maintenance,
repair, and
operations
(MRO)
Intermediaries
Paying bills
Making transfers between accounts
Trading stocks, bonds, and mutual funds
Online billing
Intermediaries
Intermediaries agents, software, or
Intermediaries
Content providers
Online brokers
intermediaries between
buyers and sellers of
goods and services
Intermediaries
Portals - Central
Market makers
Intermediaries
Infomediary provides
specialized information
on behalf of producers
of goods and services
and their potential
customers
Application service
providers sell
access to Internetbased software
applications to other
companies
E-Business Models
B2B exchanges
Buyer Model - Reverse
Consumer-to-Business (C2B)
Consumer-to-business (C2B) applies to any
Social interaction
Personal finance management
Purchasing products and information
Consumer-to-Consumer (C2C)
Consumer-to-consumer (C2C) appliers to sites
Communities of interest
Communities of relations
Communities of fantasy
E-Business Challenges
Cost
Value
Security
Leverage existing systems
Interoperability
2.
3.