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Fire Support Team

(FiST) Procedures

United States Marine Corps


Tactical Training and Exercise Control Group
MAGTFTC, MCAGCC 2
Twentynine Palms, California 92278
Purpose

• To teach FiST members the techniques


and procedures used to create successful
fire support “packages” in advance to
contact scenarios

3
References

• MCWP 3- 16, TTP for Fire Support


Coordination
• MCWP 3- 16.6, Supporting Arms Observer,
Spotter and Controller
• FM 6-20-20, TTP for Fire Support at
Battalion Task Force and Below
• FSCC Handbook
• FiST Handbook
• CAX/TTECG Practical Experience (20+ yrs)
4
Overview
• The Class will discuss:
– A concept for closing with the enemy
– The “Package”
– FiST Organization and Responsibilities
– Guidelines for the FiST Leader
– Techniques for construction of a Package
– Techniques for Integration
– Guidelines and Considerations for the Company
Commander
– The FiST Battle Drill

5
Combined Arms
• Goal: To take all available assets and
put them together to inflict the
maximum amount of damage on the
enemy while minimizing the risk to
friendly forces

• Purpose: To provide fires in support of


closing with and killing the enemy
6
THE CAX PROGRAM
• Use all available assets in the destruction of
a given target
– Mortars, artillery, aviation, naval surface fires, and direct
fire
• Build the most challenging combined arms
packages
– Graduate level course
• In the “real world” …
– Specific situations
– Choose from among the techniques learned at CAX
7
Combined Arms

Fires to support
closing with the enemy
“A Way”

8
CONTACT

4000m
ORDNANCE MINIMUM
SAFE
DISTANCES

400m

1000m
1300m
1700m
2100m
EXECUTION THREAT
RING
4000m
400m
400m

Initial Inf
ASLT POS
1000m
1700m
2nd Tk
SBF POS

Initial Tk
SBF POS
Action Right
Arty / 81s begin Begins
FWCAS
Tank Main Gun
THREAT RING
EXECUTION 4000m

RW
BP
400m

Inf
1700m 1000m
Maneuver
2nd Tk Continues
SBF POS

FWCAS off
Arty / 81s continue
Tank Main Gun & 50 cal
RWCAS in
EXECUTION THREAT
RING
4000m

400m
Inf Maneuver
Continues

1000m

Final Tk
SBF POS

RWCAS off
Arty off
81s, 50 cal and 7.62
continue
DISMOUNT
ASSAULT
400m
Inf Maneuver
Continues

Final Tk
SBF POS

81s off
50 cal and 7.62
continue
Upguns while
bounding
The “Package”

15
The “Package”
• The combination of one or more indirect fire
agencies and close air support assets to
support the maneuver of ground units
against an enemy position
– Fires in support of maneuver
– Similar to a series of fires
– Not submitted in advance
• Uses the non-standard SEAD call-for-fire
as a framework for creating a fire plan in
support of a hasty attack 16
SEAD
Standard
Continuous TYPES

-1 0 1

Standard
Interrupted

-1 0 1

Non-
Standard

-1 0 1 2 3 4 5 6 7 8 9
FiST Organization and
Responsibilities

18
The Fire Support Team
• FiST Leader
– Runs the FiST
– Company fire support coordinator
• Forward Air Controller
– Provides all info regarding aviation employment
• Artillery Forward Observer
– Provides all info regarding artillery employment
• Mortar Forward Observer
– Provides all info regarding mortar employment
• Naval Gunfire Spotter
– Provides all info regarding employment of naval surface
19
fires
Guidelines for the FiST
Leader

20
The FiST leader
• Works for the Company Commander
• FiST members work for the FiST leader
• Responsible for the operation of the FIST
and ensuring integration of all elements of
the Company Commanders’ combined arms
concept
– Integration is the coordination and deconfliction
of fires and maneuver
• Must gain and maintain situational awareness
21
Effective Operation of the FiST
• Control
– Strive for the team concept
• Simultaneous Actions
– Coordination of effort (leadership skills)
– Lack of coordination = Rushed actions
– Attack a situation with a deliberate and
methodical approach
• Communication
– Information flow
– Cooperation 22
Techniques and Procedures
for Effective Operation of the
FiST

23
Control
• Everyone keeps the FiST leader informed of
actions taken
– Facilitates control
• Avoid getting rushed
– Rushed packages rarely work
– Missed responsibilities and tasks
– Inaccurate effects equals movement without fires
– Inaccurate CAS marks equal wasted bombs
– Smooth is fast
24
FiST Actions: Deliberate Process
• Target(s) grid(s) • CO has passed the scheme of
• Direction to the target maneuver
• Distance to the target • SEAD timeline is deconflicted from
• Elevation of the target maneuver
• Artillery position plotted • SEAD timeline is deconflicted from
• Artillery gun target line (GTL) plotted aviation
• Mortar position plotted • CO has the SEAD timeline
• Mortar GTL plotted • CO has passed timeline to higher
• Battle Board updated • Co has passed timeline to subordinates
• CAS 9-line plotted • Artillery FO has sent timeline to battery
• RW Battle Position plotted • Mortar FO has sent timeline to mortars
• Artillery has affect on target • FAC has passed 9-line to aircraft
• Mortars have affect on target • Double check accuracy of timeline
• Corrected grids passed from artillery • Double check deconfliction
passed to the FAC 25
FiST Action Routines
• Develop a SOP for the FiST actions
• Get all members of the FiST working when
contact is made
– Arty FO gets grid to and elevation of targets
– Mortar FO gets direction and distance to targets
– FiST leader makes target assignments
– Arty and mortar FO begin adjustments
– FAC requests aviation and constructs 9 lines
• This creates time for the FiST leader
26
Communication
• Everyone keeps the team informed of what
he is doing and what adjacent units are
doing
– Tracking aid for the FiST leader (information)
• Everyone “rogers up” to information and
“sounds off” when passing information
– Ensures communication
– Allows updates to the Battle Board
• Target grids, Mortar “FIRECAP” grid, “stay aboves”,
RW BPs, Shot/Splash, TOTs 27
The Battle Board
• Everyone stays on the same “sheet of music”
– Target locations, lead trace, etc…
– Separate grids can cause confusion in the team
and for higher headquarters
• Use a “Battle Board” to display critical
information
– Belongs to the FiST leader
– Communication tool
– Focuses effort of the team
– Accurate and detailed reference 28
FRIENDLY LOCATION ENEMY GRID DESCRIPTION DIR DIST/OT TGT # / ADJ GRID
(1)
MORTAR POSITION (2)
(3)
BATTERY LOCATIONS RWCAS: FWCAS: #1 FWCAS: #2
(1) PGM BP R&G BP IP ____________ IP ____________
__________ __________ DIR ______L / R DIR ______L / R
(2)
DIR _____ DIR _____ FAC/H ________ FAC/H ________
(3)

TOT_____ SA____________
EGRESS_______
SA____________
EGRESS_______

RW
FW
TGT # / DESC
ARTY_______
ARTY_______
81s _______
MANEUVER SBF
ASLT
Goals for Aviation
• Getting bombs on target

• Protecting aircraft from enemy and


friendly surface fires

• Purpose = to attrite the enemy as


much as possible before an assault
30
Steps to Bombs on Target
• Acquire the aircraft
– Flares, fuel dump “squirt”, wing flash
– Draw out final attack cones
– Know aircraft tactics
• Accurately mark the target
– Redundancy
– Doctrinal procedures
– Laser designators
• Make a good correction from the mark
31
Techniques and Procedures
for Control of Aviation

32
FiST Teamwork
• Develop FiST teamwork for CAS missions
– IP inbound
• FAC watches aircraft
• FO spots and determines corrections from the mark
(mil relation formula applies to CAS corrections)
• Everyone else scans for aircraft
• FiST members must aid the FAC in acquisition of
the aircraft
– Anticipate the need for flares, wing tip or “squirt”
– FAC lays out specific sector of the sky to narrow search
(reference terrain features)
33
– FAC should state aircraft tactics (high / low)
The Time Crunch
• Be prepared for a time crunch
– Note time on station when an aircraft checks in
• Determine a “drop dead” time based on aircraft time
on station (15 minutes out)
• Write actual time on Battle Board
– Run a standard SEAD if not ready to set a
package TOT
– Anticipate doing a “talk on” if necessary
• Mentally rehearse how you will do it
– Strive to employ all ordnance on aircraft
34
Aircraft Can Aid the FiST
• Use aircraft to look down range
– They can report enemy positions
– If FAC(A) capable, have aircraft fire and record
indirect fire in advance of the company
– Take over the mission when you can NOT see the
target

35
Goals for Indirect Fires
• Accurate fires
– Arty has effects on target

• Deconfliction of fires from aircraft and


maneuver elements
– Your fires are not endangering friendly elements

• Purpose = provide effects on target in order


to support the dismounted assault
36
Steps for Accurate Indirect Fire
• Start with accurate target locations
– Use all available means at hand (map, PLGR
binos, compass, range fan, Mk-7, Tank laser
range finders)

• Use doctrinal adjust fire procedures


– The mil relation formula
– Bring impacts on line
– Then bracket range
37
Techniques and Procedures
for Control of Indirect Fires

38
Targets
• Strive for concurrent actions
– A battery can accept two adjust fire missions
– A good FO can do two or more simultaneous
fire missions
• Apply an appropriate sheaf to the target
– Standard artillery sheaf - 100m radius
– Standard enemy platoon positions - 300m
frontage
• Never end a mission without Recording as
Target after achieving desired effects. 39
Fire for Effect
• Always Fire for Effect before setting the
Package
– Proves effects of killing fires
– For mortars the tightness of the sheaf will
affect your ability to close to 400 meters
– Take the time to adjust if necessary

40
Mobile Enemy Air Defense Weapons
• Expect Mobile Enemy Air Defense
Weapons to Move
– If you shoot at it, it will probably displace
• Do not adjust fire onto mobile Air Defense
Weapons, Instead…
– Determine target location by
• Laser range finder (Tank, AN/GVS-5)
• Direction to target
• Your location (PLGR, map spot)
– Send target grid in SEAD mission 41
Consider Weaponeering
• Mortars will have a low probability of hitting
the ADA/SAM target without adjusting

• Give this mission to the Arty FO and have


artillery fire this target in your timeline

• Artillery will most likely hit this target without


adjustments, because of the larger sheaf and
inherent accuracy 42
Mortars and Types of SEAD
• Interrupted
– Effective if using only one CAS section with no
re-attacks
• Continuous
– Requires large “stay above” that makes
spotting aircraft difficult
• Non-Standard
– Requires a break in fires starting at TOT minus
30 seconds extending to at least TOT plus 2
minutes (2 minute and 30 second total gap) 43
Techniques for construction of

a “Package”

44
Basic Guidelines: Aviation
• Always plan for employing RW and FW
CAS in the Package
– Prepare 9-lines and integrate marks
– If it does not show, you can still close under
indirect suppression
– If it does show, you will not have to scramble to
integrate it at the last minute

45
Aviation Weapon
Considerations
• Employment of Hellfire
– Clean battlefield recommended
• An illum on deck mark is helpful to quickly orient the pilot
– Best employed at the beginning of package, before fires
obscure the target
– Allows large standoff
– Account for the time of flight to the missile (first missile
should impact at TOT not be fired at TOT)
– Consider the SDZ
– Consider effect on setting TOTs

46
Basic Guidelines: Indirect Fire
• Attack all targets with all available assets
– Provides built in redundancy
• Marks
• Killing fires
• Illumination
– Insures against the loss of an agency

47
Indirect Fire and Aviation Safety
• When weather or aircraft ordnance
considerations prohibit the use of a “stay
above” leave gaps in artillery timeline
(SEAD interrupted)
– This can include High Drag ordnance or
aircraft cannons
– A 2 minute gap in artillery is required
– 30 sec prior to TOT and 1 min and 30 sec
after TOT
48
Basic Guidelines: Maneuver
and Direct Fire
• Account for maneuver times in the package
– Time-space calculations
– Plan the start time for maneuver
• This indicates when indirect fires will be needed

49
Constructing a PACKAGE

PGMs R&Gs

RW

FW

-5 -4 -3 -2 -1 TOT 1 2 3 4 5 6 7 8 9 10 11
Arty
_____
BMPs

Arty
_____
ADA

81’s
_____
BMPs Tanks to
SBF TK Main Gun TK 50Cal & 7.62

Maneuver
Infantry ASLT
10 Minute Break

The DeMotivational Series

“When you don’t care any more”

51
52
53
54
55
56
57
58
59
60
61
62
Integration:
Coordination and Deconfliction

63
Two Tools for Integration

• The Battle Board


– Draw out the package timeline
– This is where coordination is done

• Your Map
– Plot all information
– This is where deconfliction is done

64
Effective Coordination
• Battle Board
– Look at when aviation is engaging a target
• Indicates a need for deconfliction from indirect fires (stay above)
and maneuver ordnance minimum safe lines
– Understand when indirect fires are active and on
which target
• This indicate need for deconfliction with maneuver (routes or
timing) and aviation (stay above)
– Understand when direct fire occurs in the
sequence of events in the package
• This indicates the need for deconfliction from aviation (stay
above) 65
Techniques and Procedures
for Coordination
Sequence and Timing

66
Procedures for Coordination

PGMs R&Gs R&Gs

RW

FW

-5 -4 -3 -2 -1 TOT 1 2 3 4 5 6 7 8 9 10 11
Arty
_____
BMPs

Arty
_____
ADA

81’s
_____
BMPs Tanks to
SBF TK Main Gun TK 50Cal & 7.62

Maneuver
Infantry ASLT
Effective Deconfliction
• Look at
– Battlefield Geometry
• Friendly unit locations
• Enemy locations
• Terrain
– Attack Geometry
• Attack and Suppress the Same Target
• Attack Long / Suppress Short
• Attack Short / Suppress Long
– Scheme of Maneuver
• The goal is a complete picture 68
Battlefield and Attack Geometry
Guidelines for Aviation
• To protect aircraft from enemy fires you must
suppress targets that can engage the aircraft

• To protect aircraft from friendly fires you


must route the aircraft around the effects of
the those fires

• The goal should be to protect the aircraft


from any potential threat 70
Guidelines for Aviation
• The safety measure you use is a
Separation Plan
– Lateral Separation
– Altitude Separation
– Time Separation
– Altitude and Lateral Separation

• Battlefield and attack geometry are aids


71
Guidelines for Indirect Fire
• To deconflict fires from aircraft you must:
– Look at geometry
– Determine the separation plan for aircraft with FAC
– Determine suppression requirements for maneuver
– Work “stay above/below” calculations
– Anytime you route aircraft across an active GTL, you
will need a “stay above/below” for the aircraft

• The goal should be the effective use of the


aircraft without suspending the use of
indirect fires 72
Guidelines for Indirect Fire
• To deconflict fires from maneuver you must:
– Route maneuver around effects of fires
– Coordinate the timing of your fire with maneuver and
ordnance Minimum Safe Distances
– May affect the start time of your maneuver
– Consider mortars (no overhead fire)
– To place mortars look at the scheme of maneuver and
aviation routing
• The goal should be that your fires aid
maneuver while supporting other elements
of your attack 73
Techniques and Procedures
for Deconfliction
Geometry

74
FiST Positioning
• Position the FiST where it can see the
Battlefield
– Work with the CO
– Ensure everyone can see the targets
– The team should be able to see lead trace
– Need good observation of the terrain
– Tactically sound

75
Plotting Information
• Draw Threat Rings
– Identifies enemy positions that will need
suppression in order for the company to
maneuver
– Aids in timing of fires (begin suppression)
• Draw Ordnance Minimum Safe Distances
– Identifies points for deconfliction
– May affect when maneuver can begin
– Aids in timing of fires (end indirect)
– Templates are useful 76
Plotting
1000m
1700m
400m

400m
Your Map
• Plot all information on your map
– Safety restrictions
– CAS 9-lines and Indirect fire agencies
– Subordinate and adjacent units
– Adjacent unit fire missions and 9-lines
– Fire support coordination measures
• This will allow you to see the Battlefield and
Attack Geometry
• This is where you will see the need for
78
deconfliction
Plotting
RW
BP
1000m
400m
1700m

400m
Methods
• Deconflict
– Scheme of maneuver from:
• Ordnance minimum safe lines
• Indirect gun target lines
– RW BPs from:
• Scheme of maneuver (direct fire)
• Indirect gun target lines
• FW final attack cones
– FW final attack cones from:
• Scheme of maneuver (direct fire)
• Indirect gun target lines 80
Deconfliction of Scheme of Maneuver and Ordnance Minimum Safe Lines

1700m
1000m
400
Deconfliction of Scheme of Maneuver and Indirect Fires

1000m
400
Deconfliction of RW BPs and Scheme of Maneuver

4000m

R&Gs

PGMs
Deconfliction of RW BPs and Indirect Fires

1000m
400

R&Gs

PGMs

Route # 1

Route # 2
Deconfliction of RW BPs and FW Final Attack Cones

1700m

Final Attack
Cones
R&Gs

PGMs
Deconfliction of FW Final Attack Cones and Indirect Fires

1000m
400

Final Attack
Cones

IP #2

IP #1
Deconfliction of FW Final Attack Cones and Scheme of Maneuver

1000m
400

Final Attack
Cones

IP #2

IP #1
Deconfliction
4000m
1700m
1000m
400

Final Attack
Cones
R&Gs

PGMs

Route # 1

IP #2

Route # 2
IP #1
Setting TOTs
• Do not set TOTs that are less than 10 min
out from the first action in your timeline
– Remember many actions are occurring
• Arty FO, Mortar FO and FAC send timeline
• FSCC approves (FSC, AirO and Arty Rep)
• FDC processes the mission
• Mortars apply mission on gun line
• Battery applies data to guns
– Anything less than 10 min to TOT is “Olympic
Class”
89
The Company Commander

90
Guidelines
• The CO is integral to the success of the
FiST
– Three responsibilities to your FiST:
• Provide the concept of combined arms and specific
fire support requirements (will you need air support?
Duration of suppression)
– FiST leader uses this to build a package
• Provide scheme of maneuver
– FiST leader uses this for deconfliction
• Keep FiST leader informed of adjacent unit
positions, adjacent unit actions and enemy locations
91
The FiST is responsible to the CO for:

• Information regarding all aspects of fire


support
• Executing your concept of Combined Arms
• Recommendations for deconfliction of
maneuver, supporting arms and adjacent
units
• Continuous dialog with the Co Cmdr

92
Other Responsibilities
• You are responsible for Lateral Coordination
– FiST leader will aid
– You should have a continuous information exchange with
adjacent unit commanders
• You are responsible for giving specific
instructions to subordinate units to deconflict
them from the effects of fires
– Give detailed instructions
– Give grids for positions
– Read them in on the timeline
– Give them events as cue to action (second aviation pass)
93
Considerations for the
Company Commander

94
Mortars
• Get mortars into position and adjusting quickly
– Provides redundancy
– You may lose your artillery support
– Give the section leader specific instructions
– Give the mortars a grid to “FIRECAP”
• Direct Lay/Align mortars when possible
• Position Considerations
– Scheme of maneuver
– Weaponeering
– Series of ammunition (resulting range limitations)
– Overhead fire (maintaining separation off of the GTL)
95
– Position wide to a flank
Indirect Fires
• Be generous with indirect timelines in
support of maneuver
– It’s easier to “cease loading” than to extend
suppression
• Maneuver under your fires
– Set package to support maneuver
• No air / arty shows
– Close quickly under fires
– Minimize exposure and ammunition
expenditures of artillery units 96
Lateral Coordination
• Track adjacent unit missions (Look for conflicts)
– FW attack cones
• Does your cone point at a friendly position?
– FW routes
• Does your aircraft fly over you adjacent unit’s enemy
position?
• Does your adjacent unit have an active mortar
mission that your aircraft might fly through?
– Maneuver routes
• Can the adjacent unit’s enemy kill you as you close
to your target?
97
Coordinate your actions with
adjacent units
• Ensure your packages support each other’s maneuver
• Ensure your packages do not endanger each other’s unit
• Ensure your CAS missions do not conflict with each
other’s indirect fires
– 1. Gun target lines and aircraft routes
– 2. Attack cones and friendly positions including No Fire Areas
that maybe located forward of you position
– 3. If an adjacent enemy position can affect your maneuver
arrange to have it suppressed
– 4. Adjacent unit schemes of maneuver (i.e. Should not point at
each other)
• Always consider your actions with respect to friendly unit
positions that may be located to your front (R&S Tms,
98
etc.)
The FiST Battle Drill

99
The FiST Battle Drill
• General sequence of events the FiST will
execute in order to bring together
Combined Arms for the purpose of
destroying an enemy
• Two stages:
– Making Contact
– Executing the Package
• Rehearsals are key to quick execution
100
Actions Before Contact: FiST
Preparation
• Estimate of the Situation (METT-TSL)
– Identify known, suspected and likely enemy positions
• Set priority target
• Review indirect capabilities
– Artillery FO briefs priority target, location of batteries,
the munitions and charges available and displacements
plans
– Mortar FO briefs mortar capabilities, ammunition and
resulting range limitations
• Review Air Tasking Order
– FAC briefs number and type of aircraft, time on station,
101
ordnance, tanker support and preplanned 9-lines
Actions Before Contact
• Make a tentative plan
– The FiST leader brief his concept for employment of
assets based on the FO and FAC briefs, the company’s
scheme of maneuver, battle drills and mission
– This will be the company’s basic “package”
– This should include the timeline, the number of CAS
attacks (FW and RW), targets to be attacked, targets to
be marked and mark type.
• Plot information from briefs
– Everyone including the Company Commander should
plot information from the briefs.
– Including enemy threat rings 102
Actions Before Contact
• Make duty assignments
– For Contact:
• Who will get target location
• Who will direction to target
• Who will get distance to target
• Who will get elevation to target
– For Execution of the “package”:
• Who will spot the mark
• Who will spot aircraft
• Who will watch aircraft egress
• Rehearsals 103
FiST Battle Drill : Making Contact-
Adjusting Fires and Building the Package
• The company makes contact
• Company Commander sends contact
report
• CO and FiST leader position the FiST
• CO directs mortars to FIRECAP
• CO coordinates with higher and adjacent
units
– Pass location of enemy and friendly units
• FiST leader orients FiST 104
Making Contact
• Determine if target is near priority target
– If it is fire the priority target
– If not start CFF process
– Consider lead unit
• Each FiST member tasked with getting
specific information for target engagement
– Target Location
– Distance to Target (OT Factor)
– Direction to Target
– Target Elevation 105
Making Contact
• FiST leader adds information to Battle Board
• All indirect agencies call for fire
• FAC request available aviation
• CO gives FiST leader initial concept of
operation
– Pass mortar position, basic scheme of maneuver
and fire support requirements
– Include time needed to maneuver
• CO coordinates with adjacent units
106
– Pass mortar position and scheme of maneuver
Making Contact
• FAC begins work
– Completes and refines 9-lines
– Builds RW BPs based on mortar position and
scheme of maneuver
• FiST leader begins work
– Plots mortar position, GTLs, RW BPs, and final
attack cones
– Reviews scheme of maneuver
– Refines the basic company package
– Reviews and approves 9-lines with FAC 107
Making Contact
• FAC briefs 9-lines
• CO briefs subordinate units
– CO gives specific instructions to deconflict maneuver
elements from the effects of fires
– Give timelines and triggers
• CO briefs higher headquarters
– Review timeline and scheme of maneuver
• FiST leader ensures all indirect agencies have
effect on target before recording
• Artillery FO gets replot grid to target 108
Making Contact
• FiST leader updates Battle Board
• FAC builds pilots’ Situational Awareness
– Describing target area and location
• FAC passes replot grid
• FiST leader briefs team on the package
– Including timeline and changes to the basic
package
• All FiST members send package to their
agencies
109
Making Contact

• FiST leader sets TOT once all agencies


have the package
– CO approves
• CO briefs subordinate units, adjacent
units and higher headquarters
– Passes TOT and any refinements to the
plan

110
Executing the Package
• FiST leader focuses team on the package
– Begin announcing the timeline
• FAC identifies the portion of the sky the
aircraft will be flying
• FiST members announce when suppression
and marks are shot
• FiST member designated to spot mark
makes correction from the mark
– One Marine only
111
• FAC passes correction to aircraft
Executing the Package
• FAC determines if situation is safe to bring
in the aircraft
• FAC clears aircraft
• FiST member designated as spotter makes
corrections from lead aircraft hit
• FAC passes second correction
• Repeat steps for follow-on attack
• FiST leader tracks maneuver elements
• FOs send end of mission 112
Preparations for the Next
Contact
• Establish new priority target
• Review indirect capabilities
• Review air capabilities

113
Fire Support Team
(FiST) Procedures
• Combined Arms
• The “Package”
• FiST Organization and Responsibilities
• Guidelines for the FiST Leader
• Construction of a Package
• Integration
• The Company Commander
• The FiST Battle Drill
114
Fire Support Team
(FiST) Procedures
Questions?

115

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