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EDUCATIONAL
TECHNOLOGY
5/10/16
5/10/16
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Technology in Learning
Technology
TRADITIONAL delivery
vehicles for instructional
lessons
CONSTRUCTIVIST
partners in the learning
process
5/10/16
TRADITIONAL VIEW
about Technology in Learning
Serves as a source and
presenter of knowledge
knowledge is embedded
in the technology
(contents presented by
films and TV programs or
teaching sequence in
programmed instruction)
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CONSTRUCTIVIST VIEW
about Technology in Learning
Helps the learner build more
meaningful personal interpretations of
life and his/her world
Is a learning tool to learn with, not from
Makes the learner gather, think,
analyze, synthesize information, and
construct meaning with what
technology presents
Serves as a medium in representing
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what the learner knows and what
s/he
CONSTRUCTIVIST VIEW
about Technology in Learning
Constructivist
Active
Learning
Authentic
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Cooperativ
e 9
CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as tools to support
knowledge construction:
1. for representing learners ideas,
understandings and beliefs
2. for producing organized, multimedia
knowledge bases by learners
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10
ROUND 1
Lets play
MEMORY
GAME
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12
CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as information vehicles for
exploring knowledge to support
learning-by-constructing:
1. for accessing needed
information
2. for comparing perspectives,
beliefs and world views
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13
ROUND 2
Its time for
A to Z of
COMPUTER
AGE GAME
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15
CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as context to support
learning-by-doing:
1. for representing and simulating
meaningful
real-world problems, situations and
contexts
2. for representing beliefs,
perspectives,
arguments and stories of others
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3. for defining a safe, controllable
ROUND 3
Get ready for
EXTREMELY
PHYSICAL
GAME!
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as a social medium to
support learning by conversing:
1. for collaborating with others
2. for discussing, arguing, and building
consensus among members of a
community
3. for supporting discourse among
knowledge-building communities
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19
ROUND 4
This is the
TELEPHONE
GAME!
WIN: 25 PTS
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LOSE: 15 PTS
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as intellectual partner to
support learning-by-reflecting:
1. for helping learners to articulate and
represent what they know
2. for reflecting on what they have learned
and how they came to know it
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CONSTRUCTIVIST VIEW
about Technology in Learning
Technology as intellectual partner to
support learning-by reflecting (cont)
3. for supporting learners internal
negotiations
and meaning-making
4. for constructing personal
representations of
meaning
5. for supporting mindful thinking
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22
ROUND 5
Prepare
for the
ULTIMATE
GAME!
WIN: 30 PTS
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LOSE: 20 PTS
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1. Video
1. Setting up an
presentation on
experiment
the tourist
shown through
spots in the
video
country
presentation
and requiring
the student to
predict the
outcome of the
experiment
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copyright 2006
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www.brainybetty.com
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