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NO IC :
CLASS 5 TEKNOLOGI
MAKLUMAT
IMMERSIVE MULTIMEDIA IN
ENTERTAINMENT
INTRODUCTION
EXAMPLE OF
IMMERSIVE MULTIMEDIA
IN ENTERTAINMENT
SUMMARY
REFERENCE
http://www.telepresenceoptions.com/2012/01/us_armys_virtual_rea
lity_plan
http://www.digitalmeetsculture.net/article/paris-3d-saga-%E
2%80%93-experience-it-live-online-and-mobile-test2
/
http://en.wikipedia.org/wiki/angry birds space
EXAMPLE OF
IMMERSIVE
MULTIMEDIA IN
ENTERTAINMENT
LI
990109-10-6542
Angry Birds is a video game franchise created by Finnish computer game developer Rovio
Entertainment. Inspired by Crush the Castle,[2] the frst game in the series was initially released
in December 2009 for Apple iOS.[3] As of October 2010, 12 million copies of the game were
purchased from App Store.[4] The company then released ports of the game for other
touchscreen smartphone operating systems, including Android, Symbian and Windows Phone.
The franchise has since been expanded to include video game console and PC ports.
Angry Birds has been praised for its successful combination of fun gameplay, comical style, and
low price. Its popularity led to many spin-offs, versions of Angry Birds being created for PCs and
gaming consoles, a market for merchandise featuring its characters, a televised cartoon series,
and an upcoming feature flm. In January 2014 there had been over two billion downloads across
all platforms, including both regular and special editions:[5][6] as of July 2015, the series games
have been downloaded more than three billion times collectively,[7] making it the most
downloaded freemium game series of all time. The original Angry Birds has been called "one of
the most mainstream games out right now",[8] "one of the great runaway hits of 2010",[9] and
"the largest mobile app success the world has seen so far".[10] An animated feature flm based
on the series will be released by Columbia Pictures on May 20, 2016, and the frst main-series
Hay Day is a freemium mobile farming game developed and published by Supercell. Hay Day was
released for IOS on June 21, 2012 and Android on November 20, 2013.[1] According to a 2013
report, Supercell earned $30 million a month from Hay Day and Clash of Clans, another game
made by Supercell.[2] In 2013, Hay Day was the 4th highest game in revenue generated.[3]