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eSports

(Electronic Sports)

The Biggest Sport


You've Probably Never
Heard Of
E-Sports
Electronic sports, abbreviated e-sports is used as a general
term to describe the play of video games competitively.
Other terms include competitive gaming, professional gaming
and cybersports.
Games that are played as electronic sports normally belong to t
he real-time strategy (RTS), fighting, first-person shooter (FPS),
massively-multiplayer online (MMOG), and racing genres.
They are played competitively at amateur, semi-professional an
d professional levels including in leagues and tournaments.
Difference from online and offline gam
ing.
Over the Internet (Online)
The easiest way to play an electronic sports match is over the. General
online play is subject to the lessened ability to detect cheating and the
more unpredictable network latency not being the ideal environment
for high level competition; however, due to its convenience, even players
who are used to LAN games use Internet games for fun and exhibition
games.

Over a local area network (Offline)


Playing over a Local area network(LAN) has a number of advantages:
the network has less lag and higher quality, and the competitors can be
directly scrutinized for cheating. At professional events administrators
will normally be present to ensure fair play
Electronic Sports History
Arcade era

Video games have been played competitively since their inception. Twin Galaxies is
known for keeping track of high scores on many classic arcade games, and they
created the U.S. National Video Game Team in 1983. The team ran a number of
competitions, including the 1987 Video Game Masters Tournament for Guinness
World Records.

Early PC Era

-Doom
The release of Doom on December 10, 1993 introduced multi-player death match
games.
Doom spawned newsgroups, chat rooms and among the first known
users of IRC for gaming. Players connected to each other modem-to-modem and
online competitive gaming was born. A handful of Doom fan sites report the favored
maps of the time being e1m4 and e1m5.
-
ADVANTAGE OF ESPOR
T
Getting a career in eSports
Esports is a growing area that offers several viable ca
reer options to people, though it may not yet be com
mon knowledge to everyone.
There is still a misconception held by some that playi
ng video games is a waste of time and not constructi
ve or valuable to a person's development or career
Esports actually presents job seekers with genuine o
pportunities.
What kind of jobs are there?

Professional player
Shoutcaster/host
Coach/analyst
Journalist/content creator
PR/Marketing executive
Product manager
Sales/partnerships manager
Admin/referee
Organisation owner/manager
Community/social media manager
Broadcast/production crew
Event manager
Agent
Professional Player DOTA
2
Chai "Mushi" Yee Fung is a Malaysian professional
Dota 2 player.

USD $389,131 Highest Earning Professional Player Fr


om Malaysia
The Caster
Casterissomeonewhocommentateslivetournamentorpubg
amestoanaudience,similartoasportscasterofothersports.
CastersplayanessentialroleintheeSportsscene,providingin
sight,humor,excitement,anduniquepersonalitytogamesthat
wouldotherwisehavetobeenjoyedalone.
The Business Opportunity
Ready To Explore

THE BUSINESS IMPLICATIONS


OF Esport?
STUDIO RIGHTS/EVENT SPONSORS
HIP
Embraceandcreatebrandedboutiquebroadcasttraini
ngandpracticefacilities.(e.g.RedBullStudios)
Leverageanyexistingortemporarybrickandmortars
pacesforeSportstraininganddevelopment.
Becomeakeysponsororhostforoneofthemajortou
rnamentsinarenasacrossthecountry
CREATE EXCLUSIVE PLATFO
RM SPONSORSHIPS
Embracetheopportunitytopartnerwithgamedevelopers,
eSportsorganizers,andbroadcasterstocreatebrandspon
soredtournaments.
Brandscanadvancetheirstorybycreatingcontent,prizes,
andplatformsthatallownewfanengagementaswellaspl
ayerandgameplaydevelopment.
Thiscreatesanaturalwaytointegrateproductsandservic
es.
Tournament and Events
There are many, many tournaments held all over the world allowing
players to compete and attracting huge crowds of fans to spectate
and cheer on their favourite players. Events such a MLG (major
league gaming), the GSL (global star league) and Dreamhack all
attract a huge crowd and put up a substantial prize pool for the
winners and runners up.
MLG: GSL: Dreamhack:
1st$5,000.00 Winner: $85,700 Winner: $11,000
2nd$3,000.00 Runner-Up: $25,700 Runner-up: $4000
3rd$2,000.00 Semi-Finalists: $8,600
4th$1,400.00 Quarter-Finalists: $3,400
5th$1,000.00 Round of 16: $1710
6th$700.00 Round of 32: $430 USD
7th$500.00 Round of 64: $260 USD
8th$400.00
Strategy to Attract Foreign Tour
ists
eSport have their own fans from around the world

The state allows the organization of events esport

help strengthen the country's economy


ESL One Genting 2017
ESLisexcitedtounveilthefirstDota2stopforESL
Onein2017,ESLOneGenting,attheResortsWorld
GentinginMalaysia!
ThefirsteverMalaysianESLOneeventwhichispar
toftheGentingHighlandsResortandfeatureeighto
ftheworldsbestDota2teamsastheycompetefor
aUS$250,000prizepool.
Attendanceateventstoreach10thousandpeople
DREAMHACK AFTERMOVIE 2016
Conclusion
eSport gives many benefits to individuals, commu
nities and countries if monitored properly
If the individual competition / event esport and w
on the event it will raise the country's name
The End
&
Thank you for staying awake

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