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Human

Niela

Carls

Skowe

Broctopi

Uvcarian

Phases: Movement 1
Movement 2
Supply
Tech
Economy
Modular Production: Once per game you may move a supply center
you control to an adjacent planet you control
Automated Colonization: Once per game you may capture a planet
after occupying it for only the first movement phase
Distributed Production: Forces may be produced at any supply center
you control
Logistics
Advanced Hydroponics: Once per game, you may retain a force that
you would normal have to destroy due to lack of supply centers
Advanced FTL: You may make one move during the supply phase
(cannot result in conflict)
Terraforming: You no longer have to destroy forces that you do not
have enough resources to support
Military
Reserve Forces: Once per game you may win a tied battle
Covered Retreat: Your forces may retreat to a supply center you control
Integrated Forces: Armies count for 0.5 fleets in naval engagements.
Broctopi
You start the game with one free
Technology. This technology is
permanent and not placed on a
planet
Skowe
Once per game, you may win a tied
battle (does stack with Reserve
Forces)
Uvcarians
Once per game, you may transform
an army into a fleet, or a fleet into an
army. This may happen at any time.
Carls
Once per game you may capture an
unoccupied planet using only a fleet
Humans
You start the game with a commander unit
instead of an army. If you have less than 2
commanders deployed, commanders cost
1 to construct
Niela
Once per game, you may look at
another players orders after they
have been turned in. You may then
alter your orders.
Entelvarian
Once per game you may add one
additional resource point to your
total during the supply phase
Random Rules: Fleets and armies
bounce when simultaneously moving
into the same space. Armies cannot
move through fleets. Fleets can
move into orbit around a planet
where an enemy army is located
Retreat toward where an army could
move normally