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Team Members: Jasmin Calloway, Brieanne Christian, Justin Masaniai, Katherine Mendez
WELCOME
Executive Summary
Within the last decade mixed martial arts has become one of the
most popular sports worldwide. The UFC is the largest and the
most successful organizations within the industry. Since the early
1990s, the UFC has grown exponentially. From the no rules fights
to safety being a number one priority and the brands inclusion of
female athletes, it provided an edge over the NFL. The NFL has
no female athletes which the UFC has capitalized on and could
increase female viewership and fan base. UFC is more successful
on the global level than the NFL and has millions of fans
worldwide. The majority of viewers are men which leaves an
opportunity to increase female viewership and fan base. This
campaign is to bridge the gap between men and women
audiences and increase the female target audience.
Call to Action
11 billion
The UFC has been
9 billion
consistently growing
since its take over
by Zuffa in 2001.
UFC's revenue has 4.2 billion
440 million
3.7 billion
increased from 4.6 dollar increase
million to 522 million dollar over 15 years
over the course of revenue
15 years. increase
over 2
years
3.3 billion
522 million
The Competition
Attracts viewers from all markets, predominately white males, ages 35 55+.
Most watched programs of the NFL, the Super Bowl, was Super Bowl 49 with an estimated viewership of 114
million viewers.
Revenue of the 2013-2014 season ranked in $12 billion and $1 billion in profit. Plans to settle a new deal with
VS.
Ultimate Fighting Championship (UFC)
Has currently over 275 fighters, including top competitors, such as Ronda Rousey, Anderson Silva, Miesha
Tate, and Connor McGregor, allowing female and male athletes to compete on the same level and
program.
UFC has television contracts with networks Fox, FUEL, and FX, and generates $1 billion in brand value, and
controls 90 percent of the martial arts industry (Forbes, 2008).
A survey was conducted in order to gather information of the difference between the viewership of UFC and
NFL. Survey results indicated those who view sports are NFL fans with a percentage of 57.1 percent and 36.9
percent for UFC. The study concluded that there are more NFL fans than UFC fans.
The UFC Product
Live Events
UFC ON TV
UFC ONLINE
PAYPERVIEW
Concurrent testing will be used as a way to measure the success of the plan
throughout the campaign by gathering sales from the spa & golf day promotional
strategies.
The campaign will incorporate the mobile digital medium, using the continuous
method. This includes the first 1,000 people that will download the free app, which
features a promo code that gives 50% off of the pay per view purchase.
The campaign will also incorporate a public relations strategy within the use of social
media, using the pulsing method. This will include #ASKUFCFighters to talk to UFC
fighters for one hour. This campaign will run quarterly.
We will use Google Analytics to track the number of downloads from the app to give
us an idea of whether we are reaching our target market.
Objectives, Strategy and Tactics
Marketing
Objective
Communications
Objective
Media Objective
Strategy:
Create an interactive app
Project Overview:
Creating an interactive and engaging experience with males and females aged 1834 by using new virtual
reality technology and open fighter workout days. The project is focused on creating a unique fan experience
while also developing a positive perception of the sport. A virtual reality app will be created that will simulate
what it feels like to be a UFC fighter. The App will allow users to create an Avatar and be put in a virtual reality
world that simulates the UFC experience.
Target Audience:
Males and Females ages 1834. This audience includes people who currently are fans of the brand and people
who are potential consumers.
Current Belief:
Fans of the UFC have an understanding of the safety regulations of the sport. The current fan base has a
respect and admiration for the dedication these modern day gladiators have towards the sport. People who are
not fans of the sports have a negative outlook towards the brand and see it as too violent.
Audience Relevance:
The target audience enjoys engaging with their favorite athletes and also are the main users of new technology.
Creating an engaging experience that incorporate interaction and technology will create a unique experience to
gain a more in depth understanding of the brand.
Tone:
The campaign is focused on creating understanding, engagement, and showing the safety regulations of the sport.
Hands on experience with the fighters and experiencing the virtual reality app is being used to recruit new fans as
well as strengthen the current fan base. The tone of the campaign is persuasion to those who have a
misconception of the brand.