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INTRODUCCIN A LA PROGRAMACIN
CLASSES Y STRUCTS
INFORMACIN GENERAL SOBRE OBJETOS
TODO LO QUE SE UTILIZA EN C# ES UN OBJETO
SE CREAN INSTANCIAS DE OBJETOS
LOS OBJETOS UTILIZAN PROPIEDADES (GUA DE PROGRAMACIN DE C#)
A MENUDO, LOS OBJETOS TIENEN MTODOS Y EVENTOS QUE LES PERMITEN REALIZAR
ACCIONES.
VISUAL STUDIO PROPORCIONA HERRAMIENTAS PARA MANIPULAR OBJETOS
TODOS LOS OBJETOS DE C# HEREDAN DE OBJECT
COMO DEFINIR UN OBJETO EN UN PROGRAMA
1. DEFINIR LOS CAMPOS Y CONSTRUCTORES
2. DEFINIR MTODOS
public void PlayGame(int runsFor, int runsAgainst) {
public void PlayGame(int runsFor, int runsAgainst) { if (runsFor > runsAgainst) this.wins++; else this.defeats++;
public override string ToString() { return this.name + ", play at " + this.stadium + ": " + " W" + this.wins + " L" + this.defeats;
}
DEFINIR PROPIEDADES
public double Record { get { return 0; }
public double Record { get { int played = this.wins + this.defeats; return (double)this.wins / played; }
public string Ballpark { get { return this.stadium; } set { this.stadium = value; // value es un parmetro implcito}
Console.Out.WriteLine(sf.ToString());
sf = null;
BIBLIOGRAFIA
HTTPS://DOCS.MICROSOFT.COM/ES-ES/DOTNET/CSHARP/PROGRAMMING-GUIDE/CLASSES-
AND-STRUCTS/OBJECTS
HTTPS://MSDN.MICROSOFT.COM/ES-ES/LIBRARY/MS173110(V=VS.80).ASPX
HTTPS://SUPPORT.MICROSOFT.COM/ES-ES/HELP/307368/HOW-TO-CREATE-CLASSES-AND-
OBJECTS-IN-VISUAL-C