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COMPUTER APPLICATION FOR BUSINESS

UNIVERSITY OF HUMAN DEVELOPMENT


COMPUTER SCIENCE DEPARTMENT
COMPUTER ARCHITECTURE

FETCH/ EXECUTE CYCLE


Azhi A. Faraj
Instruction
22

Instruction is command given to the computer processor


typical instruction consists of two parts: Opcode and Operand

Opcode or operational code is the instruction applied. It can


be loading data, storing data etc

Operand is the memory register or data upon which instruction


is applied.
Example
ADD 12,1
MOV FA,02
The registers
3

A register is simply an area of the processor that stores specific data.


There are several special registers that play a very specific role in
regarding the fetch decode execute cycle

Register Purpose
PC program counter Holds the address of the next instruction to be
carried out

IR - instruction register Holds the instruction that is being executed as it is


being carried out

MAR memory address register Holds the address in memory that is currently
being used

MDR memory data register Holds the data or instructions that is being stored
in the address accessed by the MAR

Accumulator Holds results of processing


The Fetch/Execute Cycle
A five-step cycle:
1. Instruction Fetch (IF)
2. Instruction Decode (ID)
3. Data Fetch (DF) / Operand Fetch (OF)
4. Instruction Execution (EX)
5. Result Return (RR) / Store (ST)
ADD 800, 428, 884

ADD the values found in memory locations 428 and 884 and
store the result in location 800
Instruction Fetch (IF)
Execution begins by moving the instruction at the
address given by the PC (PC 2200) from memory to the
control unit

Bits of instruction are placed into the decoder circuit of


the CU

Once instruction is fetched, the PC can be readied for


fetching the next instruction
Instruction Fetch

ADD 800, 428, 884


Instruction Decode (ID)
Decoder finds the memory address of the instruction's
data (source operands)
Most instructions operate on two data values stored in memory
(like ADD)
These addresses are passed to the circuit that fetches them from
memory during the next step

Decoder finds the destination address and places the


address

Decoder determines what operation the ALU will perform


(ADD), and sets up the ALU
Instruction Decode

+ ADD 800 428 884


Data Fetch (DF)
The data values to be operated on are retrieved from
memory

Bits at specified memory locations are copied into


locations in the ALU circuitry

Data values remain in memory (they are not destroyed)


Data Fetch

42

12
Instruction Execution (EX)
For this ADD instruction, the addition circuit adds the two
source operands together to produce their sum

Sum is held in the ALU circuitry

This is the actual computation


Instruction Execution (EX)

54
Return Result (RR)
RR returns the result of EX to the memory location
specified by the destination address.

Once the result is stored, the cycle begins again


RR

54
Example of Program Execution
16

Instruction Format

Internal CPU Registers

List of Opcodes
Example of Program Execution
17
Jump instructions
18

Imagine we had the instructions 1,2, 3, 4, 5, 6 etc. The


computer would normally start at instruction 1 and then go to
instruction 2 etc

What
A JUMP instruction tells the CPU to jump to a specific instruction out of sequence

How a JUMP instruction works


It will tell the CPU the address of the new instruction is stored so it can go and fetch
it. To do this it:

1. The address part of the instruction from the IR is copied into the PC
2. This means the address in the PC is the address of the new instruction
Jump Instruction
When the jump Central Processing Unit
instruction is being
executed: Control Unit

The address part of the ALU


PC 00110
instruction from the IR Accumulator
is copied into the PC
IR 001 00110

This means the address


in the PC is the address
of the new instruction MAR

MDR 00100110

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