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CHAPTER 4
THE DESIGN
PROCESS
THE GRAPHIC DESIGN PROBLEM-SOLVING MODEL
Clients have a basic idea of what they are looking for. This is the time for the
designer to ask specific questions to determine the client’s exact expectations
for the project.
Properly defining the problem means first finding out what design should
accomplish and determining the best form for the design. Clients will look to
designer to assist them in choosing the best way to communicate their
messages.
2. DEVELOPING BUDGET
Designer develops a preliminary budget – charges for time, costs for other
people who work on the project (such as production, illustrators &
photographers). Also costs for materials and production of the final design.
When figuring out your personal design fees, do not undervalue your work. If you
charges too little, you will not get satisfaction out of the job and you will not gain
the client’s respect.
Go over item by item to ensure that the client is comfortable with the price of the
job.
3. DEVELOPING A SCHEDULE
A project schedule helps keep the project on tract and assist the designer in
juggling more than one project at a time.
Do not assume that any subcontractors will be able to adapt the schedule. Get
the commitment from them for the date required.
Research helps to better understand the project to see variations that others
have done in similar areas of design.
When going historical research, it is important to remember that you are looking
for inspiration – not the answer to your problem.
Also think about how the design will be used after it completed. (ability to be
recycled and impact on the environment if it cannot be recycled.
5. Thumbnail Sketches
Thumbnail sketches are the first step in any design project. It allow designer
to explore ideas visually.
Thumbnails help the designer to think visually about the problem at hand and
are the first step to a creative solution.
Don’t rush to find the right solution to the design problem, use this process to
play with many different ways of thinking about the problem.
This is the first used to see how a thumbnail idea will work at actual size and
more detailed than a thumbnail sketch.
Final comps are the closest example of how the final job will look. These are
most often done with the use of a computer, using a actual typefaces and
colors of the final design with all the required elements in place.
Final comps are the best concept prepared for presentation to the client.
Ideas created at the thumbnail stage are evaluated, refined and developed
into final comps with many changes along the way.
8. PRESENTATION
The initial presentation to the client is very important to show the client
how the design solutions address his/her concerns and at the same time
get feedback for any changes.
Usually several of design ideas are presented to the client. The success
of the first presentation depends on the designer’s ability to answer any
questions from client.
Do not assume the client remembers everything. Review the project from
the beginning and repeat any positive feedback that received during
previous meeting.
Never present anything to your client that you are not happy with your
self.
9. CRITIQUE
Client will have opportunity to critique your work. Be open to the comments
given and do not afraid to explain your concepts when necessary.
Make notes and changes to the work on an overlay so that you will remember
what should be altered.
When you are asked to make changes or corrections in your design, be careful
to make only those changes requested by the client.
If you feel it is necessary to make changes other than those specified by the
client, go back for approval before proceeding or present your new ideas on a
separate comp to be discussed with the client.
11. FINAL PRESENTATION
This stage of presentation may have to be even more polished than the first one.
If the client signs off on the project after this presentation, it is time to go into
production.
12. PRODUCTION
Designer will always be looking for the best quality at the lowest price. He/she
also will ensure that the project is completed correctly.
Always check with the printer to make sure any computer files are in the correct
format for their use. Always make back-up copies of final computer files in case
they needed at another time.
13. FINAL PROJECT REVIEW
It is important that you give one last look before moving on. This is an
opportunity to review how well the project met its intended goals.
Also look for the problems and successes of each project so that you can
learn what steps will aid you in the future.
In printed work, the first evaluation is done as the item comes off the press
by checking that the visual elements (colour, print and paper quality) have
turned out correctly.