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Microworlds
What is a Microworld?
A microworld…
↗ is a kind of educational technology used in
constructivist instructional designs. (Edutech Wiki, 2015)
Microworlds
Principles
↗ A microworld starts simple within the knowledge domain, facilitating
learner exploration, interaction, construction, reshaping and refine
increasingly more sophisticated and complex ideas/knowledge.
Microworlds
Benefits
↗ It stimulates learner initiative in gaining knowledge within the specific area.
(Miller, et al., 1999)
Instructor’s role
↗ To structure learning environment and activities to achieve desired learning
outcomes, since "learning outcomes ... depend largely on the surrounding
instructional activities that structure the way students use and interact with
microworlds." (Miller, et al. 1999)
↗ To direct or redirect incidental learning to prevent the development of
misconceptions, which is counter-productive. (Hogle 1995)
5
Microworlds
Origin
↗ The ‘microworld’ concept as a virtual interactive learning environment was
first introduced in early 1970s at Massachusetts Institute of Technology.
↗ It was originally associated with the field of Artificial Intelligence (AI).
↗ It was created as “vehicles for understanding language, creating expert
systems, and mimicking human information processing and reasoning.”
(Ennis-Cole 2004)
Problem-based Learning
What is It?
↗ Problem-based learning is an
approach that allows learners to
pursue solutions to real-world
problems.
Problem-based Learning
Principles
↗ A problem relevant to the learning
situation is chosen.
↗ The teacher supports the
learner’s developing skills as
a problem solver.
↗ Problems mirror real-world
situations.
↗ Learning outcomes are validated
by using authentic assessment.
↗ Debriefing activities are used to
strengthen learning after the problem (Image from
https://www.emaze.com/@AOLFQOZO/project-and-
solving experience. problem-based-learning.pptx slide 6)
8
Problem-based Learning
Hypothetico-deductive Cycle
↗ Step 1 - exploring the issues
↗ Step 2 - making a list of what is known
↗ Step 3 - creating a problem statement
↗ Step 4 - listing possible solutions
↗ Step 5 - listing actions to be taken
↗ Step 6 - listing relevant knowledge
↗ Step 7 - writing up solution
↗ Step 8 - reviewing performance
(Study Guides and Strategies, n. d.) (Image from
http://integratingtech301.pbworks.com/w/page/20021598/
Problem%20Based%20Learning )
9
Problem-based Learning
Effective Assessment
↗ Assessment is aligned with PBL principles
↗ Assessment is ongoing
↗ Assessment is authentic
↗ Assessment is an active demonstration of knowledge and skills
Benefits
↗ Learners enjoy learning experiences
↗ Learners engage in critical reflection
↗ Learners become co-developers with tutors
↗ Learners experience assessment as a part of learning
↗ Mission of education is accomplished
↗ Fosters individuality and creativity
10
Problem-based Learning
How to Align the Hypothetico-Deductive Cycle
and Constructivists’ Theory
Goal-based Learning
What is It?
↗ Goal-based learning involves learning a set of target
skills while completing a specific goal which is of
interest to the learner. (Thomas, 2011)
Goal-based Learning
Principles
↗ Goals underlie human behavior therefore they are at the root of human
learning.
↗ Natural learning goals stem from one’s need to increase understanding or one’s
ability to complete valued tasks successfully.
(Schank, 1992)
13
Goal-based Learning
Design of a GBS
GBSs can be completely paper-based or
partially instructor-led in a physical setting or
built into software in virtual environments to
ensure learner safety (Thomas, 2011).
There are two types of GBSs – natural and
artificial, using naturally occurring
(Image goals and
from https://blog.edynco.com/instructional-design/how-to-
design-your-course-to-achieve-engaging-learning-experiences/ )
fictional goals respectively. Both contain:
↗ A mission context comprising the overall goal or mission and a cover story
Goal-based Learning
GBL Development Cycle
Goal-based Learning
Learning Process in a GBS
Conclusion
Implications for Instructional Design
↗ Microworlds, Problem-based learning, and Goal-based learning are
integral to the design and development phases of instructional design.
↗ Instructional design occurs in seven identifiable layers: content, strategy,
message, control, representation, media logic, and data management
layers. Microworlds, PBL and GBL are utilized in these layers of
instructional design. For example:
↗ Microworlds serve as a kind of environment through which the
messages for instruction are to be delivered in the representation
layer of instructional design.
↗ Problem-based and Goal-based learning are approaches that
bundle instructional strategies relevant to the strategy layer of
instructional design.
(Gibbons & Rogers, 2009)
17
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