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KURSUS ORIENTASI DSKP TAHUN 6


KSSR 2015

CONTEMPORARY
CHILDREN’S LITERATURE
GRAPHIC NOVEL

1
The Graphic Novel

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CONTENT STANDARDS LEARNING STANDARDS

4.1 By the end of the 6-year primary 4.1.1 Able to enjoy jazz chants, poems and
schooling, pupils will be able to songs through non-verbal response.
enjoy and appreciate rhymes,
poems and songs. 4.1.2 Able to listen to, sing songs and recite jazz
chants and poems with correct stress
pronunciation, rhythm and intonation.

4.2.1 Able to respond to literary texts:


LANGUAGE 4.2 By the end of the 6-year primary
schooling pupils will be able to (a) characters
ARTS
express personal response to (b) place and time
literary texts. (c) values

4.3. By the end of the 6-year primary 4.3.1 Able to plan, produce and display
schooling, pupils will be able to creative works based on literary texts
plan, organise and produce using a variety of media with guidance.
creative works for enjoyment.
4.3.2 Able to plan, prepare and participate in a
performance with guidance based on
literary works.

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DEFINITION OF GRAPHIC
NOVELS
A graphic novel is a combination of words and images
that form a story. It is presented in the form of a book.
It consists of dialogues shown in balloons that enable
learners to read simple and short texts.

A graphic novel can be an ideal tool for pupils to learn


the language. This is because it consists of several
unique elements:

Linear narrative as found in short stories and


novels.
Illustrations and images as found in picture books.
Dialogues as found in plays and poetry.
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WHY USE GRAPHIC NOVELS?
Graphic novels can be used in the primary schools for
the following reasons:

Attract pupils’ interest to read especially the reluctant


readers.
Consist of rich and complex plots which can attract
advanced readers.
Colourful graphics in the form of pictures that can
attract young pupils.
Help pupils who are struggling with the language as
the illustration provides contextual clues to the
meaning of the words/sentences.
Expose pupils to literary elements through visuals and
words.
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VISUAL FEATURES OF GRAPHIC
NOVELS

Splash Page:

It is a full page illustration which opens and


introduces a story. It can also be used to
indicate suspense. The splash page usually
consists of large, dominant visuals and bold
print that function as an attention grabber
among young learners.

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Splash
Page
Figure 1

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VISUAL FEATURES OF GRAPHIC
NOVELS
Frames/Panels:

Graphic novels use frames and panels to


illustrate the story. The visuals on one
page are captured in a big frame. Within
a frame, one may find few panels. The
panels are boxes that contain each of the
scenes. The panels can be arranged on
the page in a linear fashion as shown in
Figure 1 or in a non-linear fashion as
shown in Figure 2.
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Figure 2

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VISUAL FEATURES OF GRAPHIC
NOVELS
Font Sizes, Colours, and Styles:

The texts in graphic novels are differentiated using


various font sizes. For example, bigger font size is used
to indicate dramatic effect. Different colours are used to
differentiate between the narratives and the dialogues.
Words can also be used to display sounds and
emphasize the action taking place in the story. The use
of onomatopoeia in graphic novel is indicated through
the use of styles. For example, ‘roar’ (refer to Figure 3)
is written in such a way to show urgency to the time.

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Figure 3

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VISUAL FEATURES OF GRAPHIC
NOVELS
Gutters:

The space between the panels is called the


gutter. As readers move from panel to
panel, they have to make inferences and
draw conclusions as to what happens in the
gutter—in that tiny space between each
scene. The authors use the gutters to move
along the action in scenes, to show the
passage of time, or to make changes in
locations.

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Gutter

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VISUAL FEATURES OF GRAPHIC
NOVELS

Word Balloons:

Word balloons are speech bubbles found


in graphic novels. These can be in
different shapes and sizes throughout
the novel. Word balloons indicate the
words uttered by various characters in
the story.

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H0W TO READ THE GRAPHIC NOVEL

Read the graphic novel from left to right.


You can see the example below.

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GETTING TO KNOW THE BOOK

Genre
Genre
Genre
Genre
Author
Author

Author
Author

Title
Title

Rewritten
Rewritten by
by Retold
Retold by
by

ator
IIlllluussttrrator
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EXPLORING THE BACK COVER
Book
Book Series
Series

Blurb
Blurb

Barcode
Barcode

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CHARACTERS IN THE BOOK
MAIN CHARACTERS
IN THE BOOK

Scarecrow
Dorothy
Lion

The Wicked
Tin Man Witch of the
West

The Wizard of Oz 18
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S
U
P
P Uncle Henry Aunt Em Toto
O
R
T
I
N Winged Monkeys
G

C
Winkies
H Soldier of Emerald The Good Witch of
A City the South
R
A
C
T
E
R Kalidahs
s
The Good Witch of
the North
The Queen of the
Field Mice and Munchkins
Field Mice
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SYNOPSIS OF THE STORY
Chapter 1
Dorothy lived with her Aunt Em and Uncle Henry on a prairie in
Kansas. One day, there was a storm. Dorothy’s family went to
seek shelter in the cellar. Dorothy was trapped in the house while
looking for Toto, her dog. The storm later turned into a cyclone
which blew the house away.

Chapter 2
Dorothy’s house landed in the Land of Oz. When she stepped out, she was
welcomed by the Good Witch of the North and the Munchkins. The Munchkins
were the little people who lived in the Land of the East and were once ruled by
the Wicked Witch of the East. Dorothy was regarded as the saviour of
Munchkin Land as her house had landed on the witch and killed her. The
Good Witch advised Dorothy to return home in fear of the Wicked Witch of the
West. However, Dorothy and Toto did not know how to get home. The Good
Witch suggested they request the help of The Wizard of Oz who ruled the
Emerald City. She also offered Dorothy the Silver Shoes which had great
magical powers to help her on her way.

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SYNOPSIS OF THE STORY
Chapter 3
Before leaving for the Emerald City, the Good Witch of the North
gave Dorothy a magic kiss. Dorothy and Toto then set off on the
Yellow Brick Road. Along the way, Dorothy met Scarecrow.
Dorothy helped him by releasing him off the pole. Scarecrow
joined Dorothy in order to ask the Wizard of Oz for some brains.
They continued on their journey and met Tin Man. Dorothy
released Tin Man of rust by oiling him. Tin Man joined Dorothy
and Scarecrow to see the Wizard of Oz to ask for a heart. They
continued their journey and then met Lion who joined them to ask
the Wizard of Oz for courage. On their way, they were chased by
the Kalidahs but they managed to escape. They landed on a field
of poppies. The smell of poppies put Lion, Dorothy and Toto to
sleep. The Queen of Field Mice offered to help to move Lion to
safety. Scarecrow woke Dorothy up upon arriving at Emerald City.

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SYNOPSIS OF THE STORY
Chapter 4
Dorothy and her friends rang the bell at the gate and were greeted by the
soldier before entering the Emerald City. The soldier took them to see the
Wizard of Oz. They stated their wishes but the Wizard of Oz instructed them
to kill the Wicked Witch of the West in order to get their wishes granted.

Chapter 5
The Wicked Witch of the West found them first. She commanded a
troop of flying monkeys to attack them. Scarecrow was ripped apart.
The Tin Man was destroyed. Lion, Toto and Dorothy were captured and
jailed. The Wicked Witch tried to take the Silver Slippers from Dorothy.
In the chaos, Dorothy took a pail of water and threw it at the witch. The
witch melted and died. Dorothy declared freedom to the Land of
Winkies. The Winkies sewed back Scarecrow and welded Tin Man.
The Winkies awarded gifts to Dorothy and her friends. Dorothy found a
golden helmet and took it with her as a proof that she defeated the
Wicked Witch of the West.

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SYNOPSIS OF THE STORY
Chapter 6
They returned to the Wizard to get their wishes granted. However, the Wizard was
actually a hoax. He was a balloonist in a faraway land. He got lost in a storm which
carried him away in his balloon. He was mistakenly believed as a wizard by the
people in the Emerald City. However, he still kept his part of the promise. He gave
Scarecrow pins and needles to stuff inside his straw head. He gave a heart-shaped
pillow to Tin Man. He gave Lion a drink of courage that will last forever. He also
promised Dorothy that they were going back together in a balloon tomorrow. The
next day, during the take-off ceremony, Dorothy was distracted by Toto who chased
after a cat. The balloon took off without her. Saddened by the fact, Scarecrow
comforted Dorothy by telling her that maybe the Good Witch could help. Then, they
left heading towards south.

Chapter 7
After many miles, they stopped to use the Golden Helmet and called the
flying monkeys. They asked the monkeys to take them to Glinda, the Good
Witch of East. Dorothy met Glinda and told her intention. The Good Witch
asked Dorothy to use the power of the silver shoes to take her home. They
said their goodbyes and Dorothy left by closing her eyes and wishing
herself home. She got back to Kansas and was reunited with her Aunt Em
and Uncle Henry. They all lived happily ever after.

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SETTING OF THE STORY
WHAT IS SETTING?

• Is the story’s time and place.


• It creates the mood (the underlying feeling or atmosphere)
in the story.

PLACE
Kansas prairie the place where Dorothy lives with her aunt
and uncle.
Storm cellar the shelter where Dorothy’s uncle asks
them to go in when the storm came.
Land of the East the place where the Munchkins (the little
people) live.

Yellow Brick Road the path that The Good Witch of the North
tells Dorothy to follow.

The Wonderful City of Oz/ the place where the Wizard of Oz rules.
The Emerald City/
The Land of Oz
Castle of the Wicked Witch of the West.

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MORAL OF THE STORY

 perseverance
 caring
 compassion
 being protective
 being cooperative
 wisdom
 bravery
 selflessnes
 kindness
 politeness
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MESSAGE OF THE STORY

MESSAGE FROM THE STORY

Everyone has the ability to overcome challenges.


The way Dorothy and her friends survived in their mission to kill
the Wicked Witch of the West. (page 45-48)

The importance of friendship.


How Dorothy and her friends value each other in their journey to
meet the wizard.

We must persevere, for we have the ability to deal with


challenges.
Dorothy’s determination to find her way home.

One’s truth is not as one perceives.


Do not believe everything that you see.
E.g. The Wizard of Oz is actually an old balloonist from a faraway
land. (page.53)
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SUGGESTED ACTIVITIES

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LET’S HAVE FUN
GUESS WHO?

Steps:

1. Call several pupils to the front. Ask pupils to choose a


character they like from the story. They shall not reveal the
character that they have in mind to the other pupils.
2.Then, ask them to imagine that they are the characters in the
story. Ask them to sit in the front, facing the rest of the class.
3.The rest of the class will have to ask questions from the
‘characters’. The ‘characters’ are only allowed to say ‘Yes’ or
‘No’ at every question.
4.The activity ends when the class has found out the right
characters in question.

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LET’S HAVE FUN
PROJECT BASED ASSESSMENT

PROJECT-BASED ASSESSMENT: THE WIZARD OF OZ MAP


Task:
Students will create a map charting Dorothy’s journey from her home in
Kansas and back again.

Requirements:
Your map should have between fifteen and twenty important events
from the text.
Your events should be listed in the order in which they occur.
Your events should be from the beginning, middle, and end of the
novel.
Your map should be easy to follow.
Your map should contain at least three illustrations.
Your map should be neat and colourful.
Your map does not need to be geographically accurate, but it should
contain landmarks.
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EXAMPLE OF MARKING RUBRIC:
PROJECT-BASED ASSESSMENT

GROUP:

Excellent Good Satisfactory Need Practice

Criteria
Events:

Did you include 15


to 20 important
events in the
order in which
they occurred?
Presentation: Did
you include three
illustrations? Is
your map easy to
follow?
Quality:
Is your map neat
and colorful?
Does your map
have landmarks?
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ASSESSMENT

• What kind of tasks would you give your


pupils?

• How would you assess them?

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EXAMPLES FOR ASSESSMENT

INDIVIDUAL

NAME: _______________________________
CLASS: 6______________________________
TEACHER‘S NAME: ______________________
Teacher‘s note: Tick the appropriate column.
Excellent Good Satisfactory Ideas to
No Criteria
Improve
a. Classroom Involvement
Not shy to express their own
opinion and ask questions
b. Creative
Creative and dare to be
different
c. Imaginative
Interesting ideas and able to
go beyond the text
d. Language Delivery
Pronunciation and intonation

Accurate and fluent in speech


e. Knowledge and Understanding
Able to understand the story
and write/ talk about it

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EXAMPLES FOR ASSESSMENT

GROUP WORK

NAME: _______________________________
CLASS: 6______________________________
TEACHER‘S NAME: ______________________
Teacher‘s note: Tick the appropriate column.

Criteria Excellent Good Satisfactory Need Practice

Language Delivery

(enunciation,
intonation and
pronunciation
Physical Expression
(movements,
gestures &
expressions)
Creativity
(costume, sound
effects)
Teamwork
(cooperation among
group members)

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PUPIL’S SELF REFLECTION

Hello. I’m Dorothy and


thanks for reading our
adventure. Feel free to
give your opinion on the
story.

What I love about this story is


_______________________________________

What I dislike about this story is


________________________________________

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THANK YOU

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