Académique Documents
Professionnel Documents
Culture Documents
Theories of Design
Prepared by: Shaine Maxine A. Sera Jose
2-c
CHAPTER I: INFLUENCE ON
ARCHITECTURAL DESIGN
CHAPTER I: INFLUENCE ON ARCHITECTURAL DESIGN
• GENERAL INFLUENCES
NEEDS OF MAN
1. PHYSICAL NEEDS
B. Self-preservation
• Ex. Food, shelter, clothing- basic
• Add to this basic needs: Power, water, transportation, ecological balance,
education, sports, medical, and livelihood
EFFECTS ON ARCHITECTURE
A. CLIMATE- this affects the habit and temperaments of people. Those near the sea are quiet,
taciturn and bold people.
WARMER COLDER
CONCEPTS
Flamboyant Colors are more subdued
Vegetation is luxuriant Designer depends less upon
Colorful, textured landscape
Plain walls contrast with foliage
ROOFS
Flat and colored Steeper less colorful
Ex. Italian Mediterranean High pitched to sighted snow/rain
PLANS
Open interiors includes Compact in arrangement
courts/patios
CIRCULATORY ELEMENTS
Small window to avoid excessive Capture greatest amount of light
heat and glare and heat in interior
B. TOPOGRAPHY- Geological character of site (Planes, hills, cliff)
C. MATERIALS- Indigenous/locally available materials
- Distinct to the architecture per location
III. INFLUENCE OF MAN
• SOCIAL CONDITIONS- interest of people in a certain periods of time (trend).
A.PERIOD
B. MAN’S PERSONALITY
C. MAN’S INTEREST
• THE PRINCIPLES OF DESIGN: ESSENTIALS OF THE STRUCTURE
A. THE INVISIBLE STRUCTURE- Plan
• The most important element of volume and should receive early consideration when
solution of problem is attempted.
• Surface are areas of materials which enclose a building and are of secondary
importance to the masses which they create.
- TEXTURE- refers to the quality of surface treatment.
- TONE- is a variety in the use of the gradations from black to white.
- COLOR- the warmer climates have usually produced the most colorful
architecture.
CHAPTER II: CHROMATIC ENERGY
OF ARCHITECTURAL DESIGN
CHAPTER II: CHROMATIC ENERGY OF
ARCHITECTURAL DESIGN
PSYCHOLOGICAL EFFECTS OF COLOR
RED- tends to produce rage or passion; it is exciting and stimulates the brain.
YELLOW- denotes gayety; stimulating cheering- to the lazy, upsetting to the nervous. It
is the most luminous color.
ORANGE- has stimulating effect and should usually be used in relatively small amounts.
BROWN- is restful and warming but should be combined with orange, yellow or gold
because it could be depressing if used alone.
GRAY- suggests cold and is also depressing unless combined with at least one livelier
color.
WHITE- is cheerful, particularly when used with warm colors like red, yellow and
orange.
PURPLE- is sedative and soothing. It suggests a stately or melancholy atmosphere.
Cheerfulness or cowardice, cheapness.
BLUE- is peaceful and tranquil. It reduces excitability and therefore helps one to
concentrate.
GREEN- has a cooling quality and it acts as a sedative.
COLOR AS AN EXPRESSION ELEMENT OF DESIGN
•
• The uniform colour of the wall a room.
• When four (4) sides of wall was painted with four grey colours say c, e, g and i, c was
almost white, i was dark grey while the other two colours were inserted between these
extremes at similar intervals.
• When the room was finished, it was impossible to distinguish any difference in colour
between the walls painted c and e, and the same was true for the walls painted q and i. In
the corner where e and i met, however, a distinct difference in colour could be seen and
this was also the case in the corner c, q.
• The explanations is that the two sides of a corner form part of a room. As a result of this
pressure, we try to perceive a uniform colour and this is easier when the colours are
‘shadow colours’ of each other. They are then perceived as the same local colours in
different illumination. This perception is impossible if the difference in lightness is too
great, and then the two wall colours are perceived at different local colours.
• One special result of the influence of form on colour is the “spreading effect”. In this
figure, divide into halves by a finger or pencil placed between the black and white grilles.
Where the red meets the black parts of the grill, it becomes darker than where it meets the
white, an effect directly opposed to contrast induction.
The effect of the visible size on colour
• A colour covering a small surface is less intense in colour than the same local
colour spread over a large surface. This may be called the “area effect”. It is
well known to architects and interior decorators that a wall painted in
accordance with a given colour sample has a much stronger than the sample
itself.
• The colour on a figure may change at times according to the distance from
which it is observed. The deep blue and pale yellow bands change to black,
and nearly white when looked at form a distance. This is apparently caused
by the diminution in size of the retinal image
Colours on a non-uniform background
• Such colours are subject to many unexpected changes. The blue areas in the
pattern below are printed with exactly the same colour ink.
• The blue areas in the pattern are printed with exactly the same ink. Note that the
left side blue seems darker than the blue at right. Now look at it from a distance, the
effect is heightened. The effect of colour on form .
• If the form are able to change the colour, then the colour is also able to change the
form. The figure shows what is called an irradiation phenomenon –a small, light-
coloured object, seen against a white background. Irradiation is considered to be
physiological phenomenon met frequently in neurology.
PROPORTION
• Proportion is largely a matter of relationships. It is evident by a comparison
which the eye makes between the size, shape, and tone of various objects or
parts of a composition. These are certain geometrical forms which have very
definite proportions.
THE GOLDEN SECTION
• Defined geometrically as a line that is divided such that the lesser portion is to the
greater as the greater is to be the whole.
• Scale has reference to proportions which are good for humans. Scale deals with the
relation of architecture motifs, such as doors, windows or moldings, to each other and
the human figure. Architecture must be adapted to human needs. Door should be
large enough to walk through in comfort but not so gigantic that they require an
almost impossible physical effort to close the.
• Steps should be such a size as to permit easy ascent and descent. Ceiling heights
must be properly proportioned to the size and function of the room. In order to
prevent one from falling from one level to the next, a balustrade should be related to
the human figure in such a way that safety is secured. Thus, design is a matter of the
adjustment of architectural elements to meet the needs of the human race, and
proper scale should be present when this adaptation is made.
• While proportion refers to the mathematical relationships among the real dimensions of a
form or space, scale refers to how we perceive the size of a building element or space relative
to other forms. In visually measuring the size of an element we tend to use other elements of
known-size in their context as measuring devices. These are known as scale-giving elements,
and fall into two general categories.
a. Building elements whose size and characteristics are familiar to us through
experience like doors, windows, tables, chairs, stairs, etc.
b.Human figure.
In architecture, therefore, we are concerned with two types of scale:
1. GENERIC SCALE –the size of a building element relative to other forms in its
context; (three windows indicate three stories, the small window indicate a
small room inside.)
2. HUMAN SCALE – the size of a building element or space relative to the
dimensions and proportions of the human body.
BALANCE AND GRAVITATIONAL CURVES
• Unity suggest harmony. If a structure has unity, it must have contrast, rhythm and scale. To
have harmony, all the unrelated parts of an architectural arrangement are brought into proper
relation to each other so that a satisfactory composition is obtained. If unity prevails, all the
unimportant parts must be kept in their places and be made simply to assist the major units in
the roles which they are to play in the development of the structure. This is similar to a well-
organized business group or a disciplined army. There must be the leaders and those who assist
the leaders, each with his own particular function to perform.
• The simplest kind of unity dealing with motifs of more than one member is to be found in or –dinary
REPETITION. Like repetition of sound or beads of the same size and spacing. To give emphasis and
interest, an accent is then introduced.
• In an architectural composition, the elements must be arranged in such a way as to insure the
domination of the less important parts by the major masses of the building.
There are at least seven (7) ways of producing an
effect of UNITY in a design.
1. There must be central motif, a theme, or a center of interest. The attention
of the observer must be drawn to this focal point.
2. The major masses of the building should dominate the less important ones.
3. All the unit should together form a compact and coherent ensemble.
4. The element of emphasis must be introduced. It may be secured by the size,
position, or treatment of a particular motif which is to give the desired
importance to that particular part of the building.
5. By limiting the amount of treatment seen at one time.
6. By selecting details, materials, colors, etc. in harmony with the basic idea.
7. By selecting style, furniture and furnishing in harmony with the
surroundings.
COMPETITION
• When elements compete with each other for the place of importance. There
is competition. This causes ‘DUALITY’ or the presence of two strong conflicting
personalities or masses resulting in discord and redundancy. The tower appear
attenuated and unstable. The shared element is too weak to counteract the
overturning force acting on the towers.
CONFUSION
Examples:
a. Museum – must have galleries with ample wall space and top light, which eliminates windows
and necessities the use of skylights.
b. A school building – must contain many windows to admit the necessary side light and to offer an
interesting contrast with the possible monotony of the classroom walls.
c. Shop – a structure with large show window usually a shop for the display and sale of
merchandise.
d. Factory – readily seen from the exterior to express the efficient operation of the
manufacturing within. The exterior shows often only the structural members – which are
stripped of all unnecessary decoration together with the enclosing expanses of the glass to
light the interior. The building has little architectural show. It is simple since it is to raise
revenue.
f. A bank – should have dignity –it is a building designed to house an activity which is very near
to the heart and mind of the average of the citizen –that caring for his money. The building
should inspire confidence in its integrity. This building houses an activity which is work.
g. Movie – cinema house – a place or relaxation or recreation after a hectic day of discharging
one’s obligations of the day. In this building psychological use of color and decoration is
important. Bright colors and unusual or unique architectural effect quicken the imagination
and cater to the holiday spirit. This building houses an activity of a man – that of relaxation.
A. REPITITION may be
present when a number of
room of equal size and
shape occur side by side, or
when windows, columns, or
arches are spaced in a
regular manner to give
unaccented rhythm.
B. ALTERNATION A synonym
for contrast. There may be
alternating sizes of rectangular
elements or alternation of
shapes.
C. TRANSITION a Satisfactory
progression from one unit to
another. Small vestibules protect
and act as buffers for the lobbies
which follow, and the lobbies
allow the visitor to become
adjusted to the situation which
confronts him upon entering the
building. These minor elements
also give the observer some
preparatory indication of the
general character and use of the
interior before introducing
him to the more imp o r t a n t
units.
D. TRANSFORMATION the
principle of transformation
allows a designer to select a
prototypical architectural model
whose formal structure and
ordering of elements might be
appropriate and reasonable,
and to transform it through a
series of discrete manipulations
to respond to the specific
conditions and context of the
design task at hand.
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