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TECHNOLOGY-BASED ART

TECHNOLOGY-BASED ART
 Computer / Digital Arts
 Digital Photography
 Video Games / Digital Painting / Imaging Videos
TECHNOLOGY-BASED ART
INTRODUCTION
• Technology has literally taken over every aspect of life in the
21st century, and the creative and visual arts have not been
spared.
• For the younger generations, art as you know it is defined
by technology.
• Technology-based art is essentially computer-generated
and/or manipulated.
• Today’s computer artists employ the ever-expanding
powers of image manipulation programs and applications to
create their works which can appear in an entire range of
media.
TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
Origin and Early Stages
• Computer art or digital art first came on the scene in the
early 1960s.
• The early experimenters were not necessarily artists, but
engineers and scientists who had access to and experience
with the hardware needed.
• Geometric forms and repeating patterns appear frequently.
• There were questions as to whether computer-generated
art was, in fact, “true art”.
TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
• Within a few years, there was a general acceptance of
digital art as an exciting and thought-provoking form of
modern art.
• Exhibits of computer art became highly popular and
critically acclaimed, as digital artists or computer art
masters or “superstars” came to the fore in Europe, Russia,
and the United States.
COMPUTER / DIGITAL ARTS
Polygon Drawings Schrotter (Des) Ordres Mountain and Staurolyte
Frieder Nake, 1965 (“Gravel”) Vera Molnar, 1974 Ronald Davis, 1997
Georg Nees, c. 1965 Plotter drawing Computer-generated 3D art
COMPUTER / DIGITAL ARTS

Manfred Mohr, 1999 Olga Kisseleva, 2012 Jean-Pierre Hebert, 2007


TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
The Philippine Scene
• Filipino artists were likewise influenced by the technology
trend in art.
• From the 1960s to the 1990s, their computer-generated
works were primarily geared toward illustrating for
international comic books.
• Filipino illustrators earned quite a reputation for their
talents and were highly in demand in this field.
TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
• Today, even the more established names in the field –
artists and critics alike – have come to accept and recognize
digital works as fine art.
• To view works by Philippine artists employing digital art
techniques, you may visit the websites of the following
museums and art organizations:
– The Center for Art and Thought
– Deviant Art
– The Ateneo Art Gallery
– Yuchengco Museum
TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
Digital Art in the Hands of Everyone
• Computer technology has by now invaded every aspect of
modern life.
• It was inevitable that it would develop into forms and
devices that could be mass produced, mass distributed, and
thus widely accessible to everyone.
• Anyone with a computer device – from a desktop PC to a
laptop, to a tablet or android phone – can now capture and
edit images and videos; create, manipulate, and share
works of art; and even compose music.
TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
Summary
• Computer / digital arts make use of electronic and
mechanical devices, rather than the artist’s own hand, to
produce the desired images and effects.
• Thus, these are definitely technology-based art forms.
• In recent decades, personal gadgets such as laptops,
tablets, and android phones have incorporated the artistic
capabilities of the large-scale computers; so it is now
possible for anyone to be a digital artist.
TECHNOLOGY-BASED ART
COMPUTER / DIGITAL ARTS
WHAT TO KNOW
1. Briefly describe how technology made – and continues to
make – digital art possible.
2. Was digital art readily accepted and recognized as “true
art” when it emerged in the 1960s? What was the reason
for this?
3. What devices can now be used to create digital art? Do you
own one such device?
4. Name one or two computer programs that can enable you
to create an original illustration from scratch.
COMPUTER / DIGITAL ARTS
IMAGE MANIPULATION PROGRAMS AND APPLICATIONS
• Pixir – a powerful, free online image editor
• Pic Collage – allows you to make collages incorporating photos, stickers, text and
frames
• Photo Grid – a downloadable application for android phones that allows you to make
collages out of images from your photo gallery
• Doodle Booth – an iPad application (with a free downloadable version) that enables
you to “doodle” on your images using available stickers
• Photo Booth – an application for taking photos and videos using an iPad or iPad mini (a
version for the iPhone, called SimpleBooth, is also available)
• Magic Mirror Booth – an iPhone application that allows you to take amusing, distorted
images, simulating camera effects
COMPUTER / DIGITAL ARTS
IMAGE MANIPULATION PROGRAMS AND APPLICATIONS
• Pic Monkey – a free online photo editing tool that provides filters, frames, text, and
effects to manipulate your images
• Flipagram – a downloadable application that allows you to “bring your photos to life”
in short videos set to music of your choice
• Picsart – a free photo editor and drawing application, as well as a social network for
you to share your art with others
• Snapseed – a photo application that enables you to enhance, transform, and share
your photos; a free downloadable version for android phone is available
• Instagram – a fast and fun way to share images with others; snap a photo, choose from
among the available filters, and share via Facebook, Twitter, Tumblr, and more
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
Point-and-shoot vs. DSLR
• Today’s users have the option of a “point-and-shoot” type
of digital camera which automatically makes all the
adjustments in lighting, focus, zoom-in and zoom-out, even
removal of “red eye” with the user being given some
leeway for slight adjustments.
• It offers image enhancement features like adjusting color
and brightness imbalances, as well as sharpening or
blurring the image.
• It allows the user to immediately review the photos taken
and to delete any unsatisfactory images.
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
Point-and-shoot vs. DSLR
• A second option is the digital single lens reflex (DSLR)
camera. This also provides the film-less and instant review
features of a “point-and-shoot” type of digital camera, but
gives the photographer much more artistic freedom and
control to select the camera settings to create the desired
final image with the preferred visual effects.
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
WHAT TO KNOW
1. What is digital photography?
2. Briefly describe the basic technology behind the earliest
cameras.
3. In place of the previous light-sensitive film, how are today’s
digital images captured and stored?
4. What are the two main types of digital photography in use
today?
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
WHAT TO KNOW
5. Why is one of them called point-and-shoot photography?
6. What does the acronym DSLR stand for?
7. Cite two or three differences between these forms of digital
photography.
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
WHAT TO PROCESS: Creating a “Pinhole Camera”
Materials:
 Shoebox or similar lidded box
 Black paint (if box is colored or printed)
 Small piece of sheet metal (approximately 3” x 3”)
 Large needle
 X-acto knife
 Sandpaper
 Light sensitive photo paper
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
WHAT TO UNDERSTAND
1. What was the experience like creating your own pinhole
camera, and being able to capture images using it?
2. What do you see as the advantages of digital photography
as compared to the earlier film-type photography?
3. What do you think of the view that film photography is
more artistic than digital photography? Support your
opinion.
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
WHAT TO UNDERSTAND
4. If you have experienced both regular digital photography
and DSLR photography, which one did you find more useful
to you? More doable? More interesting? Explain your
answers.
5. What do you think of the way digital technology has made
quality photography accessible to everyone, including
young people like you?
TECHNOLOGY-BASED ART
DIGITAL PHOTOGRAPHY
WHAT TO PERFORM: Preparing for the
“Exhibit of Technology-based Arts”
Having learned the concept and techniques of digital
photography, you can now prepare your artworks for the
culminating exhibit.
• Label the photos taken with the pinhole cameras with
original titles, your group members’ names, the date, and
the technique used.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
Video Games
• A major component of entertainment for today’s younger
generation is in the form of video games of every
conceivable genre, subject matter, and skill level.
• It is now possible for video game fans to become video
game creators through online tutorials and guides, as well
as available programs that can be downloaded and used
immediately without prior knowledge on coding or web
development. Examples of such programs are Twine,
Stencyl, and GameMaker.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
Digital Painting
• Digital painting is a method of creating an artwork using a
computer, making use of traditional painting mediums such
as acrylic paint, oils, ink, and watercolor, and also applies
the pigment to traditional surfaces, such as canvas, paper,
polyester, etc.
• It does so by employing computer software that drives a
type of robot device (such as a plotter) or an office machine
(such as a printer) that takes the place of the artist’s hand.
• It also refers to a technique using a graphics software
program to create an artwork that is totally virtual.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
Video Technology or Imaging Videos
• Social media purposes – Another tremendously powerful
and innovative field that digital technology has
revolutionized is that of creating and presenting videos. The
explosion of social media has provided a new platform for
video materials targeting the “netizens” of today.
• Medical / scientific purposes – You may be familiar with
Magnetic Resonance Imaging (MRI), Computerized
Tomography (CT scans), and the like which are used to
create and record visual images of a patient’s internal
anatmy in order to diagnose and treat diseases and injuries.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
WHAT TO KNOW
1. How has computer technology contributed to the
development of video games?
2. Name some of the most popular types of video games today.
3. On what kinds of devices can such games be played?
4. Can a young person like you create your own video game? If
yes, how?
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
WHAT TO KNOW
5. What is digital painting?
6. Briefly describe the two different types of digital painting
presented.
7. Briefly explain today’s video technology.
8. How do you use video technology personally? For school
purposes?
9. How is it used in modern life?
10. What valuable purposes do “imaging videos” serve in the
fields of medicine and science?
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
WHAT TO PROCESS: Group Projects
1. The class will be divided into groups of five to six students
each.
2. Half of the groups will be assigned to create their own video
games (using any simple software that they have available or
can download from the internet for free); and the other half
of the groups will be assigned to create works of digital
painting.
3. Due to time constraints, you will need to work on these
group projects outside of class hours.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
WHAT TO UNDERSTAND
1. Compare your experience in creating your own simple video
game with that of your classmates creating a digital painting,
and vice versa.
2. Do you think that video games can be considered a form of
modern art? Why or why not?
3. Is digital painting as “artistic” as the traditional modes of
painting? Support your opinion.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
WHAT TO UNDERSTAND
4. Is there a value to imaging videos apart from the
entertainment or even documentation purposes of regular
videos? Give some examples.
5. Discuss how this shows that technology can serve aesthetic
and practical – even vital – purposes in today’s world.
TECHNOLOGY-BASED ART
VIDEO GAMES / DIGITAL PAINTING / IMAGING VIDEOS
WHAT TO PERFORM: Preparing for the
“Exhibit of Technology-based Arts”
Prepare your artworks for the culminating exhibit.
1. All the finished artworks should be labeled with original
titles, your name or your group members’ names, the date,
and the technique used.
2. For the video games and digital paintings, some form of
device with a display capability will need to be prepared prior
to the exhibit. This could be a desktop computer or a
laptop/tablet connected to a large monitor.
END.

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