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MBM ENGINEERING COLLEGE

DEPARTMENT OF ELECTRONICS AND COMMUNICATION


ENGINEERING

HAPTIC TECHNOLOGY

PRESENTED BY
YAGVENDRA KUMAR MEENA
(16ECE35032)

HEAD OF DEPARTMENT GUIDED BY


Dr. RAJESH BHADADA Sh. MANU T S (Assistant Professor)
CONTENTS

 HAPTICS??
 INTRODUCTION
 BASIC SYSTEM CONFIGURATION
 HAPTIC INFORMATION
 HAPTIC DEVICE
 PHANTOM
 Conclusion
 References
HAPTICS??
• ‘Haptic’ is derived from the Greek word
‘haptiko’ which means ”being able to come
into contact ”

• Haptic = Touch = Connection

• Of the five senses, touch is the most


proficient, the only one capable of
simultaneous input and output.
INTRODUCTION
• Haptic is the technology of adding the
sensation of touch and feeling to computers.

• A haptic device gives people a sense of touch


with computer-generated environments, so
that when virtual objects are touched, they
seem real and natural.

• Haptic senses links to the the brain's sensing


position and movement of the body by
means of sensory nerves within the muscles
and joints.
BASIC SYSTEM CONFIGURATION
Muscles 2
MOTION

4
3

HUMAN 1 MACHINE
3 1
Computer
Virtual Object
2
4

CONTACT FORCE
Sensors
Actuators
HAPTIC INFORMATION
Haptics is implemented through different type of
interactions with a haptic device communicating with the
computer. These interactions can be categorized into the
different types of touch sensations a user can receive:

1) Tactile feedback
• Refers to the sensations felt by the skin.
• It allows the user to feel things such as the texture
of surfaces, temperature and vibration.

2) Force feedback
• It reproduces the directional forces that can result
from solid boundaries.
• E.g. the weight of virtual objects, inertia, etc.
HAPTIC DEVICE

PHANTOM INTERFACE CYBER GRASP SYSTEM


PHANTOM
• providing a 3D touch to the virtual objects

• provides 6 d.o.f

• when the user move his finger, then he could really


feel the shape and size of the virtual 3D object that
has been already programmed.

• virtual 3 dimensional space in which the phantom


operates is called haptic scene
CYBER GRASP
• The Cyber Grasp system fits over the user's entire
hand like an exoskeleton and adds resistive force
feedback to each finger

• Allows 4 d.o.f for each finger

• Adapted to different size of the fingers

• Located on the back of the hand

• Measure finger angular flexion (The measure of the


joint angles are independent and can have a good
resolution given the important paths traveled by the
cables when the finger shut
Principle of Haptic Interface
Interaction occurs at an interaction tool that mechanically
couples two controlled dynamical systems :

1) haptic interface with a computer

2) human user with a central nervous system


CHARACTERISTICS
• Low back-drive inertia and friction

• Balanced range,resolution and bandwidth of position


sensing and force reflection,minimal constraints on
motion

• Symmetric inertia, friction, stiffness and resonant


frequency properties,proper ergonomics
APPLICATIONS OF HAPTIC
• MEDICAL

• MILITARY

• MUSEUM DISPLAY

• GAMING

• SURGEY

• TELE-PRESENCE
FUTURE VISION
• Medical Application
Use of a central workstation from which
surgeons would perform operations in
various locations; with machine setup
and patient preparation performed by
local nursing staff.

• Textile Industry
User could study and feel the texture and
quality of materail during the sale of cloth
through internet.
LIMITATIONS
• High cost involved

• Large weight and size of haptic devices (especially


wearable ones)

• Haptic interfaces can only exert forces with limited


magnitude and not equally well in all directions

• haptic-rendering algorithms operate in discrete time


whereas users operate in continuous time.
CONCLUSION
• Continued implementation of tactile devices to aid
people with disabilities will advance further

• Currently limited to consumers

• Future generations of mobile devices and game


console accessories will implement more haptic
feedback

• Perhaps also in desktop computers and laptops


References
1) Yang Li-ying, "Research on robot teleoperation system with
force feedback", South China University of Technology, 2011.

2) Lu Jiu-ru, Hang Lu-bin, Huang Xiao-bo et al., "Application


technology of force feedback interaction system based on virtual
reality", Light machinery, vol. 34, no. 2, pp. 98-102, 2016.

3) Li Jia-Jia, Qi Yuan-sheng, Wang Xiao-hua et al., "A review of


researches and applications of force feedback devices based on
virtual reality", Mechanical science and technology, vol. 30, no.
7, pp. 1107-1111, 2011.

4) Chu Li-li, "Simulation study of soft tissue deformation based on


finite element method and mass spring", Harbin industrial
university, 2014.

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