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User Classification
Design Process
Four Pillars of Design
The Interaction Design Basic
Learning Objectives
1. Novice users
2. Knowledgeable intermittent users
3. Expert/frequent users
Scenarios
Task Analysis
Plan
Guidelines
Analysis Principles
Interviews
Ethnography Precise
Design specification
Dialog
•What is there notations
Vs Implement
What is wanted and deploy
Prototype
Evaluation
Heuristics
Architectures
Documentation
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Design Process :
Task Analysis
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Design Process :
Task Analysis
Design Process :
Task Analysis
Design Process :
Task Analysis
Design Process :
Task Analysis
Design Process :
Task Analysis
Procedure for task analysis:
Each task is a hierarchy of task and subtask. (tasks can be
broken down to their simplest level of task).
Ethnographic Observation
◦ Identifying and observing the user community in
action.
Ethnographic Observation
Preparation
◦ Understand organization policies and work culture.
◦ Familiarize yourself with the system and its history.
◦ Set initial goals and prepare questions.
◦ Gain access and permission to observe/interview.
Field Study
◦ Establish rapport with managers and users.
◦ Observe/interview users in their workplace and
collect subjective/objective quantitative/qualitative
data.
◦ Follow any leads that emerge from the visits.
Ethnographic Observation
Analysis
◦ Compile the collected data in numerical, textual,
and multimedia databases.
◦ Quantify data and compile statistics.
◦ Reduce and interpret the data.
◦ Refine the goals and the process used.
Reporting
◦ Consider multiple audiences and goals.
◦ Prepare a report and present the findings.
Participatory Design
Participatory Design
Controversial
◦ be more costly
◦ lengthen the implementation period
◦ build antagonism with people not involved or
whose suggestions rejected
◦ force designers to compromise their design to
satisfy incompetent participants
◦ build opposition to implementation
◦ exacerbate personality conflicts between design-
team members and users
◦ show that organizational politics and preferences
of certain individuals are more important than
technical issues
Scenario Development
Day-in-the-life scenarios
Display-complexity metrics
◦ Although knowledge of the users’ tasks and abilities
is key to designing effective screen displays,
objective and automatable metrics of screen
complexity are attractive aids
Tullis (1997) developed four task-
independent metrics for alphanumeric
displays:
◦ Overall Density
◦ Local Density
◦ Grouping
◦ Layout Complexity
D. Display Design
◦ Important coordinations:
Synchronized scrolling
Hierarchical browsing
Opening/closing of dependent windows
Saving/opening of window state
E. Window Design
Image browsing
◦ A two-dimensional cousin of hierarchical
browsing
Work with large images
Overview in one window (context), detail in
another (focus)
Field of view box in the overview
Panning in the detail view, changes the field of
view box
Matched aspect ratios between field of view box
and the detail view
• Zoom factors: 5-30
– Larger suggests
an intermediate
view is needed
• Semantic zooming
• Side by side
placement, versus
fisheye view
Window design
Hierarchical browsing has been integrated into Windows Explorer to allow users
to browse hierarchical directories, into Outlook to enable browsing of folders of e-mails
and into many other applications. Hierarchical browsing in the XperCASE tool example here
(now called EasyCASE with EasyCODE).
Guidelines: