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NEW DEVELOPMENTS FROM

BUNCHED & COMPRESSED SETS


OVERVIEW Base
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1. Forms of Bunch we’re using


2. Quick Sprint Flat/Corner
3. Base run game
4. Keeper/Naked applications
5. Spacing game
6. Wide Departure release Post routes
FORMS of BUNCH Base
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2 x 2 ‘STACK’ Tackle Over w/Vice


Slot receiver
or standing TE

TE T

Can ‘Vice’ 1-3 yds


one or Based on
both sides assignment
FORMS of BUNCH Base
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Basic 3 x 1 TUB Tackle Over


1-3 yds
Slot receiver w/Bunch-Tub
or standing TE
Based on
assignment

TE T

Lots of motion/shifting in and out of


Backside TE creates a different personality
Bunch side #3 can come from backfield as well
FORMS of BUNCH Base
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Bend (4 x 1):
Internal 2 of 3
Inside 3 Bunched
Bunched Slot receiver
or standing TE

Often start in ‘Bunch’ and motion #1 out


QUICK SPRINT FLAT/CORNER Base
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BASE ROUTE 27: Quick Sprint Smash

7x3
C

O
I
•Smash on 4th/5th step
•If invaded f/top, throw Corner, prepared to
flatten
QUICK SPRINT FLAT/CORNER Base
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COMPRESSED: Quick Sprint Flat/Corner


(Straw 17)

S Quick
Defender we’re trying to Inside rec: Split 4-5 – expansion
beat in the Flat/Fade route Preferred outside release off creates
is already leveraged by Hang defender different
alignment angles /
timing /
V C environment
for CB and
Safety
breaking on
routes
I
O Outside receiver must attack
CB’s outside hip, and either
Speed Break (off) or Stairstep
(settle) into his break at 5-6.
Generally put a Drag/Crossing Route &
a/or
“Rule” on the backside
to provide an outlet v. Defenses QB read/footwork
that squeeze the CB and identical to Flat/Fade & Smash
overflank with the Hang defender
(Drag comes into QB’s eye fix)
BASE RUN GAME Base
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1. Distort / Get a hat on C gap LB: Better angles for OL


BASE RUN GAME Base
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2. Gain angles to block support / robber safeties


58-59 Instructional

OL: Block 44-45 to the number called. Make normal WZ

KEEPER/NAKED Calls: no BS Cut; TP must not climb. COMMIT to the RUN


BLOCK. COMMIT to the TEMPO. Whopper splits, Off
alignment. BP hard hand a DL leaving you BS; TP assess
Base
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gap threats in front, nothing on 3 steps, turn to SL and

Base rules commit to DL in front


Fk Sd Outs: OVER ROUTE (See FS Ins)—Minimum split.
If there’s someone inside you already doing it:
BEELINE POST: OT +6, Stem to 15 in the B gap, vertical
stairstep 5 yards, nod & explode at a 45 degree angle to
the far hash. Expect ball once past C

J Fk Sd Inside: OVER route…MINIMUM split (OT+5) stem


release, go under LB if needed, get over 2nd LB, get into
15 “Stairstep” if QBs vision at 12-14 yds. Use “STAIRSTEP” if being trailed
chased by anyone, gradually turn #s to QB and allow him to slow
C C you if you feel body presence in front
Bt Sd Outs: TIGHT split, COMEBACK/POCKET. 2-
W M S R safety look, especially Cloud, puts you on alert for Pocket.
Explode for width to capture shoulder of CB, straighten to
5
E 14, fade 3 steps + 2, break down hips, and pivot inside out
back down to sideline. As you run the route, if you feel CB
fall off, work to the Pocket, as on the 4 route!

1001 M Bt Sd Mid: CLEAR. Your job is to clear safety traffic for


1002 the Over route.Run through far shoulder of nearest safety.
Vs. a 2-safety look, straighten once past his shoulder.

Bt Sd Ins/TE: LATE SHOOT. ID and block the first DL on


or outside the tackle for 2 counts. Put one hand on each of
his #s, extend arms and PUSH him down into pile
w/outside arm, allow him to ‘richochet’ you to your route.
Release and work to the Arrow, gaining ground to Flat 4-5
QB: Pre-snap edge threat for wide #1 threat or ‘2 man.’ Possible Pull-up v. wide #1, HOT v. 2-man. yards deep. Get head around!
Extend ball with a STAB on 1 ½ steps, RECOIL with a snap on 3rd-4th, get vertical 1-2 steps, snap
around to tight U. (No vertical step if HOT) R: Threat is any overhang beyond FS T. Deepen 1 yd if
1 safety: PROGRESSION Late Shoot to Over to Comeback. RUN Over open! ‘Premium.’ SELL run course through ghost TE, flat hand,
2 safety: KEY CB feet, Pin Arrrow or Pocket, Over to Comeback late. big pocket, snap over mesh with eyes up, pull jersey &
*If your feet are clean and you see a safety’s color on the Over as you progress to it, go Beeline! make two moves, sharp rt/lt turn behind LOS. Non-
*In Trips, ‘CLEAR ALERT’ for a Peek (see his hand) v. Cover 8 / Nosy safety. premium run tight course through outside shoulder of OT,
*Maximize R.A.C. by having ball loaded and throwing Late Shoot EARLY. fake as you go.
58-59 Instructional

KEEPER/NAKED Base
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Reduced Split: Comeback becomes Corner

J
15 “Stairstep” if
chased
C C
W M S R
5
E
1001 M
1002
KEEPER/NAKED Base
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Vice Keeper Check with Me

Better athletes running the Late Shoot; alignment provides better angle to slam the DE
“Check with me” from balanced set: Fake should go AT any two off the edge look, external heat, or secondary rotation
SPACING CONCEPT Base
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Base Spacing Rules

Sit past far leg of 2nd LB. Speed break 2


Face QB, give him eyes if 7 steps to 7: Get
C available
6
inside flat
defender
SPRINT
V V 3 steps!
3

OT +3
Individual
½ -1
1 step, get FAST width, take flat
defender OUT!
SPACING CONCEPT Base
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Spacing w/Bunch:
EXCHANGE RELEASES TO CHANGE THE MATCHES, ‘PRY OPEN’ LANES
WIDE departure (7 x 4),
present yourself in the
hole inside the Hang
defender
C

V V 3

Get out
Individual first
Pause, give Arrow the
right of way
Sit at 5 instead of 5
WIDE DEPARTURE POST Base
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Basic Flood Distribution

10-12

C
V V
WIDE DEPARTURE POST Base
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Flood adapted to Bunch


Angle of release and
relationship to WR in
bunch makes it
harder for CB to play
S over top in Quarters

C
V

10 x 5 Wide Departure
release
Step on CB’s toes
NEW DEVELOPMENTS FROM
BUNCHED & COMPRESSED SETS
Andrew Coverdale • Assistant Football Coach
Trinity High School • Louisville, KY
andrewcoverdale@gmail.com
http://www.filedropper.com/bunch

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